PORTFOLIO: _Website not available. Sign in: https://www.twine.net/signup_ CONTACT: _Email not available. Sign in: https://www.twine.net/signup_ I am a skilled 3D artist and generalist with a focus on stylized assets, cinematic animation, and game-ready integration. I have professional training in film theory, music production, and game design foundations, gained from reputable institutions such as Gnomon Workshop and Film School. Since 2019, I have consistently delivered high-quality music videos, shorts, and playable demos, maintaining full artistic ownership and managing fast turnarounds with client feedback loops. I specialize in end-to-end pipeline production, having led small teams to deliver on-time, on-brand projects mainly for hip-hop artists. My skill set spans 2D and 3D design, animation, storyboarding, sound design, and game engine integration, using industry-standard tools like Blender, Maya, ZBrush, Substance, Unity, Unreal, Godot, Photoshop, DaVinci Resolve, After Effects, and Ableton. I am dedicated to producing stylized and engaging assets tailored for specific client needs in entertainment and digital media sectors.

Mauro Dolce

PORTFOLIO: _Website not available. Sign in: https://www.twine.net/signup_ CONTACT: _Email not available. Sign in: https://www.twine.net/signup_ I am a skilled 3D artist and generalist with a focus on stylized assets, cinematic animation, and game-ready integration. I have professional training in film theory, music production, and game design foundations, gained from reputable institutions such as Gnomon Workshop and Film School. Since 2019, I have consistently delivered high-quality music videos, shorts, and playable demos, maintaining full artistic ownership and managing fast turnarounds with client feedback loops. I specialize in end-to-end pipeline production, having led small teams to deliver on-time, on-brand projects mainly for hip-hop artists. My skill set spans 2D and 3D design, animation, storyboarding, sound design, and game engine integration, using industry-standard tools like Blender, Maya, ZBrush, Substance, Unity, Unreal, Godot, Photoshop, DaVinci Resolve, After Effects, and Ableton. I am dedicated to producing stylized and engaging assets tailored for specific client needs in entertainment and digital media sectors.

Available to hire

PORTFOLIO: Website not available. Sign in: https://www.twine.net/signup
CONTACT: Email not available. Sign in: https://www.twine.net/signup
I am a skilled 3D artist and generalist with a focus on stylized assets, cinematic animation, and game-ready integration. I have professional training in film theory, music production, and game design foundations, gained from reputable institutions such as Gnomon Workshop and Film School.

Since 2019, I have consistently delivered high-quality music videos, shorts, and playable demos, maintaining full artistic ownership and managing fast turnarounds with client feedback loops.

I specialize in end-to-end pipeline production, having led small teams to deliver on-time, on-brand projects mainly for hip-hop artists. My skill set spans 2D and 3D design, animation, storyboarding, sound design, and game engine integration, using industry-standard tools like Blender, Maya, ZBrush, Substance, Unity, Unreal, Godot, Photoshop, DaVinci Resolve, After Effects, and Ableton. I am dedicated to producing stylized and engaging assets tailored for specific client needs in entertainment and digital media sectors.

See more

Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

3D Artist & Generalist at Freelance
January 1, 2019 - Present
Focused on stylized assets, cinematic animation, and game-ready integration. Responsible for end-to-end artistic ownership with proven delivery of music videos, shorts, and playable demos. Produced 2D and 3D projects tailored to specific client needs. Managed fast turnarounds and client feedback loops to convert concepts into shareable assets. Led full-cycle pipeline production of music videos and short films primarily for hip-hop artists. Defined visual language and directed small teams to ensure on-time and on-brand delivery.
Animated Shorts Director at Freelance
January 1, 2022 - Present
Directed animated short films as a freelance role since 2022, applying my skills in storyboarding, rigging, modeling, sculpting, texturing, animation, concept art, sound design, storytelling, and postproduction.

Education

Film School at Film School
January 1, 2021 - January 1, 2021
Game Dev Career at Game Dev Career
January 1, 2022 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet