I'm a multidisciplinary Software Engineer and 3D Game Artist with hands-on experience building full-stack applications, interactive web experiences, and game-ready asset pipelines. I bridge the gap between engineering and visual design to build fast, immersive, user-first digital experiences. I focus on optimizing every step from design to launch and work across React, Three.js, Unity, and backend systems.

Mike Panaiotti

I'm a multidisciplinary Software Engineer and 3D Game Artist with hands-on experience building full-stack applications, interactive web experiences, and game-ready asset pipelines. I bridge the gap between engineering and visual design to build fast, immersive, user-first digital experiences. I focus on optimizing every step from design to launch and work across React, Three.js, Unity, and backend systems.

Available to hire

I’m a multidisciplinary Software Engineer and 3D Game Artist with hands-on experience building full-stack applications, interactive web experiences, and game-ready asset pipelines.

I bridge the gap between engineering and visual design to build fast, immersive, user-first digital experiences. I focus on optimizing every step from design to launch and work across React, Three.js, Unity, and backend systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Freelance Game Artist at Independent Contractor
July 1, 2024 - Present
Developed a range of digital media, including concept art illustrations, 3D assets, and stylized textures, enhancing overall project quality through texture creation and modular asset design.
Concept Artist at Independent Contractor
July 1, 2024 - Present
Created concept art illustrations and visual design assets for remote game projects, collaborating with teams to align with art direction and project goals.
Freelance Game Artist at Self-employed (Remote)
July 1, 2024 - Present
Developed a range of digital media, including concept art illustrations, 3D assets, and stylized textures, enhancing project quality through texture creation and modular asset design.
Customer Service Specialist at Columbus Metropolitan Library
March 1, 2024 - Present
Served as the primary contact point for library patrons, ensuring a positive and efficient customer experience while assessing needs and providing practical solutions.
3D Environment Artist at Freelance
July 1, 2024 - Present
Developed a range of digital media, including concept art illustrations, 3D assets, and stylized art textures, enhancing overall project quality through texture creation and modular asset design.
Customer Service Specialist at Columbus Metropolitan Library
March 1, 2024 - Present
Served as the primary contact point for library patrons, ensuring a positive and efficient customer experience while assessing needs and providing practical solutions.
AI Agentic Platform Developer at Gagiteck Inc. (via Riipen)
March 1, 2026 - May 1, 2026
Analyzed a multi-tenant SaaS production codebase to document system architecture and real-time lifecycle maps; worked with FastAPI, PostgreSQL, Redis, Docker, and AWS in a cloud-native AI Agentic platform environment. Contributed to backend process optimization and cloud infrastructure documentation, gaining hands-on understanding of AI Agent architecture, scalability patterns, and multi-tenant SaaS design on AWS.
Freelance 3D Game Artist at Freelance (Remote)
May 1, 2024 - Present
Developed stylized, game-ready assets with clean topology and efficient UV shells for performance-constrained mobile and web platforms. Executed high-to-low poly baking workflows (ZBrush to Maya/Blender) to balance fidelity with draw-call budget. Iterated designs based on technical feedback to meet gameplay art requirements and engine constraints.
Software Engineer at Springboard
May 1, 2024 - August 1, 2025
Architected full-stack applications using React and Flask, emphasizing reusable UI components and modular frontend architecture. Designed and queried relational databases (PostgreSQL), implementing SQLAlchemy ORM to manage complex data relationships and transactional integrity. Conducted mentor code reviews and participated in daily standups, ensuring clean code practices and DRY principles.
Gallery Associate at Columbus Museum of Art
April 1, 2022 - February 1, 2024
Guided visitors, assisted with inventory, exhibit setup, and data tracking of artwork and visitor interactions; demonstrated attention to detail and teamwork.
Freelance 3D Game Artist at Remote
May 1, 2024 - Present
Developed stylized, game-ready assets focusing on clean topology and efficient UV shells for performance-constrained mobile and web platforms. Executed high-to-low poly baking workflows (ZBrush to Maya/Blender) and iterated on asset designs based on gameplay requirements and engine constraints. Managed asset versioning and team synchronization using GitHub within Agile environments.

Education

Software Engineering Certificate at Springboard
May 1, 2024 - August 1, 2025
Completed a comprehensive online software engineering program focused on full-stack development with JavaScript and MERN technologies. Gained practical skills through hands-on projects and mentorship.
Bachelor of Fine Arts in Animation at Columbus College of Art and Design
August 1, 2019 - May 1, 2022
Engaged in a comprehensive curriculum encompassing 2D, 3D, and experimental animation techniques, including claymation and stop-motion. Developed proficiency in motion graphics, digital modeling, and virtual reality using professional-grade tools and facilities.
Bachelor of Fine Arts (BFA) in Animation at Columbus College of Art and Design
January 11, 2030 - May 1, 2023
Bachelor of Fine Arts (BFA) in Animation at Columbus College of Art and Design
January 11, 2030 - May 1, 2023

Qualifications

Freelance 3D Artist
June 14, 2024 - September 1, 2025
Developed a range of digital media, including concept art illustrations, 3D assets, and stylized art textures, enhancing overall project quality through texture creation and modular asset design.
Software Engineering Certificate
May 1, 2024 - August 1, 2025
Completed 600+ hours of coursework, gaining proficiency in JavaScript, HTML, CSS, Python ( Flask, Express, React, Node.js), and both front-end and back-end development to build full-stack web applications.
Junior Programmer Pathway
January 11, 2030 - May 13, 2026
AI Agentic Platform Development with AWS
May 1, 2026 - May 13, 2026
Python (Basic)
January 1, 2026 - May 13, 2026
Software Engineering Certificate
January 11, 2030 - May 13, 2026
AWS Essential Training for Developers
January 11, 2030 - May 13, 2026
Junior Programmer Pathway
January 11, 2030 - May 13, 2026
AI Agentic Platform Development with AWS
January 11, 2030 - May 1, 2026
Python (Basic)
January 11, 2030 - January 1, 2026
Software Engineering Certificate
January 11, 2030 - May 13, 2026
AWS Essential Training for Developers
January 11, 2030 - May 13, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming, Education