Hi, I’m Marko Alerić, a value-driven Unity developer with 9 years of industry experience. I’ve blended my passion for game development with a decade of design, web, and application expertise to create great products that people enjoy. I believe that passion fuels creativity and is essential for delivering exceptional outcomes.
Throughout my career, I’ve had the pleasure of working with various teams on diverse projects, including mobile games, TV show multiplayer games, and city builders. I’m always eager to learn, share knowledge, and help others grow—bringing calm and clarity even under pressure. Let’s make great games together!
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A development of a game featuring puzzles & quizzes on a 3D interactive map. Discovering and unlocking the plants of Marjan. QR code scanning. UI, UX, VFX implementation. Building an editor tool and using Google Sheets for plant description and mini-game automation. Implemented Localisation.
[Play PS: Marjan](https://www.twine.net/signin
Development of game from idea to sucessful hypercasual game. Implemented the pottery feature of carving, monetistion and ads.
Note: This is the first pottery game that inspired a series of pottery clones that can be played today
A new sequel for Zero Reflex with multiplayer support for multiple players (Air Console Port) with monetisation, lootboxes, achievements, in-app store and power-ups.
Porting game to multiple platforms. Working on custom rebindeable Input System. Working on Enemy AI, procedural level generation. Working on multiple editor tools, support for spine animations and multiple game systems such as weapons, stat system and similar.
Working on features such as top-down hack and slash, AI, PCG Content using Generative Grammar (with
node editor), Animations, UI, Localization, and Google Sheet design tools.
- Cloud Save & porting save system
- Input (gamepad) and profile management (due to xbox one requirements)
- Achievements
- Audio & Video Player
Development of many different features, mostly for Complete Collection that included merging 3 different plugins and projects into one and porting multiple features for all platforms (PS4, Xbox One, Nintendo Switch, Gog, Steam, MacOS, Windows Store, Google Play):

I led a project with ~10 people from the beginning to the post-release. I did estimates, broke significant features into tasks, and wrote tools for designers. The game features an optimized workflow, an addressable bundle system, and purchasable content and rewards. Then, I led an MVP release to multiple mobile/tablet platforms (Google Play, Apple/Windows/Amazon Store) with extensive QA. A couple of significant updates quickly followed up after the successful MVP.

Leading the development of the City Management project from idea to first release. Created MVP release from scratch within 10 months. Developed features such as Economy, Tasks, Game progression, Tutorials, Buildings, Ads, Crowd and Camera Controller. I did a lot of optimizations as it’s a mobile city management game that represents the actual city.
The highest challenge in development was the tight schedule and requirements for complex mechanics.
[Gameplay Video](https://www.twine.net/signin
Technology research & development of a pixel art game. Implemented a game with lane switching, with procedural obstacles and level generation with guaranteed free passage for the player.
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