I’m a passionate Gameplay Animator with over five years of experience bringing characters and creatures to life for PC and console games. I love the creative process of transforming ideas into motion—whether it’s a cinematic moment or a gameplay mechanic that feels right. I thrive in collaborative teams, enjoy tackling challenges through research and development, and believe that every problem is an opportunity to learn and improve. My focus is always on making animation not only look great but also serve the player experience—where creativity and technical precision meet.

Mahdi Hashemian

I’m a passionate Gameplay Animator with over five years of experience bringing characters and creatures to life for PC and console games. I love the creative process of transforming ideas into motion—whether it’s a cinematic moment or a gameplay mechanic that feels right. I thrive in collaborative teams, enjoy tackling challenges through research and development, and believe that every problem is an opportunity to learn and improve. My focus is always on making animation not only look great but also serve the player experience—where creativity and technical precision meet.

Available to hire

I’m a passionate Gameplay Animator with over five years of experience bringing characters and creatures to life for PC and console games. I love the creative process of transforming ideas into motion—whether it’s a cinematic moment or a gameplay mechanic that feels right.

I thrive in collaborative teams, enjoy tackling challenges through research and development, and believe that every problem is an opportunity to learn and improve. My focus is always on making animation not only look great but also serve the player experience—where creativity and technical precision meet.

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Language

English
Fluent
Persian
Fluent

Work Experience

Gameplay Animator at Polydin Studio
December 1, 2023 - January 31, 2025
Mentored and motivated junior animators, fostering creativity and problem-solving skills. Created hand-crafted character animations to convey personality and behavioral traits. Edited and retargeted motion capture data for character implementation. Collaborated closely with designers and programmers to integrate animations seamlessly into the game.
Gameplay Animator at Permanent Way Entertainment
January 1, 2025 - January 1, 2025
Developed the animation framework for the main character, defining the project's visual and mechanical style. Created and refined combat animations for melee enemies, improving pacing and clarity by 30%. Tested and optimized gameplay animations in Unreal Engine, resolving 40% of technical issues before release. Streamlined the mocap workflow for 200+ NPC animations, reducing processing time from 5 hours to 1 hour and boosting output by 60%.
3D animator at Dead Mage
May 31, 2022 - May 31, 2022
Produced 14 stylized NPC animations in one day, optimized for top-down gameplay, improving realism by 40%. Modeled and rigged three secondary characters in Maya, accelerating production by 60% and improving asset reuse. Created and implemented five one-minute cinematic sequences in Maya and Unity, enhancing storytelling and cinematic flow.
3D animator at Sourena Games Studio
October 31, 2021 - October 31, 2021
Retargeted and cleaned up 1+ hour of cinematic mocap in Maya and Unreal, ensuring realism and fidelity to direction. Collaborated with directors to implement cinematics, reducing integration time by 30% and improving narrative flow. Created 20 first-person hand-keyed animations, enhancing gameplay responsiveness and animation quality by 40%. Delivered animation assets for five main characters in two months, maintaining high technical and artistic quality.

Education

Bachelor's degree at Islamic Azad University
January 1, 2017 - December 31, 2017
Diploma at Art school seda-sima
January 1, 2012 - December 31, 2012
Graphic Design at Islamic Azad University
September 23, 2013 - June 30, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet