Hi, I’m Michel Lima. I’m a Gameplay and Cinematic Animator with 15+ years in the animation and game industry. I specialize in keyframe animation, motion capture cleanup, and cinematic storytelling for both AAA and indie projects. I focus on acting, weight, and timing, and I adapt seamlessly to different animation styles—from stylized TV series to high-fidelity gameplay. I’m proficient in Maya with basic knowledge of Unreal Engine and MotionBuilder, and I love collaborating to build emotional connections through character performance and gameplay animation. I work well in collaborative environments, value clear communication, and enjoy contributing to all stages of production—from planning and blocking to polishing shots and finishing sequences. I’m passionate about building expressive characters and engaging player experiences through thoughtful animation and storytelling.

Michel Lima

Hi, I’m Michel Lima. I’m a Gameplay and Cinematic Animator with 15+ years in the animation and game industry. I specialize in keyframe animation, motion capture cleanup, and cinematic storytelling for both AAA and indie projects. I focus on acting, weight, and timing, and I adapt seamlessly to different animation styles—from stylized TV series to high-fidelity gameplay. I’m proficient in Maya with basic knowledge of Unreal Engine and MotionBuilder, and I love collaborating to build emotional connections through character performance and gameplay animation. I work well in collaborative environments, value clear communication, and enjoy contributing to all stages of production—from planning and blocking to polishing shots and finishing sequences. I’m passionate about building expressive characters and engaging player experiences through thoughtful animation and storytelling.

Available to hire

Hi, I’m Michel Lima. I’m a Gameplay and Cinematic Animator with 15+ years in the animation and game industry. I specialize in keyframe animation, motion capture cleanup, and cinematic storytelling for both AAA and indie projects. I focus on acting, weight, and timing, and I adapt seamlessly to different animation styles—from stylized TV series to high-fidelity gameplay. I’m proficient in Maya with basic knowledge of Unreal Engine and MotionBuilder, and I love collaborating to build emotional connections through character performance and gameplay animation.

I work well in collaborative environments, value clear communication, and enjoy contributing to all stages of production—from planning and blocking to polishing shots and finishing sequences. I’m passionate about building expressive characters and engaging player experiences through thoughtful animation and storytelling.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

3D Character Animator at Brazen Animation
September 1, 2025 - October 1, 2025
Contributed to Ashes of Creation cinematic production, focusing on keyframing, mocap cleanup, and secondary motion.
3D Character Animator at Freelance
January 1, 2025 - Present
Currently working on short-term projects with Hyp e Animation - Feature Movie (3D Character Animator) / LightFarm - Cinematic Game (3D Character Animator) / Koi Factory - Ads (3D Character Animator) / Zombie Studio - Ads (3D Character Animator).
3D Character Animator at Zombie Studio
March 1, 2024 - November 1, 2024
Created high-quality animations for commercial and cinematic; Worked with directors and technical teams to ensure animation met creative and technical requirements; Developed character movement sequences aligned with storytelling objectives.
Animation Director / Creative Director at Hype Animation
February 1, 2022 - June 1, 2023
Led the production of Talking Hank's Adventure Guide, accumulating over 15 million views. Managed a team of animators, ensuring high-quality character performances aligned with the artistic vision. Developed efficient animation workflows and supervised shot finalization.
Gameplay Animator at Wonderstorm
February 1, 2020 - October 1, 2023
Created keyframe animations for Xadia, focusing on combat, locomotion, and character interactions. Worked closely with directors, riggers, and technical animators to maintain animation quality and seamless engine integration. Helped refine motion capture data to enhance character performances.
Creative Director at Hype Animation
November 1, 2023 - November 1, 2024
Directed animation for a Brazilian feature film Tainá, leading a global team of over 50 artists. Defined the artistic vision and ensured cohesive animation quality across all production stages. Coordinated with international teams to promote collaboration and achieve exceptional results.
Gameplay Animator at Massive Studio
July 1, 2017 - September 1, 2018
Created local motion cycles and combat animations for Dolmen, a sci-fi action RPG. Enhanced creature and monster movement, improving overall gameplay feel.
3D Character Animator / Rigger at TV Globo
November 1, 2008 - October 1, 2017
Animated characters for Carnaval and sports programs, including ads and title sequences for soccer and Formula 1. Developed rigging solutions for game-ready assets.
Game Play Animator at Wonders to rm
February 1, 2020 - October 1, 2023
Created keyframe animations for Xadia, focusing on combat, locomotion, and character interactions. Collaborated with directors, riggers, and technical animators to maintain animation quality and seamless engine integration.
Game Play Animator at Massive Work Studio
July 1, 2017 - September 1, 2018
Created locomotion cycles and combat animations for Dolmen, a sci-fi action RPG. Enhanced creature and monster movement, improving overall gameplay feel.

Education

Animation Summer School at Gobelins Paris
January 1, 2011 - January 1, 2011
Bachelor's Degree in Film at Bela Artes - Centro Universitário
January 11, 2030 - February 10, 2026
Feature Animation Training at iAnimate.net
January 1, 2012 - January 1, 2014
Film and Screenwriting Studies at Academia Internacional de Cinema
January 1, 2020 - January 1, 2020
Animation Summer School at Gobelins Paris
January 1, 2011 - January 1, 2011
Bachelor's Degree in Film at Belas Artes - Centro Universitário
January 11, 2030 - February 10, 2026
Feature Animation Training at iAnimate.net
January 1, 2012 - January 1, 2014
Film and Screenwriting Studies at Academia Internacional de Cinema
January 1, 2020 - January 1, 2020

Qualifications

Pro Max Awards: Animation and Creative Direction Excellence
January 11, 2030 - February 10, 2026
Art Direction & Design: Sports Program Open Titles (2014)
January 1, 2014 - January 1, 2014
Art Direction & Design: Sports Program Open Titles (2012)
January 1, 2012 - January 1, 2012
Innovation & Creativity Award: Rede Globo
January 1, 2010 - January 1, 2010
Pro Max Award for Animation Excellence
January 11, 2030 - February 10, 2026
Open Titles – Sports Program
January 11, 2030 - February 10, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services