Hi, I’m Maciej – a freelance sound designer and music composer focused on immersive audio for games and interactive media. I collaborate with teams worldwide, delivering end-to-end audio—from crafting dark ambiences and SFX to composing and implementing music in engines like Unreal Engine. I thrive on turning concepts into vivid soundscapes that elevate storytelling and gameplay. I’ve worked across genres including survival horror, fantasy, and casual titles, always aiming for cohesive audio that supports pacing and mood. I enjoy fast-paced iterations, clear communication, and taking ownership from concept through delivery. When I’m not designing sound, I’m exploring new tools and techniques to push sonic boundaries for my projects.

Maciej Marut

Hi, I’m Maciej – a freelance sound designer and music composer focused on immersive audio for games and interactive media. I collaborate with teams worldwide, delivering end-to-end audio—from crafting dark ambiences and SFX to composing and implementing music in engines like Unreal Engine. I thrive on turning concepts into vivid soundscapes that elevate storytelling and gameplay. I’ve worked across genres including survival horror, fantasy, and casual titles, always aiming for cohesive audio that supports pacing and mood. I enjoy fast-paced iterations, clear communication, and taking ownership from concept through delivery. When I’m not designing sound, I’m exploring new tools and techniques to push sonic boundaries for my projects.

Available to hire

Hi, I’m Maciej – a freelance sound designer and music composer focused on immersive audio for games and interactive media. I collaborate with teams worldwide, delivering end-to-end audio—from crafting dark ambiences and SFX to composing and implementing music in engines like Unreal Engine. I thrive on turning concepts into vivid soundscapes that elevate storytelling and gameplay.

I’ve worked across genres including survival horror, fantasy, and casual titles, always aiming for cohesive audio that supports pacing and mood. I enjoy fast-paced iterations, clear communication, and taking ownership from concept through delivery. When I’m not designing sound, I’m exploring new tools and techniques to push sonic boundaries for my projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Polish
Fluent

Work Experience

Sound Designer, Music Composer at Sound Design Universe Maciej Marut (Self-Employed)
September 1, 2023 - June 5, 2024
Managed the project lifecycle: from concept, through planning and execution, to final product/service delivery and after-sales support. Built and maintained client relationships by identifying client needs, negotiating terms, ensuring satisfaction, and fostering long-term collaborations. Ensured quality assurance by maintaining high standards and delivering quality solutions.
Sound Designer, Music Composer at Phoenix 7 (Contract)
March 1, 2024 - June 5, 2024
Designed and produced high-quality sound effects and original musical compositions for a wide array of game genres. Demonstrated strong time management skills to meet short-notice deadlines. Collaborated with development teams, specifically programmers, to ensure efficient and accurate audio integration. Ensured meticulous preparation and export of all audio deliverables per project guidelines and technical requirements. Managed full voice-over production including recording, editing, and post-processing.
Sound Designer, Technical Sound Designer, Music Composer at Plot Twist S.A. (Freelance)
February 1, 2024 - June 5, 2024
Created audio effects for machines, organic & mechanical enemies, melee & ranged weapons, object interaction, UI menus, robotic/Sci-Fi voices. Proficient in precise audio synchronization and implementation across Unreal Engine 5.4's Anim Montages and Animation Sequences.
Sound Designer, Technical Sound Designer at Code Horizon (Freelance)
April 1, 2025 - June 30, 2025
Designed and implemented audio effects for mechanical machines, vehicles, and interactive objects with dynamic states. Created and implemented dynamic audio systems using Unreal Engine 5's MetaSound and Cues. Adhered to professional audio asset naming conventions for efficient project organization and collaborative workflow. Developed custom attenuation settings for MetaSounds tailored to sound types, to guarantee realistic spatialization and sound ranges.
Audio Designer, Music Composer at Poligon Studio Robert Miedziocha (Freelance)
September 1, 2023 - October 31, 2023
Developed and implemented comprehensive sound design and original musical scores for medieval-themed animation.
Sound Designer, Technical Sound Designer at Chicken Launcher (Freelance)
October 31, 2023 - September 4, 2025
Produced soundtracks for dark ambiences and soundspaces.
Sound Designer & Composer at Chicken Launcher
July 1, 2025 - January 1, 2026
Designed dark ambiences, environment soundscapes, enemy SFX and UI sounds for a survival dark fantasy horror game.
Sound Designer & Technical Sound Designer at Code Horizon
April 1, 2025 - January 1, 2026
SFX coverage: heavy machines and vehicles, washplants, hand tools, interactive objects with dynamic state changes, UI menu and environment soundscapes. Full audio implementation in Unreal Engine 5 via Metasounds and Blueprints.
Generalist Audio Designer at Phoenix 7
March 1, 2024 - Present
End-to-end audio production: sound design, music composition and delivery for 13 slot game titles. 405 SFX, 60 min music. Genres covered: Fantasy, Horror, Urban/Modern, Cartoon, Stylized, Gothic, Ancient, Football, Candy.
Sound Designer, Technical SD, Music Composer at Plot Twist
February 1, 2024 - Present
NDA project; Sound Design, Technical SD and Music Composition; UE5, Metasounds, Cues; 80 SFX, 10 min of music.
Sound Designer & Music Composer at Self-Employed
September 1, 2023 - Present
Freelance sound design and music composition across diverse genres and platforms. Notable projects include survival post-apocalyptic, puzzle, visual novel, animation “The Legend of the Dream of Leszek the Black.”

Education

Bachelor of Music at University of Marie Curie-Sklodowska
January 1, 2020 - December 31, 2023
Master of Science at University of Technology
January 1, 2018 - December 31, 2020
Bachelor of Music at University of Marie Curie-Skłodowska
January 1, 2020 - January 1, 2023
Master of Music at University of Marie Curie-Skłodowska
January 1, 2025 - May 27, 2026

Qualifications

Bachelor of Music
January 1, 2020 - January 1, 2023
Master of Science (Materials Engineering)
January 11, 2030 - September 24, 2025

Industry Experience

Professional Services, Gaming, Media & Entertainment, Education, Other, Software & Internet