Games Designer | Level Designer | Programmer | Sound Designer
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I’m a game designer interested in mechanics, level design, programming, and world building. I recently graduated from RMIT’s Bachelor of Design (Games).
For our final year capstone game my team and I won a program excellence award for navigating a difficult cultural topic, demonstrating attentiveness to feedback and impressive craft. We got exhibit the game at the RMIT Grad Show and the ACMI Audience Lab getting hundreds of players.
I love learning new things and pouring my passion into creating games. One of my strengths is having a clear vision for what I want, then focusing hard to make it a reality.
Outside of game development, I love playing piano and guitar, hiking, cooking, gardening, hanging out with my cat and friends, board games, op-shopping, listening to music, and (of course) playing games.
Some of my favourite games include: Bloodborne, Terraria, Dark Souls, Portal 2, and ULTRAKIL
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