Hi, I’m Mark Muraski. I’ve spent two decades in the gaming industry as a sound designer and audio director, shaping the sonic landscape from concept through implementation. I’ve led audio for titles like Killing Floor 2, Rising Storm 2, and Maneater, building robust dialog, music, and SFX systems in Wwise and Unreal Engine, while managing schedules, budgets, and outsourcing to deliver immersive experiences on tight deadlines.
I excel at audio pipeline design, tool creation, casting and directing voice work, and cross-discipline collaboration to ensure every project hits its sonic vision and technical requirements. I thrive on turning creative ideas into polished, technically sound audio that enhances gameplay and storytelling.
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