I’m Luke Timms, an aspiring junior rigging artist currently completing a BA in Animation, focusing on character and creature rigging for film, VFX, and animation, with hands-on experience in Autodesk Maya, IK/FK systems, constraints, and animator-friendly controls, aiming for realistic character movement.
I’m seeking an internship or entry-level/full-time role within a mainstream or boutique VFX studio, or a traditional animation environment, where I can learn from experienced artists, contribute to high-quality character work, and continue developing my skills on real projects. I am comfortable working remotely and communicating in distributed environments, while also being happy to commute.
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