I’m passionate about building the foundations of impactful products, combining full-stack engineering with interactive graphics that run smoothly in high-scale, remote environments. I enjoy turning complex requirements into reliable systems and polished real-time experiences. I’ve built and optimized 3D/WebGL, multiplayer features, dashboards, and backend services across games and enterprise platforms—always focused on performance, maintainability, and strong product outcomes.

Muhammad Hassan Ali

I’m passionate about building the foundations of impactful products, combining full-stack engineering with interactive graphics that run smoothly in high-scale, remote environments. I enjoy turning complex requirements into reliable systems and polished real-time experiences. I’ve built and optimized 3D/WebGL, multiplayer features, dashboards, and backend services across games and enterprise platforms—always focused on performance, maintainability, and strong product outcomes.

Available to hire

I’m passionate about building the foundations of impactful products, combining full-stack engineering with interactive graphics that run smoothly in high-scale, remote environments. I enjoy turning complex requirements into reliable systems and polished real-time experiences.

I’ve built and optimized 3D/WebGL, multiplayer features, dashboards, and backend services across games and enterprise platforms—always focused on performance, maintainability, and strong product outcomes.

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Language

Work Experience

Senior Software Engineer (Contract) at ThreeDee
July 1, 2024 - December 31, 2024
Designed and built core game features and 3D product tools used by clients to plan layouts. Managed a shared codebase powering Telegram games, web dashboards, and backend services. Programmed WebGL graphics pipelines to maintain smooth performance at 60 FPS. Reduced app download size by 30% through asset organization and code-splitting.
Senior Software Engineer at Virtual Days
December 1, 2022 - May 31, 2024
Planned and developed a 3D virtual meet-up platform providing business clients interactive digital spaces. Built a real-time multiplayer system to handle room traffic and user actions smoothly. Simplified complex React codebases to improve enterprise portal maintainability. Built customer-facing prototypes and released updates into the live app. Managed automated tests to catch bugs early, improving overall product quality by 40%.
Software Engineer at Geniteam Solutions
May 1, 2021 - November 30, 2022
Created interactive 3D virtual museums and fun on-boarding apps for major clients. Built real-time multiplayer networking features for 2D & 3D environments. Designed full-stack admin dashboards and data tools. Added automated testing to increase test coverage by 40%. Improved heavy backend data processing, speeding up overall server response times by 25%.

Education

Bachelor of Science (Computer Science) at National University of Computer and Emerging Sciences (FAST-NUCES)
January 1, 2016 - January 1, 2021
Intermediate in Computer Science at Cadet College Choa Saiden Shah Chakwal (CCCSS)
January 1, 2014 - January 1, 2016
Matric (Computer Science) at Sheikh Zayed Higher Secondary School
January 1, 2012 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment