Hi, I’m a Senior 3D Generalist with 20+ years of experience creating high-end film, TV, and game content.
I work across the full 3D pipeline with deep expertise in Autodesk Maya, Mudbox, MotionBuilder, Unreal Engine, and the Adobe Creative Suite (After Effects, Photoshop, Premiere, Illustrator, InDesign). My specialties include animation, surfacing, lighting, VFX, and compositing, and I’m equally comfortable leading a project or integrating into an existing team.
I started my career in motion capture for games before moving into broadcast animation and visual effects. In 2006, I launched Electric Square, my freelance platform, which I scale up as needed for larger productions.
What I bring to every project:
A strong storytelling mindset
Clear, proactive communication
A collaborative approach from concept to final delivery
Genuine curiosity, enthusiasm, and problem-solving energy
I’ve worked with a wide range of filmmakers and studios, giving me a deep appreciation for the craft—and for the importance of empathy and intelligence in the creative process. I believe great production is built on two things: artistic skill and communication.
Recently, I’ve focused heavily on character animation and integrating Unreal Engine into my workflow to deliver faster, higher-fidelity results in both Virtual Production and traditional Post Production.
If you’re looking for a reliable, highly experienced generalist who can elevate your project from first idea to final frame, I’d love to collaborate.
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This is a portfolio of selected vfx shots from various feature and short film projects I have worked on in the past few years:
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