I’m Max McDonnell, a Gameplay / Level Designer and Programmer based in Melbourne, Australia. I’m pursuing a Bachelor of Design (Games) at RMIT University_Phone details not available. Sign in: https://www.twine.net/signup_). I love building engaging gameplay, designing levels, and turning ideas into polished, playable experiences using Unity and C#. I also contribute as an environment designer and UI/UX designer to ensure cohesive player experiences.
My capstone project and award-winning work demonstrate my collaborative spirit and comfort with feedback. As Lead Designer and Unity Developer on Dero Dazza’s Dirty Dash (Unity, 2025), I drove gameplay design, environment setup, playtesting analytics, and UI/UX. I’ve exhibited at the ACMI Audience Lab and the 2025 RMIT Grad Show, and have booth-managed and discussed games with testers at Sabby Gallery.
I love games in the dark fantasy genre with my favourite games being Bloodborne and Darksouls.
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