Hi, I'm Liam Adgo. I recently completed my BSc in Computer Games Design with Animation at Staffordshire University. I have hands-on experience with animation software like Maya, Motion Builder, Blender, and 3Ds Max, and I enjoy importing animations into game engines like Unreal Engine 5. Working in a team environment excites me because it allows me to learn from others, get constructive feedback, and contribute to making better products overall. I am passionate about creating animations and collaborating on game projects. I especially love hand-keyed animation and procedural techniques, and I enjoy bringing characters and creatures to life in games. I'm always eager to improve my skills and work with people who share my enthusiasm for game design and animation.

Liam Adgo

PRO

Hi, I'm Liam Adgo. I recently completed my BSc in Computer Games Design with Animation at Staffordshire University. I have hands-on experience with animation software like Maya, Motion Builder, Blender, and 3Ds Max, and I enjoy importing animations into game engines like Unreal Engine 5. Working in a team environment excites me because it allows me to learn from others, get constructive feedback, and contribute to making better products overall. I am passionate about creating animations and collaborating on game projects. I especially love hand-keyed animation and procedural techniques, and I enjoy bringing characters and creatures to life in games. I'm always eager to improve my skills and work with people who share my enthusiasm for game design and animation.

Available to hire

Hi, I’m Liam Adgo. I recently completed my BSc in Computer Games Design with Animation at Staffordshire University. I have hands-on experience with animation software like Maya, Motion Builder, Blender, and 3Ds Max, and I enjoy importing animations into game engines like Unreal Engine 5. Working in a team environment excites me because it allows me to learn from others, get constructive feedback, and contribute to making better products overall.

I am passionate about creating animations and collaborating on game projects. I especially love hand-keyed animation and procedural techniques, and I enjoy bringing characters and creatures to life in games. I’m always eager to improve my skills and work with people who share my enthusiasm for game design and animation.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Blacksmith Arms Staff at Newton on Ouse - Blacksmith Arms
March 1, 2024 - September 30, 2022
Worked in communication with colleagues and socialised constantly by meeting new people.

Education

BSc (Hons) Computer Games Design with Animation at staffordshire university
September 1, 2022 - June 1, 2025
Dealt with Maya, Max, Unreal engine 5, Hand key, Motion capture, Facial animation, animals, humans, animation systems
BSc (Hons) Computer Games Design with Animation at Staffordshire University
January 1, 2022 - December 31, 2025
UAL level 3 Extended Diploma in Creative Media Production and Technology at York College
January 1, 2020 - December 31, 2022
GCSE at Outwood Academy Easingwold
January 1, 2015 - December 31, 2020
BSc (Hons) at Staffordshire University
January 1, 2022 - December 31, 2025
UAL level 3 Extended Diploma at York college
January 1, 2020 - December 31, 2022
GCSE at Outwood Academy Easingwold
January 1, 2015 - December 31, 2020

Qualifications

Gmetrix Unity Certificate for Designer
January 1, 2022 - December 31, 2022
Gmetrix Unity Certificate for Designer
January 1, 2022 - December 31, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    paper Liam Adgo - After Uni 3D animation Showreel
    This is the best work I made over my 3 year course. Not all of it was made for University work, some were from side projects. I didn't make any of the models on this video but I did all the animation and helped rig one of them animator
    paper Forget Me Not

    I was the main animator for this game made in UE5. I animated most of the enemies which varied in shape and design. I was in close contact with the head man so that he could tell me when it wasn’t quite how he wanted and I would change it so that he could have his game and characters exactly how he had imagined. I am fine iterating and redoing parts (preferably I can do it first try) but people’s minds visualise things differently. I thoroughly enjoyed the project and would like to animate mor for people with a strong passion and exact thoughts on what the y want.