I am a highly skilled 3D artist with extensive experience in modeling, texturing, and rigging assets, environments, and characters for gaming engines and cinematic productions. I specialize in industry-standard tools like Maya, ZBrush, and Substance Painter, and have a strong technical art background including blueprint development in Unreal Engine. My passion lies in blending artistic creativity with technical precision to deliver high-quality, optimized assets. Over the years, I've had the opportunity to work closely with cross-functional teams and contribute to immersive 3D architectural models, advanced visual effects, and cinematic scenes that elevate storytelling. I am always eager to learn and push boundaries in both gaming and cinematic pipelines.

Liran Sindel

I am a highly skilled 3D artist with extensive experience in modeling, texturing, and rigging assets, environments, and characters for gaming engines and cinematic productions. I specialize in industry-standard tools like Maya, ZBrush, and Substance Painter, and have a strong technical art background including blueprint development in Unreal Engine. My passion lies in blending artistic creativity with technical precision to deliver high-quality, optimized assets. Over the years, I've had the opportunity to work closely with cross-functional teams and contribute to immersive 3D architectural models, advanced visual effects, and cinematic scenes that elevate storytelling. I am always eager to learn and push boundaries in both gaming and cinematic pipelines.

Available to hire

I am a highly skilled 3D artist with extensive experience in modeling, texturing, and rigging assets, environments, and characters for gaming engines and cinematic productions. I specialize in industry-standard tools like Maya, ZBrush, and Substance Painter, and have a strong technical art background including blueprint development in Unreal Engine. My passion lies in blending artistic creativity with technical precision to deliver high-quality, optimized assets.

Over the years, I’ve had the opportunity to work closely with cross-functional teams and contribute to immersive 3D architectural models, advanced visual effects, and cinematic scenes that elevate storytelling. I am always eager to learn and push boundaries in both gaming and cinematic pipelines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Digital artist at Crucial Viscom
January 1, 2019 - June 5, 2024
Production of game-ready assets including mesh, texture, rig, shaders and animation. Construct 3D architectural models and design outdoor environments. Create special effects, including particle, dynamic simulations and shader effects.
Cinematic artist at Rockstar games
January 1, 2015 - December 31, 2017
Build unique scenes within the in-game environment. Communicate with Production, Design, storyboarding and concept design.
Content creator at Arvato
January 1, 2014 - December 31, 2015
Web-based advertising (AdWords), grow revenue by upselling new products. Create and edit new content for various different digital channels.
Technical video editor at Neato Robotics
January 1, 2012 - December 31, 2014
Video encoding, color rectifications and image manipulations of assigned projects.
3D Artist at Crucial viscom
January 1, 2019 - June 1, 2024
Designed and produced high-quality, game-ready assets including modeling, texturing, rigging, shading, and animation optimized for gaming engines and cinematic pipelines. Developed detailed 3D architectural models and immersive outdoor environments focusing on realism and performance optimization. Created advanced visual effects such as particle systems, dynamic simulations, and custom shader effects. Collaborated with cross-functional teams to deliver visually engaging and technically sound assets, adhering to project timelines and creative briefs.
Cinematic artist at Rockstar games
January 1, 2015 - December 31, 2017
Crafted unique and immersive cinematic scenes within in-game environments, aligning visuals with narrative and gameplay objectives. Worked closely with Production, Design, Storyboarding, and Concept Art teams. Optimized scene composition, camera work, and lighting to enhance the cinematic impact of storytelling.
Content editor at Arvato
January 1, 2014 - December 31, 2015
Web-based advertising using AdWords to grow revenue by upselling new products. Created and edited content for different digital channels.

Education

Bachelor of arts at Abertay university, Dundee, Scotland, UK
January 1, 2019 - December 31, 2019
Diploma at Camera Obscura School of Art, Tel Aviv, Israel
January 1, 2012 - December 31, 2012
Bachelor of Arts with Honors at Abertay University
January 1, 2017 - December 31, 2019

Qualifications

Winner in Dare academy competition as lead artist
January 1, 2018 - December 31, 2018
Winner in Dare academy competition as lead artist
January 1, 2018 - December 31, 2018

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Real Estate & Construction, Professional Services