Available to hire
Hi, I’m Sabina Lewis, a concept artist, visual development and illustrator with 8+ years of experience in AAA/AA games and animation. I specialise in environment design and have a strong love for colour and lighting that helps bring worlds to life. I enjoy collaborating with diverse teams to craft immersive visuals that support storytelling and mood.
I’m proficient with Unreal Engine 5, Photoshop and Blender, and I thrive in fast-paced pipelines that blend 2D and 3D workflows. My work spans environments, props, vehicles and characters, always aiming to push creativity while staying on brief and on schedule.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Background Artist at Powerhouse Animation Studios – Castlevania: Nocturne (Netflix)
January 1, 2024 - January 1, 2024Designed and painted backgrounds, and colour scripts to fit narrative and tone. Collaborated with international teams to maintain momentum and meet deadlines. Workflow using Photoshop and Blender for speed and collaboration.
Concept Artist at Opus Artz Ltd
December 1, 2022 - December 1, 2022Delivered environment, prop, vehicle, skin, and character concepts across multiple projects. Worked with producers and art directors from EA, Blizzard, and Wizards of the Coast. Adapted to diverse visual styles (Civilization VI to Little Friends: Puppy Island), supported DLC content, and early gameplay concepts. Shared workflows and advanced digital painting techniques to support team growth.
Freelance Concept Artist & Illustrator at Self-employed / Freelance
September 1, 2017 - November 18, 2025Produced concept art and illustrations tailored to client briefs, across AAA, indie, and publishing. Visual developed Environments, Props, Vehicles, and Characters. Managed multiple projects independently, ensuring on-time delivery and quality.
Environment Concept Artist at Grace Films – Game Prototype Project
June 1, 2025 - November 18, 2025Designed environments and layouts, producing Blender and Unreal Engine 5. Created textures, props, and paint-overs to establish mood and worldbuilding.
Lead Environment Concept and Illustrator at Swordsfall - Welcome to Tikor (Tabletop RPG)
March 1, 2020 - March 1, 2020Defined the visual identity and art direction for an Afropunk sci-fantasy IP. Directed environment art with focus on culture and worldbuilding, and helped define the brand direction.
Graphic Designer at Double S Design
September 1, 2017 - September 1, 2017Designed branding, logos, websites, and social media campaigns. Foundations in typography, layout, and design communication.
Education
BSc (Hons) Media Production at De Montfort University, Leicester
January 1, 2007 - January 1, 2010Qualifications
BBC Production Training Certification
January 11, 2030 - November 18, 2025Industry Experience
Media & Entertainment, Gaming
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