Available to hire
Hi, I’m Luis Taboada, a highly skilled 3D Animator with experience across multiple game studios and projects. I specialize in gameplay animation, creature/character animation, and collaborating with designers and programmers to bring ideas to life.
I’m comfortable with the full animation pipeline—from blocking to polish—and I have hands-on experience in Unreal Engine and Unity.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Portuguese
Fluent
Spanish; Castilian
Advanced
Work Experience
3D Animator at Umbra Games
October 1, 2024 - December 1, 2025Delivered high-quality gameplay animations; created locomotion, combat, and cinematic animations; collaborated with game designers and programmers to integrate animations into the engine; used Unreal Engine animation blueprints, montages, and state machines; contributed to improving animation workflow and pipeline.
3D Animator at One Man Studio
November 1, 2021 - September 1, 2024Team lead of an animation team delivering high-quality animation; collaborated with game designers and programmers to integrate animations into the engine; used Unreal Engine to deliver first- and third-person gameplay animations for Killing Floor 2; created animation workflow and pipeline for Unreal Engine implementation.
3D Animator / Motion Capture at Virtual Arts
August 1, 2019 - August 1, 2021Created motion capture pipelines, dance cards, and implementation for Unity Engine; collaborated with game designers and programmers to integrate animations; rigged a character to receive motion capture data; cleaned up motion capture and implemented in Unity Engine.
Education
MA in Computer Games Development at Anglia Ruskin University
January 1, 2017 - January 1, 2019BSc in Game Development at Pontifícia Universidade Católica de São Paulo
January 1, 2011 - January 1, 2013Secondary School Diploma at Instituto de Educação Bom Consil II
January 1, 2009 - January 1, 2011English Course Certification at CELLEP
January 11, 2016 - December 1, 2018Qualifications
English Course Certification
January 11, 2018 - December 1, 2018Industry Experience
Gaming, Media & Entertainment, Software & Internet
A collection of combat, movement, and character animations created for real-time gameplay. All assets were animated in Maya, rigged and polished by hand, and implemented in Unreal Engine to ensure responsive, game-ready motion.
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