Hi, I’m Matthew Montanez—a Production Manager and Audio Engineer with a track record of leading AAA and indie game audio projects from concept to delivery. I’ve earned a Grammy nomination and a Gold Record from the RIAA, and I’m passionate about building efficient teams that ship high-quality assets on tight timelines. Currently at Rocket Sound, a Lionbridge Games Studio, I streamline workflows with automation, orchestrate remote and in-studio recording sessions, and coordinate with international partners to deliver Foley, dialogue, and post-production assets for Blizzard, Konami, Square Enix, and Hi-Rez. I’m always exploring new tools and techniques to speed up production while maintaining the creative vision and audio quality.

Matthew Montanez

Hi, I’m Matthew Montanez—a Production Manager and Audio Engineer with a track record of leading AAA and indie game audio projects from concept to delivery. I’ve earned a Grammy nomination and a Gold Record from the RIAA, and I’m passionate about building efficient teams that ship high-quality assets on tight timelines. Currently at Rocket Sound, a Lionbridge Games Studio, I streamline workflows with automation, orchestrate remote and in-studio recording sessions, and coordinate with international partners to deliver Foley, dialogue, and post-production assets for Blizzard, Konami, Square Enix, and Hi-Rez. I’m always exploring new tools and techniques to speed up production while maintaining the creative vision and audio quality.

Available to hire

Hi, I’m Matthew Montanez—a Production Manager and Audio Engineer with a track record of leading AAA and indie game audio projects from concept to delivery. I’ve earned a Grammy nomination and a Gold Record from the RIAA, and I’m passionate about building efficient teams that ship high-quality assets on tight timelines.

Currently at Rocket Sound, a Lionbridge Games Studio, I streamline workflows with automation, orchestrate remote and in-studio recording sessions, and coordinate with international partners to deliver Foley, dialogue, and post-production assets for Blizzard, Konami, Square Enix, and Hi-Rez. I’m always exploring new tools and techniques to speed up production while maintaining the creative vision and audio quality.

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Language

English
Fluent

Work Experience

Production Manager / Audio Engineer / Sound Editor at Rocket Sound: A Lionbridge Games Studio
January 1, 2022 - Present
Lead day-to-day post-production operations for multiple projects; streamlined workflows using Bash, Python, VBA and automation tools; ensured timely delivery of high-quality audio; resolved QC issues; Foley editing for Diablo IV; mastered dialogue for in-game use; synced dialogue to cinema cuts; managed remote and in-studio recording sessions; trained a team of engineers; led a post-production team of 10 across multiple projects; promoted to Production Manager within nine months.
Mixing Engineer at Freelance
January 1, 2014 - Present
Engineered and co-wrote Grammy-nominated tracks for artists such as Chris Brown, Jordin Sparks, Talib Kweli; contributed to Chris Brown’s Breezy album (RIAA Gold Record Certification); secured placements in Cartoon Network, HBO Girls, and BET Sistas; collaborated with high-profile artists, producers, and labels across Pop, R&B, and Latin.
Co-Owner, Recording and Mixing at 707 Studios
January 1, 2013 - January 1, 2016
Founded and managed a recording and mixing studio, overseeing all facets of business operations; mentored a team of audio engineers and technicians; maintained and upgraded studio equipment to optimize performance and reliability.
Audio Engineer at Freelance
January 1, 2009 - January 1, 2013
Delivered audio engineering services for live events, studio recordings, and post-production projects; collaborated with artists and producers to enhance sound quality and bring creative visions to life; adapted to diverse environments, showcasing versatility in both live and studio settings.
Audio Engineer, Freelance at Self-Employed / Freelance
January 1, 2009 - December 31, 2013
Delivered audio engineering services for live events, studio recordings, and post‑production projects. Collaborated with artists and producers to enhance sound quality and realize creative visions; adapted to diverse environments in both live and studio settings.

Education

Certificate in Recording Engineering at Los Angeles Recording School
January 11, 2030 - January 1, 2009
Online Professional Development Courses (Udemy): Coding for iOS/macOS, JavaScript, Android, Python at Udemy
January 11, 2030 - January 4, 2026
Certificate in Audio Engineering at Los Angeles Recording School
January 11, 2030 - January 1, 2009
Professional Development Courses at Udemy
January 11, 2030 - January 4, 2026
at Los Angeles Recording School, Hollywood, CA
January 11, 2030 - January 1, 2009
Udemy Courses: Coding for iOS and Mac, JavaScript, Android devices, and Python at Udemy (Online)
January 11, 2030 - January 4, 2026

Qualifications

RIAA Gold Record Certification
January 11, 2030 - January 4, 2026
Grammy-nominated
January 11, 2030 - January 4, 2026
RIAA Gold Record Certification
January 11, 2030 - January 4, 2026
Grammy Nomination
January 11, 2030 - January 4, 2026
Grammy-nominated
January 11, 2030 - January 4, 2026
RIAA Gold Record Certified
January 11, 2030 - January 4, 2026
Udemy Courses: Coding for iOS and Mac, JavaScript, Android, and Python
January 11, 2030 - January 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services