As a senior artist I have primarily worked on high-quality vfx productions, along with a few videogame productions. Some of my more recent roles were at Laika, Framestore, and currently Blizzard. I have created photoreal textures and shaders for props, vehicles, and characters for feature film and episodic series. The importance of my position is making sure the world was what the leads envisioned, while maintaining the detail needed for the big screen. I have been tasked with making 1:1 CG recreations of real-life fabrics and materials. In my current role at Blizzard I work in a vfx pipeline for a photorealistic cinematic trailer with tight deadlines. Throughout my career I have trained new hires, written widely-used documentation, directed outsourcers, and collaborated with leads to create master textures and materials for complex assets. I am credited on the film Wildwood, the Star Wars series Andor, the film Thor: Love and Thunder, The Lord of the Rings: The Rings of Power, and Snow White, amongst other titles. My experience on a variety of projects makes me a great fit for your team. If you have questions, or if you want to schedule an interview, please contact me at_Phone details not available. Sign in: https://www.twine.net/signup_ or _Email not available. Sign in: https://www.twine.net/signup_ I look forward to meeting you to further discuss opportunities.

Lauren Quinn

As a senior artist I have primarily worked on high-quality vfx productions, along with a few videogame productions. Some of my more recent roles were at Laika, Framestore, and currently Blizzard. I have created photoreal textures and shaders for props, vehicles, and characters for feature film and episodic series. The importance of my position is making sure the world was what the leads envisioned, while maintaining the detail needed for the big screen. I have been tasked with making 1:1 CG recreations of real-life fabrics and materials. In my current role at Blizzard I work in a vfx pipeline for a photorealistic cinematic trailer with tight deadlines. Throughout my career I have trained new hires, written widely-used documentation, directed outsourcers, and collaborated with leads to create master textures and materials for complex assets. I am credited on the film Wildwood, the Star Wars series Andor, the film Thor: Love and Thunder, The Lord of the Rings: The Rings of Power, and Snow White, amongst other titles. My experience on a variety of projects makes me a great fit for your team. If you have questions, or if you want to schedule an interview, please contact me at_Phone details not available. Sign in: https://www.twine.net/signup_ or _Email not available. Sign in: https://www.twine.net/signup_ I look forward to meeting you to further discuss opportunities.

Available to hire

As a senior artist I have primarily worked on high-quality vfx productions, along with a few videogame productions. Some of my more recent roles were at Laika, Framestore, and currently Blizzard. I have created photoreal textures and shaders for props, vehicles, and characters for feature film and episodic series. The importance of my position is making sure the world was what the leads envisioned, while maintaining the detail needed for the big screen. I have been tasked with making 1:1 CG recreations of real-life fabrics and materials. In my current role at Blizzard I work in a vfx pipeline for a photorealistic cinematic trailer with tight deadlines.

Throughout my career I have trained new hires, written widely-used documentation, directed outsourcers, and collaborated with leads to create master textures and materials for complex assets. I am credited on the film Wildwood, the Star Wars series Andor, the film Thor: Love and Thunder, The Lord of the Rings: The Rings of Power, and Snow White, amongst other titles.

My experience on a variety of projects makes me a great fit for your team.

If you have questions, or if you want to schedule an interview, please contact me at_Phone details not available. Sign in: https://www.twine.net/signup_ or Email not available. Sign in: https://www.twine.net/signup I look forward to meeting you to further discuss opportunities.

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Work Experience

Senior Surfacing Artist – Cinematics/Unreal Team (Unannounced game) at Blizzard Entertainment
March 1, 2026 - Present
Textured and lookdev’d on the cinematics team for a photorealistic trailer using a typical VFX pipeline. Then joined the game team to make textures and materials for an unannounced game. Utilized proprietary AI to support concepts and workflows.
Senior Surfacing Artist at Blizzard Entertainment
March 1, 2026 - Present
Textured and lookdev’d on the cinematics team for a photorealistic trailer using a typical VFX pipeline. Then joined the game team to make textures and materials for an unannounced game. Utilized proprietary AI to support concepts and workflows.
CG Asset Artist (Look Development) at LAIKA
October 1, 2022 - February 28, 2026
Responsible for the texturing and lookdev of assets for the upcoming feature film Wildwood. Completed hero props and characters, trained others on software/workflows, and wrote documentation. Created 1:1 CG replicas of scanned fabric materials and collaborated with the virtual production team to integrate assets into Unreal Engine.
Look Development Technical Director at Method Studios and Framestore
January 1, 2022 - September 30, 2022
Focused on creation of photorealistic RenderMan shaders of CG assets for feature film and episodic series. Credits include Thor: Love and Thunder (2022) and The Lord of the Rings: The Rings of Power (2022). After transitioning to Framestore, created photorealistic shaders of CG animals for Snow White (2025).
Look Development Artist at Scanline VFX
June 1, 2021 - December 31, 2021
Created photorealistic textures and shaders of props, vehicles, and actor digi-doubles for feature film and episodic series. Met tight deadlines ahead of schedule due to efficiency and completed more tasks than originally planned. Mentored new artists on software and lookdev workflows. Credits include Moonfall (2022) and the Star Wars streaming series Andor (2022).
Environment Artist at Iron Galaxy Studios
May 1, 2020 - June 30, 2021
Modeled, textured, and set-dressed environments. Served as main artist for multiple levels with responsibility for all environment assets. Created production plans for outsourcers and evaluated their assets. Mentored new artists on the pipeline and artistic standards. Credits include Metroid Prime: Remastered (2023) and Rumbleverse (2022).
Environment Artist Intern at Xbox Studios (Turn 10 Studios)
June 1, 2019 - August 31, 2019
Worked on the environments team to R&D lookdev on assets for Forza Motorsport 2023. Contributed to models, texture, and lookdev of a new environment. Improved outsourcer assets, refined existing textures, and created photogrammetry assets. Set dressed the environment to guide and immerse the player.
3D Visualization Design Intern at Gulfstream Aerospace
July 1, 2018 - December 31, 2018
Worked on 3D models and texture assets for photoreal product renders of clients’ jets. Scanned and digitally re-created real-life fabrics. Cleaned and UVed assets, organized their texture library, and expanded the library by creating new texture maps and shader materials.

Education

B.F.A. Animation at Savannah College of Art and Design (SCAD)
January 11, 2030 - July 27, 2026
B.F.A. Animation (Summa Cum Laude) at Savannah College of Art and Design (SCAD)
January 11, 2030 - July 27, 2026

Qualifications

Unreal Fellowship: World Building
January 1, 2022 - July 27, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services