I am a passionate gameplay programmer with over 7 years of experience in shipping Unity titles and creating advanced gameplay systems. I enjoy the challenge of building engaging mechanics and systems that enhance player experience. In my spare time, I explore new technologies and work on personal projects that allow me to experiment with innovative gameplay concepts. My journey in game development has equipped me with a diverse skill set that includes AI, UI frameworks, and full-stack integration. I thrive on collaboration and always aim to contribute positively to any team I am a part of.

Moe Savari

I am a passionate gameplay programmer with over 7 years of experience in shipping Unity titles and creating advanced gameplay systems. I enjoy the challenge of building engaging mechanics and systems that enhance player experience. In my spare time, I explore new technologies and work on personal projects that allow me to experiment with innovative gameplay concepts. My journey in game development has equipped me with a diverse skill set that includes AI, UI frameworks, and full-stack integration. I thrive on collaboration and always aim to contribute positively to any team I am a part of.

Available to hire

I am a passionate gameplay programmer with over 7 years of experience in shipping Unity titles and creating advanced gameplay systems. I enjoy the challenge of building engaging mechanics and systems that enhance player experience. In my spare time, I explore new technologies and work on personal projects that allow me to experiment with innovative gameplay concepts.
My journey in game development has equipped me with a diverse skill set that includes AI, UI frameworks, and full-stack integration. I thrive on collaboration and always aim to contribute positively to any team I am a part of.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Founder & Lead Developer at EmberForge Studios
January 1, 2024 - Present
Built a full-stack content pipeline for item data, vendors, stats, rarities, and enchantments in Soul Snatched: Ginger Edition. Implemented automated Unity JSON importers, developed a dynamic vendor/shop economy, created new enemy prefabs, implemented a paperdoll system, and expanded core systems including AI movement and combat interactions.
Game Developer at Grover Gaming
January 1, 2023 - January 1, 2024
Developed and optimized Unity/C# gameplay systems for interactive casino titles, built cross-title UI systems, and improved workflow efficiency through automated Unity editor tools. Collaborated with design and QA teams for regulatory compliance.
Game Programmer at Red Meat Games Inc.
January 1, 2017 - March 17, 2023
• Shipped Sentience and Bring to Light for Steam using Unity/C#. • Developed reusable gameplay libraries (AI, puzzles, UI, interaction systems). • Designed and scripted AI state machines for NPC behaviors. • Supported agile production workflows and feature delivery. • Provided voice acting for the game Sentience.

Education

B.Sc. at University of Ontario Institute of Technology, Oshawa, ON
January 11, 2030 - January 1, 2019
B.Sc. Computer Science at University of Ontario Institute of Technology
September 1, 2015 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Retail, Software & Internet, Media & Entertainment