Creative and adaptable digital illustrator with a strong background in paint-over, storyboarding, and visual development for AAA video game marketing. Experienced in delivering high-quality art under fast-paced production environments, from key visuals and cinematic moodboards to character and environment illustration. Comfortable collaborating across departments and pushing ideas visually from concept to final asset.

Lorena Sanchez Diaz

Creative and adaptable digital illustrator with a strong background in paint-over, storyboarding, and visual development for AAA video game marketing. Experienced in delivering high-quality art under fast-paced production environments, from key visuals and cinematic moodboards to character and environment illustration. Comfortable collaborating across departments and pushing ideas visually from concept to final asset.

Available to hire

Creative and adaptable digital illustrator with a strong background in paint-over, storyboarding, and visual development for AAA video game marketing. Experienced in delivering high-quality art under fast-paced production environments, from key visuals and cinematic moodboards to character and environment illustration. Comfortable collaborating across departments and pushing ideas visually from concept to final asset.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Concept & Environment Illustrator at Freelance / Studio
January 1, 2020 - September 25, 2025
Designed and illustrated environments and architectural elements for a stylized game world. Focused on atmospheric composition and lighting to enhance player immersion.
Character Illustrator & Concept Artist at Freelance / Studio
January 1, 2020 - September 25, 2025
Created a roster of unique anthropomorphic characters for an isometric 2D mobile strategy game. Executed clean, readable isometric illustrations suitable for UI and gameplay visuals.
Digital Illustrator & Storyboard Artist at Freelance / Studio
January 1, 2025 - September 25, 2025
Delivered polished art and illustrations for AAA game trailers and marketing cinematics. Produced key art, concept visuals, mood boards, and social activations for clients including Riot Games, Ubisoft, Square Enix, Microsoft, Disney, and more. Illustrated assets for print, digital, and animated use, adapting style to each IP. Built visual storytelling frameworks for AAA and VR game campaigns. Collaborated with art directors, creative directors, and senior capture artists to align visuals with narrative goals. Managed multiple concurrent projects with consistent creative output under deadline pressure.
Digital Illustrator & Storyboard Artist at Freelance / Various Clients
January 1, 2020 - Present
Delivered polished art and illustrations for game trailers and marketing cinematics. Built visuals and storytelling frameworks; collaborated with art directors and senior artists to align visuals with narrative goals; managed multiple projects under tight deadlines.
Concept & Environment Illustrator at Freelance / Game World Studio
January 1, 2020 - Present
Designed and illustrated environments and architectural elements for stylized game worlds. Focused on atmospheric composition and lighting to enhance player immersion.
Character Illustrator & Concept Artist at Freelance / Isometric 2D Mobile Strategy Game
January 1, 2020 - Present
Created a roster of unique anthropomorphic characters for an isometric 2D mobile strategy game; produced clean, readable isometric illustrations for UI and in-game visuals.
Storyboard Artist at Freelance / AAA & VR Campaigns
January 1, 2020 - Present
Developed storyboards, mood boards, and style explorations; built visuals for game campaigns for Riot Games, Ubisoft, Square Enix, Microsoft, Disney, and more. Implemented visual storytelling frameworks to support narrative goals.
Concept & Environment Illustrator
January 1, 2020 - September 30, 2025
Designed environments and architectural elements for a stylised game world; focused on atmospheric composition and lighting to enhance player immersion.
Character Illustrator & Concept Artist
January 1, 2020 - September 30, 2025
Created a roster of unique anthropomorphic characters for an isometric 2D mobile strategy game. Executed clean, readable isometric illustrations suitable for UI and gameplay visuals.
Multidisciplinary Concept Artist
January 1, 2020 - September 30, 2025
Mood boarding, style exploration, and character & environment design; graphic design & layout; visual development for games & trailers; world-building and idea generation.

Education

Bachelor of Fine Arts at Polytechnic University of Valencia
January 1, 2012 - January 1, 2016
Bachelor of Fine Arts at Polytechnic University of Valencia
January 1, 2012 - January 1, 2016
Bachelor of Fine Arts at Polytechnic University of Valencia
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet