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I am a skilled 3D artist and generalist with a focus on stylized assets, cinematic animation, and game-ready integration. I have professional training in film theory, music production, and game design foundations, gained from reputable institutions such as Gnomon Workshop and Film School.
Since 2019, I have consistently delivered high-quality music videos, shorts, and playable demos, maintaining full artistic ownership and managing fast turnarounds with client feedback loops.
I specialize in end-to-end pipeline production, having led small teams to deliver on-time, on-brand projects mainly for hip-hop artists. My skill set spans 2D and 3D design, animation, storyboarding, sound design, and game engine integration, using industry-standard tools like Blender, Maya, ZBrush, Substance, Unity, Unreal, Godot, Photoshop, DaVinci Resolve, After Effects, and Ableton. I am dedicated to producing stylized and engaging assets tailored for specific client needs in entertainment and digital media sectors.
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