I’m a Game Designer and generalist developer with experience in various engines, projects and tools.
Always eager to learn, contribute and make people happy with my work.
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Project Bulldog is an ongoing collaboration between Disney and Epic Games within Fortnite.
I worked within Unreal Editor for Fortnite to help create interactive, playable experiences based on multiple globally-known IPs.
LEGO Ninjago Legends: Kai’s Monstrous Journey is a three-episode miniseries fully rendered and animated within Unreal Engine 5.
I worked with Liquid Animation on VFX, environments and pipeline setup, collaborating with animators to improve visuals, fix issues and make changes based on director feedback.
Ragdoll Rumble is our team’s university capstone project released on Steam. Designed as a local multiplayer experience for 2-4 players, you play as magic dolls brought to life, able to cast spells and use elixirs to blast your friends away. We aim to combine wild arena gameplay, vibrant visuals and crazy spells to create a party game for friends to enjoy.
My main role as Level Designer allowed me to design arenas with various layouts, settings and unique gameplay mechanics. I drew inspirations from games like Halo and Quake, distilling their powerup-based map design into simple but memorably wacky party game locations.
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