I have a lot of experience in the Godot game engine, where I have made many of my own games. I am currently working on Turf Wars, a real-time strategy game expansion for the Charity Quest philanthropic network.

Matthew Bernardon

I have a lot of experience in the Godot game engine, where I have made many of my own games. I am currently working on Turf Wars, a real-time strategy game expansion for the Charity Quest philanthropic network.

Available to hire

I have a lot of experience in the Godot game engine, where I have made many of my own games. I am currently working on Turf Wars, a real-time strategy game expansion for the Charity Quest philanthropic network.

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Experience Level

Expert
Expert
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Work Experience

Full Stack Game Developer at Game Revenant Ltd. (Charity Quest: Turf Wars)
September 1, 2025 - Present
Designing, prototyping, and shipping a real-time strategy game expansion for the Charity Quest philanthropic network using Unity, Supabase, PlayFab, and Mapbox. Developing JavaScript & SQL backend systems for live game data, and C# UI on the Unity mobile frontend. Conducting frequent playtests with 16,000+ Charity Quest users to gather analytics and iterate on gameplay mechanics and balance. Using Git for Unity version control, managing branches, merges, and collaborative workflows.
Game Events Team Manager at Oregon Road '83
May 1, 2025 - August 1, 2025
Managed the Game Events team consisting of 11 developers for the Oregon Road '83 video game. Contributed to the creation of over 20 interactive in-game events and 7 dynamic non-playable characters using JavaScript, Phaser, and a custom-built Electron IDE. Assigned tasks, reviewed code, and held meetings to aid the team in the development process. Collaborated with other team managers to efficiently coordinate components and ensure seamless integration.
Lead Developer at Stevens Party (Stevens Game Development Club)
December 1, 2024 - Present
Designed and implemented all core gameplay mechanics and file structure of a Stevens-themed party game. Organizing and leading a team to develop games, create artwork, design menus, and compose music. Developing over 20 minigames and collaborating individually with members of the Stevens Game Development Club to develop 4-player minigames built for local multiplayer using Godot and Git. Ensured long-term support by focusing on modular design, allowing minigame files to be seamlessly integrated.
Project Lead at JAM Mini
November 1, 2024 - September 1, 2025
Restored and redesigned a video game console to showcase and run dozens of games made by the Stevens Game Development Club for the Stevens community to play. Organized and led a team to develop the console's software, standardize game submissions, and research necessary hardware requirements for long-term stability, compatibility, and maintainability. Collaborated with past and current club members to port their games onto the console using Godot, Unity, and other engines, addressing differences in input handling and runtime compatibility. Worked closely with the Dean, Assistant Dean, Student Life, and Student Government Association to secure over $1,000 in funding and integrate the console into the University Center's game room.

Education

B.S. Computer Science at Stevens Institute of Technology
September 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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