Available to hire
I am a devoted artist and gamer with a traditional arts background and a strong focus on 3D computer animation. Over 13+ years in the video game industry I’ve worn many hats—from concept art and 2D artist roles to UI/UX design, asset creation, and project leadership. I’m passionate about crafting visually engaging game worlds and supporting teams to ship high-quality art and learning content. I’m now seeking a concept art role in the gaming industry to leverage my hands-on artwork skills, mentorship experience, and collaborative design mindset.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Portuguese
Fluent
English
Fluent
French
Intermediate
Italian
Beginner
Spanish; Castilian
Beginner
Work Experience
Associate Learning and Development Specialist and Art Mentee at Blizzard Entertainment
November 1, 2022 - March 1, 2024Developed internal CS training content, led UI/UX design and acted as project manager for Diablo franchise eLearning projects; designed and created art assets for training, branding two CS teams, analyzed trainee survey results, maintained stakeholder engagement, and served as Product Subject Matter Expert for Diablo training content. Won internal CS art competition mentorships with Senior 3D Character Artist Christopher Chang and Art Director Kari Sutherland for Diablo IV. Mentorship included low-poly dagger modelling with hand-painted texture and character design projects.
Portuguese Customer Support / Localization Specialist and External Publisher at Blizzard Entertainment
October 1, 2017 - November 1, 2022Provided global customer support in Portuguese (PT & BR) and English; managed localization and translation of support articles, FAQs, and in-game content for Portuguese-speaking communities; assisted the L&D department with UI/UX designs and art assets.
Game Artist at Mobile Pie
January 1, 2015 - December 1, 2015Concept and 2D artist for multiple projects including Go Jetters and Furchester Hotel; created high-quality concept art for pitches, UI designs, intro screen layouts and Flash animations; produced vector art and final 2D art illustrations; asset and environment artwork.
Game Artist, Lead Artist at Beefjack Studios
March 1, 2012 - August 1, 2012Lead 2D Artist for several mobile games; led concept art, produced final 2D assets, created environment art, performed 2D animation and UI design; participated in QA testing for game level design.
2D Freelance Artist at NetiQet Labs
November 1, 2016 - May 1, 2017Created illustrations and main concepts; delivered final vector and digital artwork; led design from hand-drawn concepts to final digital assets.
Education
Higher Diploma in Science in 3D Computer Animation at Dundalk Institute of Technology (Dundalk, Ireland)
January 1, 2019 - January 1, 2021Results: First Class Honours
Modules taken: Game and Level design, Concept Art, 3D Modelling in Maya, Blender and
Zbrush, Rigging, UV Texturing, 3D art and Animation, Storyboarding, Environment Art,
Character Design
MA in Digital Media at : London Metropolitan University (London, UK)
March 18, 2011 - January 1, 2012Focus: Game Design, Concept Art, 3D, Flash Animation, project Management,
5-year BFA in Painting (pre-Bologne degree) at Faculty of Fine Arts, University of Lisbon (Portugal)
December 1, 2002 - January 1, 2008Focus: Digital Art, Anatomy, Drawing, Painting and Mosaic
Higher Diploma in Science in 3D Computer Animation with First Class Honours at Dundalk Institute of Technology
January 1, 2019 - January 1, 2021MA in Digital Media with Merit at London Metropolitan University
January 1, 2011 - January 1, 2012BFA in Painting (pre-Bologna degree) at University of Lisbon
January 1, 2002 - January 1, 2008Erasmus Program Exchange at Accademia di Belle Arti di Torino
January 1, 2004 - January 1, 2005Qualifications
IELTS Language Certificate
January 11, 2030 - May 7, 2026Train the Trainer Certification
January 11, 2030 - May 7, 2026KCS v6 Fundamentals Certification
January 11, 2030 - May 7, 2026Maya and After Effects Certificate
January 11, 2030 - May 7, 2026Industry Experience
Gaming, Education, Media & Entertainment, Software & Internet, Professional Services
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