I’m a Game Designer and generalist developer with experience in various engines, projects and tools. Always eager to learn, contribute and make people happy with my work.

Michael Anderson

I’m a Game Designer and generalist developer with experience in various engines, projects and tools. Always eager to learn, contribute and make people happy with my work.

Available to hire

I’m a Game Designer and generalist developer with experience in various engines, projects and tools.

Always eager to learn, contribute and make people happy with my work.

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent

Work Experience

Collaborative Prototyping & Gameplay Programmer at Disney – Project Bulldog (Disney & Fortnite Collaboration)
November 17, 2024 - August 1, 2025
Collaborative prototyping, programming and playtesting in Unreal Editor for Fortnite. Developing custom multiplayer interactions for Fortnite using Verse programming. Creating basic animation, cutscenes and in-game functionality for prototypes. Maintaining an AGILE pipeline with Slack and FTrack to keep iterations fast and aligned with stakeholders.
VFX & Generalist Support at LEGO Ninjago Legends: Kai’s Monstrous Journey
May 8, 2025 - July 7, 2025
VFX, set dressing and technical assistance for animated miniseries made in Unreal Engine 5. Creating and iterating on VFX using Material Graphs and Niagara FX. Responsive improvements based on director and client feedback. Maintaining an AGILE pipeline using Microsoft Teams and FTrack.

Education

Bachelor of Games & Interactive Environments at Queensland University of Technology
February 1, 2022 - November 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper LEGO Ninjago Legends: Kai's Monstrous Journey

    https://www.twine.net/signin

    LEGO Ninjago Legends: Kai’s Monstrous Journey is a three-episode miniseries fully rendered and animated within Unreal Engine 5.

    I worked with Liquid Animation on VFX, environments and pipeline setup, collaborating with animators to improve visuals, fix issues and make changes based on director feedback.

    paper Ragdoll Rumble

    https://www.twine.net/signin

    Ragdoll Rumble is our team’s university capstone project released on Steam. Designed as a local multiplayer experience for 2-4 players, you play as magic dolls brought to life, able to cast spells and use elixirs to blast your friends away. We aim to combine wild arena gameplay, vibrant visuals and crazy spells to create a party game for friends to enjoy.

    My main role as Level Designer allowed me to design arenas with various layouts, settings and unique gameplay mechanics. I drew inspirations from games like Halo and Quake, distilling their powerup-based map design into simple but memorably wacky party game locations.