Hi, I’m Moses Konstantinov, a creative and experienced sound designer with over five years of expertise in creating immersive audio solutions for games, films, and interactive media. With a formal musical education, I compose music across genres—from classical OST to modern electronic—and specialize in designing, integrating, and optimizing sound while collaborating with teams to enhance the overall audio experience.
I have extensive experience with different DAWs and middleware like FMOD Studio, and I’ve worked with professional voice actors as a sound engineer. At Fntastic, I led a team of audio designers, composers, and voice performers, creating sound concepts for games such as The Day Before and Propnight and implementing assets in Unreal Engine to deliver engaging player experiences.
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