Hi, I'm Marko Alerić, a value-driven Unity developer with 9 years of industry experience. I've blended my passion for game development with a decade of design, web, and application expertise to create great products that people enjoy. I believe that passion fuels creativity and is essential for delivering exceptional outcomes. Throughout my career, I've had the pleasure of working with various teams on diverse projects, including mobile games, TV show multiplayer games, and city builders. I'm always eager to learn, share knowledge, and help others grow—bringing calm and clarity even under pressure. Let's make great games together!

Marko Alerić

Hi, I'm Marko Alerić, a value-driven Unity developer with 9 years of industry experience. I've blended my passion for game development with a decade of design, web, and application expertise to create great products that people enjoy. I believe that passion fuels creativity and is essential for delivering exceptional outcomes. Throughout my career, I've had the pleasure of working with various teams on diverse projects, including mobile games, TV show multiplayer games, and city builders. I'm always eager to learn, share knowledge, and help others grow—bringing calm and clarity even under pressure. Let's make great games together!

Available to hire

Hi, I’m Marko Alerić, a value-driven Unity developer with 9 years of industry experience. I’ve blended my passion for game development with a decade of design, web, and application expertise to create great products that people enjoy. I believe that passion fuels creativity and is essential for delivering exceptional outcomes.

Throughout my career, I’ve had the pleasure of working with various teams on diverse projects, including mobile games, TV show multiplayer games, and city builders. I’m always eager to learn, share knowledge, and help others grow—bringing calm and clarity even under pressure. Let’s make great games together!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Croatian
Fluent
English
Fluent

Work Experience

Senior Unity Developer at Light Film (Blue Raven La)
December 1, 2023 - Present
Working on TV Show multiplayer games, unified platform (Netflix for games), and Jurassic World projects within mid-sized teams.
External Lecturer at Algebra University
November 1, 2023 - Present
Conducting lectures and exercises on Programming (C++), Unity 2D & 3D, and Web technologies.
Lead Unity Developer at Room 8 Studio (Amazon, Apple)
September 15, 2023 - February 1, 2023
Lead developer on Runner and City Builder games. Conducted preproduction analysis, technical design documentation, project architecture setup, and addressable system implementation. Worked on character/monster controllers, UI panels, world grid, visual animations, and effects. Participated in scoping sessions and knowledge sharing. Collaborated within mid-sized teams.
Lead Unity Developer at Dubit Limited
January 31, 2023 - July 18, 2025
Lead developer on Hooked on Math and BestLife games including scoping sessions, client meetings, and webinars. Released games on multiple platforms using cloud builds with addressable system. Set up project architecture, data automation, optimization, and backend communication. Worked on avatar controllers, Playmaker, UI panels, animations, audio, visual effects, player progression, scoring systems, multiplayer modes, and subscriptions. Worked in small to mid-sized teams.
Co-founder, Lead Dev, Project Manager at Cybertale Studio
June 30, 2022 - July 18, 2025
Worked on features like top-down hack and slash, point and click, and 3D brawler mechanics with networking, AI, PCG content using Generative Grammar, 3D Character Controller, animations, UI, localization, and design tools. Developed games including Park Marjan, Splash Kings, Hack Fu, and Hide’n Seek.
Lead Unity Developer at Async Labs
April 30, 2021 - July 18, 2025
Collaborated with analysts and developers to define game specifications. Partnered with testing teams for robust game design and development. Developed and published the 3D mobile city management game MyDubrovnik for Android and iOS. Designed key game systems including Economy, Buildings, Ads, Crowd, Camera, Save, and Localization. Optimized for low-end devices and balanced gameplay to maximize commercial success.
Senior Game Developer at Exordium Games
February 29, 2020 - July 18, 2025
Mentored junior developers, drafted reports to improve operational efficiency, liaised with art and programming teams, managed project development including costs and schedules. Ported games to multiple platforms including Steam, Google, Apple, Xbox One, PS4, and Nintendo Switch. Developed characters, monsters, weapons, levels, and vehicles adhering to technical specifications. Released notable titles and developed features such as achievements, cloud saves, multiplayer, analytics, IAP, and loot boxes.
Game Developer Intern at Nanobit
March 31, 2016 - July 18, 2025
Partnered with company mentor to learn best practices in software design and developed multiple games using Cocos2d-x.

Education

Master of Science at Faculty Of Organization And Informatics
January 1, 2014 - December 31, 2016
Bachelor of Science at Faculty Of Organization And Informatics
January 1, 2011 - December 31, 2014

Qualifications

Introduction to Game Design (CALARTS)
October 18, 2015 - November 21, 2015
Introduction to Game Development (Michigan State University)
October 19, 2015 - November 21, 2015
Game Development for Modern Platforms (Michigan State University)
March 21, 2016 - May 7, 2016

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet
    PS Marjan: Discover Botany

    A development of a game featuring puzzles & quizzes on a 3D interactive map. Discovering and unlocking the plants of Marjan. QR code scanning. UI, UX, VFX implementation. Building an editor tool and using Google Sheets for plant description and mini-game automation. Implemented Localisation.

    Game!

    [Play PS: Marjan](https://www.twine.net/signin

    Pottery (Voodoo)

    Development of game from idea to sucessful hypercasual game. Implemented the pottery feature of carving, monetistion and ads.
    Note: This is the first pottery game that inspired a series of pottery clones that can be played today

    Pottery!

    Zero Reflex : Black Eye Edition

    A new sequel for Zero Reflex with multiplayer support for multiple players (Air Console Port) with monetisation, lootboxes, achievements, in-app store and power-ups.

    Last Encounter

    Porting game to multiple platforms. Working on custom rebindeable Input System. Working on Enemy AI, procedural level generation. Working on multiple editor tools, support for spine animations and multiple game systems such as weapons, stat system and similar.

    Hack Fu

    Working on features such as top-down hack and slash, AI, PCG Content using Generative Grammar (with
    node editor), Animations, UI, Localization, and Google Sheet design tools.

    Hack Fu Gameplayl!
    Room Generationl!

    Hack Fu Gameplayl!

    Bear With Me

    Development of many different features, mostly for Complete Collection that included merging 3 different plugins and projects into one and porting multiple features for all platforms (PS4, Xbox One, Nintendo Switch, Gog, Steam, MacOS, Windows Store, Google Play):

    • Cloud Save & porting save system
    • Input (gamepad) and profile management (due to xbox one requirements)
    • Achievements
    • Audio & Video Player

    Bear With Me Completel!

    Hooked On Math

    I led a project with ~10 people from the beginning to the post-release. I did estimates, broke significant features into tasks, and wrote tools for designers. The game features an optimized workflow, an addressable bundle system, and purchasable content and rewards. Then, I led an MVP release to multiple mobile/tablet platforms (Google Play, Apple/Windows/Amazon Store) with extensive QA. A couple of significant updates quickly followed up after the successful MVP.

    Hooked On Mathl!

    My Dubrovnik

    Leading the development of the City Management project from idea to first release. Created MVP release from scratch within 10 months. Developed features such as Economy, Tasks, Game progression, Tutorials, Buildings, Ads, Crowd and Camera Controller. I did a lot of optimizations as it’s a mobile city management game that represents the actual city.
    The highest challenge in development was the tight schedule and requirements for complex mechanics.

    My Dubrovnik!

    Street Manager Tooll!

    Merge Optimization Tool!

    [Gameplay Video](https://www.twine.net/signin

    Jurassic World A New Era

    Technology research & development of a pixel art game. Implemented a game with lane switching, with procedural obstacles and level generation with guaranteed free passage for the player.