Hi there! I’m Michael Curran, a seasoned audio designer and composer with extensive experience shaping sound across games and interactive media. Over the past two decades I’ve led audio teams, directed orchestral recordings, and crafted immersive soundscapes for titles from Firaxis to Oxide Games and Stardock. I thrive on turning creative ideas into engaging sonic experiences that players feel as part of the story.
I’m passionate about collaboration with composers, performers, and studios worldwide. I love managing schedules, outsourcing, and integrating sound design with gameplay to support narrative and player agency. When I’m not in the studio, I enjoy exploring new instruments and musical traditions to inform authentic scores and dynamic in-game audio.
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