Available to hire
Principal Writer with 12+ years of narrative experience across AAA, from concept through live operations. Leads story vision, crafting deep dialogue, worldbuilding, and interactive experiences, and aligning narrative goals with project milestones.
Leads and mentors multi-disciplinary teams to deliver cinematic, player-driven content—managing VO direction, co-dev approvals, quest and quest-system design, and narrative systems that support exploration and live ops at scale.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Lead Writer at Amazon Games
December 31, 2022 - January 25, 2026Rise of the Angry Earth • New World: Aeternum • Nighthaven • Lord of the Rings MMO
● Oversaw writing and design for the Narrative Team as a People Manager and mentor (5 direct reports).
● Developed major campaign arcs, leading multi-disciplinary teams (80+ developers) in the creation of open-world story content.
● Wrote, designed, and implemented narrative and quest content, with a focus on cinematic presentation and interactive dialogue.
● Cast talent for roles, created character bios including performance notes, prepared actor scripts, and directed VO sessions.
● Managed review meetings with external co-dev partners in the creation of narrative content, providing feedback and approvals.
Senior Writer at Ubisoft Quebec
January 1, 2021 - January 1, 2023Developed proposals for director review to enable gameplay experiences rooted in Feudal Japanese culture and historical events. Built narrative and mission systems (e.g., Tea Ceremony, Sumi-e Painting, Kofun Exploration, and Eavesdropping) including branching dialogue and interactive features. Wrote, designed, and implemented quests with interactive wiring. Reviewed major campaign arcs for alignment between story and open-world gameplay, emphasizing organic exploration and unified narrative delivery. Created ambient gameplay systems supporting emergent NPC-driven exploration.
Principal Writer at Housemarque (Sony PlayStation Studio)
January 1, 2019 - January 1, 2021Established and expanded worldbuilding for a new AAA sci-fi IP focused on narrative immersion and cinematic ambience. Wrote dialogue and directed VO sessions for Scout Logs, House Sequences, in-game cinematics, and reactive barks. Authored in-game lore and UI text including Ship Logs, Ship Databank, Xenoglyphs, Xeno-Archives, Tali Acheron excerpts, and item descriptions. Implemented conditional narrative triggers and wiring for Scout Logs and Xenoglyphs, including cinematic triggers and reactive VO. Reviewed and approved external co-dev implementations of House Sequences for quality and consistency.
Senior Writer at PikPok
January 1, 2018 - January 1, 2019Created comprehensive pitch documents for narrative-first projects, including backstory, characters, and multi-season arcs. Wrote and implemented narrative content for launch titles and live-service updates with an emphasis on replayability. Built modular narrative content to expand existing stories into future releases and IP expansions. Reviewed and revised dialogue scripts and provided actionable feedback to level up the writing team (3 writers + 1 intern). Established narrative best practices and documentation guides to mentor junior developers.
Writer at 2K Games
January 1, 2017 - January 1, 2017Produced accurate estimates and projected writing schedules for directors to improve project scoping and planning. Wrote dialogue scripts aligned to the established WWE 2K IP tone and large character roster. Designed data-driven reactive choice and consequence gameplay, enabling branching content. Implemented cinematic dialogue moments with guidance for cameras, animations, and moods. Reviewed and revised dialogue scripts from external writers (3 contractors) to maintain narrative consistency and quality.
Writer at Telltale Games
December 31, 2013 - December 31, 2015Wrote interactive dialogue scenes and branching conditional content with a focus on player choice impact. Analyzed player data to inform and prioritize development pipeline decisions for future branching systems. Designed environment layouts, puzzles, and quick-time events to deepen franchise immersion. Developed Batman Investigation Mode narrative system and authored best-practice documentation. Served as Loremaster for the Borderlands IP, reviewing content for canon consistency and quality across the franchise.
Education
B.A., English (Creative Writing); Minor in Theatre & Dramatic Arts at University of California, Davis
January 11, 2030 - July 23, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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