Hi there! I'm Moe, a passionate game developer with over 7 years of experience creating immersive gameplay systems. I specialize in AI and UI frameworks and love building tools that enhance game development workflows. Outside of coding, I enjoy exploring new technologies in game design and collaborating with like-minded professionals.

Moe Savari

Hi there! I'm Moe, a passionate game developer with over 7 years of experience creating immersive gameplay systems. I specialize in AI and UI frameworks and love building tools that enhance game development workflows. Outside of coding, I enjoy exploring new technologies in game design and collaborating with like-minded professionals.

Available to hire

Hi there! I’m Moe, a passionate game developer with over 7 years of experience creating immersive gameplay systems. I specialize in AI and UI frameworks and love building tools that enhance game development workflows. Outside of coding, I enjoy exploring new technologies in game design and collaborating with like-minded professionals.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Founder & Lead Developer at EmberForge Studios
January 1, 2024 - Present
Built a full-stack content pipeline for item data, vendors, stats, rarities, and enchantments in Soul Snatched: Ginger Edition. Implemented automated Unity JSON importers, developed a dynamic vendor/shop economy, created new enemy prefabs, implemented a paperdoll system, and expanded core systems including AI movement and combat interactions.
Game Developer at Grover Gaming
January 1, 2023 - January 1, 2024
Developed and optimized Unity/C# gameplay systems for interactive casino titles, built cross-title UI systems, and improved workflow efficiency through automated Unity editor tools. Collaborated with design and QA teams for regulatory compliance.
Game Programmer at Red Meat Games Inc.
January 1, 2017 - March 17, 2023
• Shipped Sentience and Bring to Light for Steam using Unity/C#. • Developed reusable gameplay libraries (AI, puzzles, UI, interaction systems). • Designed and scripted AI state machines for NPC behaviors. • Supported agile production workflows and feature delivery. • Provided voice acting for the game Sentience.

Education

B.Sc. at University of Ontario Institute of Technology, Oshawa, ON
January 11, 2030 - January 1, 2019
B.Sc. Computer Science at University of Ontario Institute of Technology
September 1, 2015 - June 1, 2019
B.Sc. Computer Science at University of Ontario Institute of Technology
January 1, 2015 - January 1, 2019
B.Sc. Computer Science at University of Ontario Institute of Technology
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Retail, Software & Internet, Media & Entertainment