Mohammad Danial Atoofi
I am a passionate Unreal Engine artist with a strong focus on environment art, lighting, and technical solutions.
About
I am a passionate Unreal Engine artist with a strong focus on environment art, lighting, and technical solutions. With over 18 years of experience, I have honed my skills across various projects, from games to interactive cinematics. I thrive in collaborative environments, where creativity and technical expertise intersect. My goal is to bring immersive worlds to life that captivate and engage players. I am always eager to learn and contribute to groundbreaking projects.
- 13 years' experience
- Joined January 2026
Skills· 10
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
Work experience· 21 roles
Contributed hands-on across environment art, prop modeling, texturing, and advanced material creation for Witherbloom, while supporting quality, consistency, and scene polish across the project.
Created gameplay and cinematic lighting for a competitive multiplayer shooter, improving mood, readability, and visual clarity across the game’s environments.
Led the visual design team for the Witherbloom game, collaborating closely with the Art Director and development team to ensure the artistic vision is realized in gameplay visuals and world-building. Oversaw art direction, crafted lighting, shaders, and environment concepts to deliver immersive visuals that align with the game's aesthetic and technical goals.
Education
Certifications and awards
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