Hi, I’m Dongmin Shin, a senior concept artist with over a decade of experience in game art, visual development, and illustration for major studios. I specialize in crafting concept art that informs design direction, from characters and environments to props and UI concepts, and I enjoy collaborating closely with art directors, designers, and engineers to bring imaginative worlds to life. I have shipped work on titles like Civilization 6/7, XCOM2 expansions, and Marvel Midnight Suns, and I’ve built a versatile freelancing portfolio for clients ranging from 2k, KRAFTON, Netmarble Games, Load Complete, Wild blue studio, SAP, Pottery Barn, Winbly, Afun Interactive, Dryad, Araso Pandan, Abeck Inc, Artinfra, Naviway, and Wiselogic. I stay current with tools like Photoshop, ZBrush, Maya, Blender, and Unreal Engine, and I love mentoring teammates and refining art pipelines.

Dongmin Shin

Hi, I’m Dongmin Shin, a senior concept artist with over a decade of experience in game art, visual development, and illustration for major studios. I specialize in crafting concept art that informs design direction, from characters and environments to props and UI concepts, and I enjoy collaborating closely with art directors, designers, and engineers to bring imaginative worlds to life. I have shipped work on titles like Civilization 6/7, XCOM2 expansions, and Marvel Midnight Suns, and I’ve built a versatile freelancing portfolio for clients ranging from 2k, KRAFTON, Netmarble Games, Load Complete, Wild blue studio, SAP, Pottery Barn, Winbly, Afun Interactive, Dryad, Araso Pandan, Abeck Inc, Artinfra, Naviway, and Wiselogic. I stay current with tools like Photoshop, ZBrush, Maya, Blender, and Unreal Engine, and I love mentoring teammates and refining art pipelines.

Available to hire

Hi, I’m Dongmin Shin, a senior concept artist with over a decade of experience in game art, visual development, and illustration for major studios. I specialize in crafting concept art that informs design direction, from characters and environments to props and UI concepts, and I enjoy collaborating closely with art directors, designers, and engineers to bring imaginative worlds to life.

I have shipped work on titles like Civilization 6/7, XCOM2 expansions, and Marvel Midnight Suns, and I’ve built a versatile freelancing portfolio for clients ranging from 2k, KRAFTON, Netmarble Games, Load Complete, Wild blue studio, SAP, Pottery Barn, Winbly, Afun Interactive, Dryad, Araso Pandan, Abeck Inc, Artinfra, Naviway, and Wiselogic. I stay current with tools like Photoshop, ZBrush, Maya, Blender, and Unreal Engine, and I love mentoring teammates and refining art pipelines.

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Work Experience

Senior Concept Artist at Firaxis Games
September 30, 2025 - October 17, 2025
Led concept art and visual development across multiple projects, including an unannounced title, Civilization 7 (2025), Marvel Midnight Suns (2022), and XCOM2 DLCs/Expansion (2016-2017), plus Civilization 6 (2016). Collaborated with art direction, design, and production teams to define character, environment, and prop visuals, created concept sketches, matte paintings, and style guides, and helped establish asset pipelines and quality control across releases.
Freelance Illustrator, Concept Artist, Visual Development Artist at Independent / Freelance
January 1, 2008 - Present
Provided illustration, concept art, and visual development services to a diverse client roster (KRAFTON, Netmarble Games, Load Complete, SAP, Pottery Barn, Winbly, Afun Interactive, Dryad, Araso Pandan, Abeck Inc, Artinfra, Naviway, wiselogic, and more) since 2008. Delivered standalone pieces, style explorations, and production-ready art, collaborated with clients to meet deadlines, and built a flexible freelancing portfolio across games, tech, and consumer brands.

Education

MFA in Illustration at Academy of Art University, San Francisco, USA
January 1, 2010 - May 1, 2013
BFA in Animation at Hong-ik University, Seoul, Korea
March 1, 2002 - February 1, 2008

Qualifications

Bronze Prize – Melody of Woodia, Wemade Creative Game Idea Design Competition
January 1, 2008 - October 17, 2025
3B Award for Creative Character Design, I Love Character Design Contest
January 1, 2008 - October 17, 2025
Blue Sky Award – Winner, Korean Armed Forces Cartoon Contest
January 1, 2005 - October 17, 2025
Templar Award – Runner-up, Best Concept Art, Academy of Art University Spring Show
January 1, 2012 - October 17, 2025
XCOM2 Signages selected as Best 2D Concept Art 2116 by KOT AKU
January 1, 2016 - October 17, 2025
Guest Speaker, Job Seminar, Bucheon International Animation Festival (BIAF)
January 1, 2020 - October 17, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Marvel Midnight Suns NY Sanctum street
    Marvel Midnight Suns NY Sanctum street concept illustrator designer