Hi, I'm Moses Konstantinov, a creative and experienced sound designer with over five years of expertise in creating immersive audio solutions for games, films, and interactive media. With a formal musical education, I compose music across genres—from classical OST to modern electronic—and specialize in designing, integrating, and optimizing sound while collaborating with teams to enhance the overall audio experience. I have extensive experience with different DAWs and middleware like FMOD Studio, and I've worked with professional voice actors as a sound engineer. At Fntastic, I led a team of audio designers, composers, and voice performers, creating sound concepts for games such as The Day Before and Propnight and implementing assets in Unreal Engine to deliver engaging player experiences.

Moses Konstantinov

Hi, I'm Moses Konstantinov, a creative and experienced sound designer with over five years of expertise in creating immersive audio solutions for games, films, and interactive media. With a formal musical education, I compose music across genres—from classical OST to modern electronic—and specialize in designing, integrating, and optimizing sound while collaborating with teams to enhance the overall audio experience. I have extensive experience with different DAWs and middleware like FMOD Studio, and I've worked with professional voice actors as a sound engineer. At Fntastic, I led a team of audio designers, composers, and voice performers, creating sound concepts for games such as The Day Before and Propnight and implementing assets in Unreal Engine to deliver engaging player experiences.

Available to hire

Hi, I’m Moses Konstantinov, a creative and experienced sound designer with over five years of expertise in creating immersive audio solutions for games, films, and interactive media. With a formal musical education, I compose music across genres—from classical OST to modern electronic—and specialize in designing, integrating, and optimizing sound while collaborating with teams to enhance the overall audio experience.

I have extensive experience with different DAWs and middleware like FMOD Studio, and I’ve worked with professional voice actors as a sound engineer. At Fntastic, I led a team of audio designers, composers, and voice performers, creating sound concepts for games such as The Day Before and Propnight and implementing assets in Unreal Engine to deliver engaging player experiences.

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Language

Russian
Fluent
English
Fluent

Work Experience

Lead Sound Designer at Fntastic
January 1, 2020 - January 1, 2024
Created the overall sound concept for The Day Before and Propnight, aligning it with the games' style and atmosphere. Produced unique audio assets and their implementation into Unreal Engine using FMOD Studio middleware. Conducted complete audio editing for trailers and marketing campaigns, and composed soundtracks tailored to the game's emotional experience. Managed a team of audio designers, composers, and voice-over artists; set tasks and oversaw deadlines and quality of execution.
Middle Game Designer at Fntastic
January 1, 2024 - January 1, 2025
Developed mobile games in genres such as Match 3D, Cafe Simulator, and Quiz. Created and implemented the overall sound concept of the project, aligned with its style and atmosphere. Balanced the game's difficulty, created and tested gameplay features, prepared and updated documents describing the game's aspects. Led a team of level designers, UI/UX designers, and 3D animators; coordinated with programmers and artists to integrate mechanics into the gameplay.

Education

Sound Designer and Audio Engineer at Yakutsk College of Art and Culture
January 1, 2008 - May 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education