Hi, I’m Matt Gabnai, an audio director and lead/senior audio designer passionate about creating top-quality videogame and cinematic productions. With years of experience in sound design, music composition (I finished as an orchestra conductor in my formal school in Budapest), and audio integration, I love helping teams achieve their best work using a rare set of competences that span multiple tools and platforms. I specialize in immersive audio experiences, vehicle and environmental sound design, and AI audio training. I’m fluent in English, French and Hungarian, and thrive in collaborative, creative environments where quality matters most.

Matt Gabnai

PRO

Hi, I’m Matt Gabnai, an audio director and lead/senior audio designer passionate about creating top-quality videogame and cinematic productions. With years of experience in sound design, music composition (I finished as an orchestra conductor in my formal school in Budapest), and audio integration, I love helping teams achieve their best work using a rare set of competences that span multiple tools and platforms. I specialize in immersive audio experiences, vehicle and environmental sound design, and AI audio training. I’m fluent in English, French and Hungarian, and thrive in collaborative, creative environments where quality matters most.

Available to hire

Hi, I’m Matt Gabnai, an audio director and lead/senior audio designer passionate about creating top-quality videogame and cinematic productions. With years of experience in sound design, music composition (I finished as an orchestra conductor in my formal school in Budapest), and audio integration, I love helping teams achieve their best work using a rare set of competences that span multiple tools and platforms.

I specialize in immersive audio experiences, vehicle and environmental sound design, and AI audio training. I’m fluent in English, French and Hungarian, and thrive in collaborative, creative environments where quality matters most.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Hungarian
Fluent
English
Fluent
French
Fluent

Work Experience

Audio Director - R3V3NG3 at Everreach Labs
September 1, 2024 - December 31, 2024
Directed, remade, and remixed the FPS experience of R3V3NG3 in Unreal 5 and Wwise. Managed VO recording sessions, weapons audio design, music licensing, and led a multinational team in the US and Vietnam.
Lead Audio Designer at Ubisoft Reflections
June 1, 2023 - September 30, 2024
Led a hybrid and remote team for an unannounced IP using Anvil and Wwise. Organized field recordings, audio workshops, oversaw VO recording and design including TTS AI training, mentored juniors, and managed team day-to-day operations.
Senior Audio Designer at Cloud Imperium Games
May 1, 2022 - June 30, 2023
Handled sound design for Star Citizen and Squadron 42 specializing in vehicles and environmental sounds, integrated audio into Lumberyard engine through Wwise and in-house software. Designed IR convolution generator metaSound module for Unreal Engine 5 and created audio effects for the Japanese mobile game market.
Audio consultant and AI trainer, SFX producer at Epic Games
January 1, 2018 - December 31, 2020
Consulted on audio and AI training, and produced sound effects.
Composer, SFX producer at Ubisoft
January 1, 2013 - December 31, 2015
Arranged, conducted orchestra, and produced sound effects for titles including Assassin's Creed 4: Black Flag, Watchdogs, The Crew, Child of Light, Might and Magic Heroes online, Silent Hunter, and Cloudberry Kingdom.
Audio and music producer at Minotaur Project Studios
August 1, 2010 - Present
This is my own freelance company I bill through. Originall composing music for bands, childrens books, movies, recording and producing a wide variety of musical acts from bubble gum pop to extreme orchestral black Metal, currently I use this platform to bill my clients with pretty much any audio/music work they can think of.
Senior Audio Designer at Cloud Imperium Games
June 30, 2023 - October 12, 2025
Concept designer of the IR convolution generator meta sound module for Unreal Engine 5; audio effect creation for the Japanese mobile-game market; sound design for Star Citizen and Squadron 42 with specialization into vehicles and environmental design; integration into Lumberyard through Wise; in-house software; audio consultant and AI trainer; SFX producer.
Audio Director / Lead & Senior Audio Designer; Composer; SFX Producer at Ubisoft
December 31, 2015 - October 12, 2025
Audio Director and Lead/Senior Audio Designer; Composer; SFX Producer.
Lead Audio Designer at Ubisoft Reflections
September 30, 2024 - October 12, 2025
Arranger, orchestrator, conductor and SFX producer for Assassin's Creed 4: Black Flag; Watch Dogs; The Crew; Child of Light; Might and Magic Heroes Online; Silent Hunter; Cloudberry Kingdom; Lead Audio Designer.
Audio Director at R3V3NG3 Everreach Labs
September 1, 2024 - Present
Lead a team of five hybrid and six remote members for an unannounced IP in Anvil + Wise; organizing field recordings, audio workshops, overseeing VO recording and design (training TTSAI); mentoring juniors and managing day-to-day team operations; directing, remixing and remaking FPS experience of R3V3NG3 in Unreal 5 and Wise; VO recording sessions, weapon audio design, music licensing; leading the team in the US and Vietnam.
Senior Audio Designer at Cloud Imperium Games
June 1, 2023 - October 12, 2025
Concept designer of the IR convolution generator meta sound module for Unreal Engine 5; audio effect creation for the Japanese mobile-game market; sound design for Star Citizen and Squadron 42 with a focus on vehicles and environmental design; integration into Lumberyard through Wise; in-house audio consultant and AI trainer; SFX producer.
Lead Audio Designer at Ubisoft Reflections
September 1, 2024 - October 12, 2025
Arranger, orchestra conductor and SFX producer for Assassin's Creed 4: Black Flag, Watch Dogs, The Crew, Child of Light, Might and Magic Heroes Online, Silent Hunter, Cloudberry Kingdom; Lead Audio Designer at Ubisoft Reflections.
Audio Director and Lead/Senior Audio Designer/Composer, SFX Producer at Ubisoft
December 31, 2008 - October 12, 2025
Audio director and lead/senior audio designer; SFX producer.
Arranger, Orchestra Conductor and SFX Producer at Ubisoft
December 31, 2015 - October 12, 2025
Arranger, orchestra conductor and SFX producer for Assassin's Creed 4: Black Flag; Watch Dogs; The Crew; Child of Light; Might and Magic Heroes Online; Silent Hunter; Cloudberry Kingdom.
Audio Director at R3V3NG3 / Everreach Labs
September 1, 2024 - Present
Audio Director leading a team of hybrid and remote staff for announced IP in Anvil + Wise; organizing field recordings, audio workshops, overseeing VO recording and design, mentoring juniors, day-to-day management; remake/remix of FPS experience in Unreal 5 and Wise; VO sessions, weapon audio design, music licensing, leading teams in USA and Vietnam.

Education

Diploma at Alchemea Studio of Sound Engineering, London
January 1, 2009 - December 31, 2009
Degree at MZTSZ Kőbányai Zenei Stúdió, Budapest
January 1, 2008 - December 31, 2008
Diploma in Sound Engineering and Music Production at Alchemea Studio of Sound Engineering
January 1, 2009 - January 1, 2009
Jazz musician and classical music composer degree at MZTSZ KA
January 1, 2008 - January 1, 2008
Diploma in Sound Engineering & Music Production at Alchemea Studio of Sound Engineering, London
January 1, 2009 - January 1, 2009
Jazz Musician and Classical Music Composer Degree at MZTSZ KA
January 1, 2008 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    paper Riot Games interview demo task with explanation (2025)

    I recently interviewed for Riot Games, where my task was to create SFX for two champions. Instead of explaining my process in text, I decided to showcase the hierarchy and my approach in a video.

    paper R3V3NG3 game trailer

    As the Audio Director of the project, I was responsible for all in-game SFX, music licensing, mixing and mastering, with the help of my team for integration and bugfixing.

    This trailer is entirely made by me:

    paper Sound design episode

    We made an episode about sound design, while I worked at Cloud Imperium Games: how I approached recording reverbs, integrating them into the game, mixing them for an immersive experience.
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    paper Mastering audio masterclass from 2023

    I hold classes for students who are eager to get into audio design and music for games.