I’m Michael Curran, a seasoned audio director, composer, and sound designer in the video game industry. Over the past two decades I’ve led audio teams at Firaxis, Stardock, and Oxide Games, delivering immersive soundtracks and interactive audio for AAA titles like Ara History Untold, Civilization Beyond Earth, and Ashes of the Singularity. I excel at assembling and guiding global collaborations—outsourced composers, orchestras, and ethnic instrument ensembles—while coordinating recording sessions from Prague’s FILMharmonic Orchestra to Mongolian ensembles. With extensive experience in Wwise, Unity, and major DAWs, I shape cohesive soundscapes from concept to final mix that elevate gameplay and storytelling.
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