Full-stack software engineer who ships production-grade systems end to end, from scalable backends to polished frontends used by real users at scale. Proven builder with experience across fintech, VR game development, cloud infrastructure, and interactive experiences for Universal Studios.

David Marco Puig

Full-stack software engineer who ships production-grade systems end to end, from scalable backends to polished frontends used by real users at scale. Proven builder with experience across fintech, VR game development, cloud infrastructure, and interactive experiences for Universal Studios.

Available to hire

Full-stack software engineer who ships production-grade systems end to end, from scalable backends to polished frontends used by real users at scale. Proven builder with experience across fintech, VR game development, cloud infrastructure, and interactive experiences for Universal Studios.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Work Experience

Full Stack Software Engineer at Quant League
September 1, 2025 - February 1, 2026
Built and maintained end-to-end platform infrastructure enabling users to create, rank, and monetize algorithmic trading strategies via a public leaderboard. Designed and implemented backend services using Python, Supabase, and Docker, including database architecture and scalable API services that handle secure trading operations. Developed Cloudflare Workers to manage broker authentication and session management. Created a full front-end in React.js, delivering a responsive UI for algorithm management, rankings, and monetization.
Interactive Experience Engineer at Elevue
February 1, 2025 - April 20, 2025
Collaborated with Universal Studios to design and program an interactive kiosk for the promotional premiere of 'Drop'. Implemented a peer-to-peer system using WebRTC for kiosk interactions via mobile devices. Built secure camera systems via a reverse proxy solution using Cloudflare. Tracked website traffic to produce statistics and data analyses for Universal Studios.
Technical Game Design Intern at Resilience, Inc.
April 1, 2023 - September 1, 2023
Implemented extensive features and tools with the Oculus Meta and OpenXR platforms using C#. Worked across multiple iterations of the Meta Quest (1, 2, Pro), deepening VR development expertise. Oversaw planning, development, quality control, and final reviews to meet milestones and deliverables. Defined project scope, timelines, and resource allocation for the project team. Contributed to Rock Life (VR mini-games) and other VR projects, including Open Note and PixelLauncher.

Education

Bachelor in Computer Science (Minor in AI & Cyber Security) at Florida Atlantic University
January 11, 2030 - January 29, 2026

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services