Hi, I’m Matthew Montanez—a Production Manager and Audio Engineer with a track record of leading AAA and indie game audio projects from concept to delivery. I’ve earned a Grammy nomination and a Gold Record from the RIAA, and I’m passionate about building efficient teams that ship high-quality assets on tight timelines.
Currently at Rocket Sound, a Lionbridge Games Studio, I streamline workflows with automation, orchestrate remote and in-studio recording sessions, and coordinate with international partners to deliver Foley, dialogue, and post-production assets for Blizzard, Konami, Square Enix, and Hi-Rez. I’m always exploring new tools and techniques to speed up production while maintaining the creative vision and audio quality.
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