Available to hire
I’m Lijinlong, a creative and innovative programmer with about 18 years of experience building desktop and mobile applications. I value honesty, responsibility, and teamwork, and I enjoy tackling challenges with quick thinking and adaptability. I’m always eager to learn new things and stay resilient under pressure, and I have strong English reading skills.
I’m passionate about delivering robust software solutions and collaborating with teams to turn ideas into polished products. My background spans game development, plugin tooling, and cross-platform work, and I’m comfortable working across both front-end and back-end domains to achieve solid results.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
Chinese
Fluent
English
Advanced
Slovene
Beginner
Work Experience
Senior Software Development Engineer at Noitom
June 1, 2016 - May 31, 2024Maintained Noitom HybridData Unreal Engine plugin and Noitom Mocap LiveLink plugin. Provided technical support (remote and on-site) to users of the plugin. Developed software and tools such as AxisPost and Viewfinder. Main developer on company projects using Unreal Engine 4. Wrote scripts for Unreal packaging, including compiling code, cooking, generating MD5 for each file, zipping files, and exporting plugins.
Game development front-end lead programmer at Beijing Xingkong Jiayou Technology Co., Ltd.
January 1, 2015 - January 31, 2016Developed San Pang is Coming, a multiplayer online 3D RPG mobile game based on Quick-Cocos2dX.
game development front-end main programmer at Beijing Stand Tower Technology Co., Ltd.
January 1, 2014 - June 30, 2014Developed Hi Wukong, a mobile game based on Quick-Cocos2d-X engine.
game development front-end main program at Beijing Juyi Ruihe Network Technology Co., Ltd.
November 1, 2012 - June 30, 2013Ported MODESTYLE to the Cocos2d-x engine for Wafu game.
Game Development Main programmer at Beijing Technology Co., Ltd. (Wafu Game)
July 1, 2009 - September 30, 2012Led development of 4 iOS games: Grow Legends, Tiny Journey, The Three Kingdoms, The Romance of Water Margin, and contributed to development tools.
Software Development Engineer at Gameloft Software Beijing Co., Ltd.
July 1, 2006 - July 31, 2009Ported games (Open Season, Horse Riding, Shrek 3, etc.) to mobile J2ME platforms. Developed Real Football (iPod Games) and ported Brian Challenge (DS version) using C++.
Education
Bachelor's in Computer Science and Technology at Beijing Institute of Technology
September 1, 2002 - June 30, 2006Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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