I'm Max McDonnell, a Gameplay / Level Designer and Programmer based in Melbourne, Australia. I'm pursuing a Bachelor of Design (Games) at RMIT University_Phone details not available. Sign in: https://www.twine.net/signup_). I love building engaging gameplay, designing levels, and turning ideas into polished, playable experiences using Unity and C#. I also contribute as an environment designer and UI/UX designer to ensure cohesive player experiences. My capstone project and award-winning work demonstrate my collaborative spirit and comfort with feedback. As Lead Designer and Unity Developer on Dero Dazza's Dirty Dash (Unity, 2025), I drove gameplay design, environment setup, playtesting analytics, and UI/UX. I've exhibited at the ACMI Audience Lab and the 2025 RMIT Grad Show, and have booth-managed and discussed games with testers at Sabby Gallery. I love games in the dark fantasy genre with my favourite games being Bloodborne and Darksouls.

Max McDonnell

I'm Max McDonnell, a Gameplay / Level Designer and Programmer based in Melbourne, Australia. I'm pursuing a Bachelor of Design (Games) at RMIT University_Phone details not available. Sign in: https://www.twine.net/signup_). I love building engaging gameplay, designing levels, and turning ideas into polished, playable experiences using Unity and C#. I also contribute as an environment designer and UI/UX designer to ensure cohesive player experiences. My capstone project and award-winning work demonstrate my collaborative spirit and comfort with feedback. As Lead Designer and Unity Developer on Dero Dazza's Dirty Dash (Unity, 2025), I drove gameplay design, environment setup, playtesting analytics, and UI/UX. I've exhibited at the ACMI Audience Lab and the 2025 RMIT Grad Show, and have booth-managed and discussed games with testers at Sabby Gallery. I love games in the dark fantasy genre with my favourite games being Bloodborne and Darksouls.

Available to hire

I’m Max McDonnell, a Gameplay / Level Designer and Programmer based in Melbourne, Australia. I’m pursuing a Bachelor of Design (Games) at RMIT University_Phone details not available. Sign in: https://www.twine.net/signup_). I love building engaging gameplay, designing levels, and turning ideas into polished, playable experiences using Unity and C#. I also contribute as an environment designer and UI/UX designer to ensure cohesive player experiences.

My capstone project and award-winning work demonstrate my collaborative spirit and comfort with feedback. As Lead Designer and Unity Developer on Dero Dazza’s Dirty Dash (Unity, 2025), I drove gameplay design, environment setup, playtesting analytics, and UI/UX. I’ve exhibited at the ACMI Audience Lab and the 2025 RMIT Grad Show, and have booth-managed and discussed games with testers at Sabby Gallery.

I love games in the dark fantasy genre with my favourite games being Bloodborne and Darksouls.

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Language

English
Fluent

Work Experience

Lead Designer & Unity Developer (C#) at Dero Dazza’s Dirty Dash
January 1, 2025 - December 31, 2025
Led design and development of a Unity-based project, implementing gameplay systems, level/environment design, playtesting analytics, and UI/UX design; contributed to exhibition analytics (heatmaps/graphs).
Lead Designer & Unity Developer (C#) at Dero Dazza's Dirty Dash
January 1, 2025 - December 31, 2025
Lead designer and Unity developer for a Unity-based game project; responsible for gameplay design, environment design, gameplay programming, UI/UX, and playtesting + exhibition analytics. Collaborated with testers and contributed to booth exhibitions.

Education

Bachelor of Design (Games) at RMIT University
January 1, 2023 - January 1, 2025
Bachelor of Design (Games) at RMIT University
January 1, 2023 - January 1, 2025
Bachelor of Design (Games) at RMIT University
January 1, 2023 - January 1, 2025

Qualifications

RMIT Program Excellence Award
January 11, 2030 - December 14, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education