Hi, I’m Michel Lima. I’m a Gameplay and Cinematic Animator with 15+ years in the animation and game industry. I specialize in keyframe animation, motion capture cleanup, and cinematic storytelling for both AAA and indie projects. I focus on acting, weight, and timing, and I adapt seamlessly to different animation styles—from stylized TV series to high-fidelity gameplay. I’m proficient in Maya with basic knowledge of Unreal Engine and MotionBuilder, and I love collaborating to build emotional connections through character performance and gameplay animation.
I work well in collaborative environments, value clear communication, and enjoy contributing to all stages of production—from planning and blocking to polishing shots and finishing sequences. I’m passionate about building expressive characters and engaging player experiences through thoughtful animation and storytelling.
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