Available to hire
Hi! I’m Mohamed Dhia Werteteni, a game developer and full-stack engineer from Ariana, Tunisia. I craft immersive VR, desktop, and mobile experiences and have shipped titles used by 20+ organizations and tested in schools with 400+ students. I’m proficient in Unity and Unreal Engine 5, with a focus on multiplayer systems, GAS, and performance tuning.
I enjoy educational, narrative, and real-time interactive games, and I’m committed to inclusive design and leading cross-functional teams through creative, technical, and production challenges. I’m always exploring new ways to blend technology and storytelling to create meaningful player experiences.
Work Experience
Lead Game Engineer (Contract) at Valors Studio
August 1, 2025 - PresentArchitected a modular, game-rules-agnostic framework for turn-based card games; designed and implemented scalable cross-platform UI/UX; built a production pipeline from Adobe Photoshop to Unity for rapid asset iteration; engineered an authoritative multiplayer backend on a Linux headless server; integrated Unity Cloud Services (Anonymous Auth, Relay, Lobby).
Lead Engineer (Freelance) at BetterDemon
February 1, 2025 - November 1, 2025Led engineering on AeonVersus, a multiplayer title built in Unreal Engine 5; developed core gameplay systems using GAS for scalable combat and progression; delivered stable builds and fixes in sprint cycles while collaborating with distributed teams.
Game Developer (Contract) at Inspark
March 1, 2025 - September 1, 2025Built an educational VR game for children (6-10) in collaboration with Tunisia’s Ministry of Education; authored branching, choice-based scenarios focused on bullying and safety; produced 3D assets, VFX, music, and SFX; optimized for low-cost VR hardware.
Lead Game Developer (Contract) at KEYSTONE Group
May 1, 2024 - November 1, 2024Developed CyberGuard: Escape Room, a VR/desktop cybersecurity game adopted by 20+ orgs; Increased user engagement by 35% and studio productivity by 30% through optimized pipelines.
Game Developer at Flippit
July 1, 2023 - September 1, 2023Built a plugin to integrate Flippit Studio avatars in Unreal using ReadyPlayer Me; Engineered bi-directional WebSocket communication for animation and NPC dialog.
Game Developer at Tabachir Games
December 1, 2022 - March 1, 2023Built multiplayer educational game mechanics, improving learning outcomes by 25%; Coordinated with content creators to ensure curriculum-aligned gameplay.
Education
Master of Engineering in Software Development at Private Higher School of Engineering and Technologies
September 1, 2019 - June 1, 2024Pre-Engineering Studies at IPEIN - Preparatory Institute for Engineering Studies
September 1, 2016 - June 1, 2019Qualifications
CCNA: Enterprise Networking, Security, and Automation
January 1, 2022 - January 21, 2026Advanced Python Programming
January 1, 2021 - January 21, 2026Industry Experience
Gaming, Education, Media & Entertainment
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