Senior Environment & Lighting Artist with 18+ years of experience across games, animation, and VR—primarily in Unreal Engine. I’m the Founder of Delzaar Studio (South Africa), an outsourcing game/animation studio focused on environment production and real-time visuals. I’ve led and contributed directly to environment design, asset creation, materials/shaders, lighting, VFX, and cinematics/trailers for international partners. I’m also an Epic MegaGrant recipient.
I enjoy owning environments end-to-end: establishing visual targets, building modular sets and hero areas, lighting for mood and gameplay readability, and pushing scenes to a polished, optimized final (performance budgets, clean organization, and production-friendly workflows). I’m comfortable collaborating across disciplines—art direction, level design, tech art, and engineering—and I’m happiest when the world feels cinematic, cohesive, and shippable.
Specialties: Unreal Engine environments, lighting & mood, composition/readability, PBR materials & shaders, UE optimization, Lumen/Nanite workflows, Sequencer cinematics, Niagara VFX, modular kits & set dressing, pipeline/tooling collaboration.
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