Lucas Reis
I’m a 3D Character Artist with 5 years of professional experience in realistic and stylized characters, having worked with DIGIC Pictures on Magic: The Gathering for Netflix, Loot Studios, and Anim'All Studios on a…
About
I’m a 3D Character Artist with 5 years of professional experience in realistic and stylized characters, having worked with DIGIC Pictures on Magic: The Gathering for Netflix, Loot Studios, and Anim’All Studios on a Riot Games cinematic for TFT.
My main strengths are character sculpting and modeling using ZBrush, Maya, and other industry-standard tools, with a focus on high-quality, production-ready assets.
I’m currently looking for new opportunities to contribute my skills and grow alongside a talented team.
Below, you’ll find ZBrush screenshots of some of my MTG work. I can also share technical breakdowns, including topology and UVs, if needed.
Link:
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Thank you for your time and consideration. I’d be happy to share more about my work and experience.
- 6 years' experience
- Joined November 2026
Skills· 10
Languages
- PortugueseFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Professional Services
Work experience· 7 roles
Contributing to a character art project for Riot Games through Anim’All Studios. Tasks include character sculpting and modeling, retopology/low-poly mesh preparation, UV mapping, and baking to support cinematic-quality character production.
Contributed to a character art project for Riot Games. Performed character sculpting and modeling, retopology / low-poly mesh preparation, UV mapping, and baking to support production-ready character assets.
Worked on Magic: The Gathering for Netflix, contributing high-poly, low-poly / proxy-mesh, and texturing tasks for a cinematic production pipeline. Coordinated with art and production teams to meet visual and technical requirements.
Education· 8
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