Dongmin Shin
- Baltimore, United States
- 20 projects
Hi, I’m Dongmin Shin, a senior concept artist with over a decade of experience in game art, visual development, and illustration for major studios.
About
Hi, I’m Dongmin Shin, a senior concept artist with over a decade of experience in game art, visual development, and illustration for major studios. I specialize in crafting concept art that informs design direction, from characters and environments to props and UI concepts, and I enjoy collaborating closely with art directors, designers, and engineers to bring imaginative worlds to life.
I have shipped work on titles like Civilization 6/7, XCOM2 expansions, and Marvel Midnight Suns, and I’ve built a versatile freelancing portfolio for clients ranging from 2k, KRAFTON, Netmarble Games, Load Complete, Wild blue studio, SAP, Pottery Barn, Winbly, Afun Interactive, Dryad, Araso Pandan, Abeck Inc, Artinfra, Naviway, and Wiselogic. I stay current with tools like Photoshop, ZBrush, Maya, Blender, and Unreal Engine, and I love mentoring teammates and refining art pipelines.
- Joined October 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Projects · 20
Marvel Midnight Suns Hydra Facility
- Concept Artist
- Designer
- Illustrator
Marvel Midnight Suns Hydra Facility
- Concept Artist
- Designer
- Illustrator
Marvel Midnight Suns Transia Bunker
- Concept Artist
- Designer
- Illustrator
Marvel Midnight Suns NY Museum street
- Concept Artist
- Designer
- Illustrator
Marvel Midnight Suns NY Sanctum street concept #illustrator #designer
- Concept Artist
- Designer
- Illustrator
Marvel Midnight Suns NY Sanctum rooftop
- Concept Artist
- Designer
- Illustrator
- Concept Artist
- Designer
- Illustrator
Work experience
Led concept art and visual development across multiple projects, including an unannounced title, Civilization 7 (2025), Marvel Midnight Suns (2022), and XCOM2 DLCs/Expansion (2016-2017), plus Civilization 6 (2016). Collaborated with art direction, design, and production teams to define character, environment, and prop visuals, created concept sketches, matte paintings, and style guides, and helped establish asset pipelines and quality control across releases.
Provided illustration, concept art, and visual development services to a diverse client roster (KRAFTON, Netmarble Games, Load Complete, SAP, Pottery Barn, Winbly, Afun Interactive, Dryad, Araso Pandan, Abeck Inc, Artinfra, Naviway, wiselogic, and more) since 2008. Delivered standalone pieces, style explorations, and production-ready art, collaborated with clients to meet deadlines, and built a flexible freelancing portfolio across games, tech, and consumer brands.
Education
Certifications and awards· 6
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