I am a passionate Unreal Engine artist with a strong focus on environment art, lighting, and technical solutions. With over 18 years of experience, I have honed my skills across various projects, from games to interactive cinematics. I thrive in collaborative environments, where creativity and technical expertise intersect. My goal is to bring immersive worlds to life that captivate and engage players. I am always eager to learn and contribute to groundbreaking projects.

Mohammad Danial Atoofi

I am a passionate Unreal Engine artist with a strong focus on environment art, lighting, and technical solutions. With over 18 years of experience, I have honed my skills across various projects, from games to interactive cinematics. I thrive in collaborative environments, where creativity and technical expertise intersect. My goal is to bring immersive worlds to life that captivate and engage players. I am always eager to learn and contribute to groundbreaking projects.

Available to hire

I am a passionate Unreal Engine artist with a strong focus on environment art, lighting, and technical solutions. With over 18 years of experience, I have honed my skills across various projects, from games to interactive cinematics. I thrive in collaborative environments, where creativity and technical expertise intersect. My goal is to bring immersive worlds to life that captivate and engage players. I am always eager to learn and contribute to groundbreaking projects.

See more

Language

English
Fluent

Work Experience

Art Lead at Ever Curious Entertainment (Witherbloom)
January 1, 2023 - December 31, 2024
Led the visual design team for the Witherbloom game, collaborating closely with the Art Director and development team to ensure the artistic vision is realized in gameplay visuals and world-building. Oversaw art direction, crafted lighting, shaders, and environment concepts to deliver immersive visuals that align with the game's aesthetic and technical goals.
Director / Lead Environment Artist / Lead Lighting Artist at Delzaar Studio
January 1, 2018 - December 31, 2023
Strategically directed lighting design ideas and cinematics, and served as senior environment artist and senior lighting artist for games and cinematic trailers. Analyzed lighting to enhance mood and readability, and guided asset creation for consistent art direction. Nominated the historical animation Farewell for SIGGRAPH 2020 Asia; earned Unreal Mega Grant for cinematic quality realtime animations and VR animations from Epic Games.
Senior Lighting Artist at Qorpo Studio (Citizen Conflict)
January 1, 2021 - December 31, 2022
Senior Lighting Artist for the AAA multiplayer shooter Citizen Conflict, crafting visually striking lighting across environments to elevate gameplay and cinematic sequences. Optimized lighting for performance, improved material quality, and collaborated to deliver high-quality cinematic shots that reflect the game's artistic vision.
Senior Environment Artist / 3D Modeling Artist / Shader Artist at Ablizmo Games Studio (Overlode)
January 1, 2019 - December 31, 2021
Senior Environment Artist / 3D Modeling Artist / Shader Artist, responsible for creating and refining environments, modeling assets, and developing shaders and materials to raise visual fidelity and performance for the game Overlode.
Senior Technical Artist / Cinematic Director at Stanon Studios (TideTurn)
January 1, 2018 - December 31, 2019
Senior Technical Artist / Cinematic Director; facilitated the production of high-quality environments for TideTurn, troubleshooted gameplay technical issues, and directed cinematic trailers to showcase the game's art direction.
Technical Director / Shader Artist / Lighting Artist at SkyFrame Studio (The Thunder TV animation series)
January 1, 2016 - December 31, 2018
Technical Director / Shader Artist / Lighting Artist; streamlined Unreal-based production for multiple animated series across broadcasters. Served as Technical Director and senior shader and lighting artist on The Thunder, delivering 1600 minutes of content rendered in Unreal Engine for Netflix Turkey and Chinese TV channels.
Art Director/GDD Writer/ Senior Lighting & Environment Artist/ Texture Artist at RSK Entertainment (Ambassador of Love)
January 1, 2015 - December 31, 2016
Art Director, GDD Writer, Senior Lighting & Environment Artist, and Texture Artist for a hack-and-slash title. Led art teams to produce realistic historical environments and aligned targets with technical and artistic trends.
Senior Technical Artist / Cinematic Director at Stanion Studios (TideTurn)
January 1, 2018 - December 31, 2019
Facilitated high-quality environments by troubleshooting technical issues and formed cinematic trailers for the game.
Art Director / GDD Writer / Senior Lighting & Environment Artist / Texture Artist at RSK Entertainment (Ambassador of Love)
January 1, 2015 - December 31, 2016
Led art direction and design documentation; delivered realistic historical environments and managed texture work.
Director/Lead Environment Artist/Lead Lighting Artist at Beauty Cold
January 1, 2019 - December 31, 2019
Directed environment art and lighting for projects within Beauty Cold; improved cinematic quality and pipeline efficiency.
Technical Director / Senior Lighting & Environment Artist / Shader & FX Artist at VR -Karbala
January 1, 2017 - December 31, 2018
Supervised technical and art teams to achieve cinematic quality for VR project Karbala and mitigated technical issues.
Game Designer / Senior Technical Artist / Senior Shader Artist at Amytis Entertainment
January 1, 2013 - December 31, 2015
Designed gameplay and technical pipelines; delivered shader artistry and technical solutions for games.
Director / Lead Environment Artist / Lead Lighting Artist / Unreal Engine Mentor and Game Design Teacher at Beauty Cold
January 1, 2019 - January 1, 2019
Mentored and supervised teams to achieve cinematic quality for projects; taught game design concepts and Unreal Engine workflows, guiding both art and technical teams.
Mentor & Game Design Teacher at Unreal Engine Mentor and Game Design Teacher (Beauty Cold)
January 1, 2019 - Present
Supervised technical and art teams to achieve cinematic quality for VR projects and mitigated technical issues.
Mentor & Game Design Teacher at VR -Karbala
January 1, 2017 - January 1, 2018
Technical direction and mentorship for VR project development, focusing on lighting, environments, and shader work.
Unreal Engine Mentor and Game Design Teacher at Beauty Cold / Freelance
January 1, 2019 - December 31, 2019
Mentored team members in Unreal Engine and game design; contributed to achieving cinematic quality for VR and realtime animations on projects such as Beauty Cold.
Founder / Director / Lead Environment & Lighting Artist at Delzaar Studio
January 1, 2018 - Present
Lead environment art, lighting, real-time cinematic work, and visual development across game, trailer, and interactive client projects in Unreal Engine. Support productions from concept and blockout through polish, balancing artistic quality with modular workflows, material consistency, and performance constraints.
Art Lead at Ever Curious Entertainment - Witherbloom
January 1, 2024 - January 1, 2026
Contributed hands-on across environment art, prop modeling, texturing, and advanced material creation for Witherbloom, while supporting quality, consistency, and scene polish across the project.
Senior Lighting Artist at Qorpo Studio - Citizen Conflict
January 1, 2023 - January 1, 2024
Created gameplay and cinematic lighting for a competitive multiplayer shooter, improving mood, readability, and visual clarity across the game’s environments.
Senior Environment Artist / 3D Artist / Shader Artist (Unity) at Ablizmo Games Studio - Overlode
January 1, 2019 - January 1, 2021
Built and refined 3D environment assets, scene layouts, and materials for the game’s worlds in Unity, supporting both visual quality and production needs.
Senior Technical Artist / Cinematic Director at Stanion Studios - TideTurn
January 1, 2018 - January 1, 2019
Solved technical production issues affecting environment quality and presentation while supporting the team’s real-time workflow inside Unreal Engine.

Education

Bachelor of Electrical and Electronics Engineering at Azad University
January 1, 2005 - January 1, 2009

Qualifications

Epic MegaGrant Recipient
January 1, 2020 - June 2, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services