I am a highly skilled 3D artist with extensive experience in modeling, texturing, and rigging assets, environments, and characters for gaming engines and cinematic productions. I specialize in industry-standard tools like Maya, ZBrush, and Substance Painter, and have a strong technical art background including blueprint development in Unreal Engine. My passion lies in blending artistic creativity with technical precision to deliver high-quality, optimized assets.
Over the years, I’ve had the opportunity to work closely with cross-functional teams and contribute to immersive 3D architectural models, advanced visual effects, and cinematic scenes that elevate storytelling. I am always eager to learn and push boundaries in both gaming and cinematic pipelines.
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