Hi, I’m Liam Adgo. I recently completed my BSc in Computer Games Design with Animation at Staffordshire University. I have hands-on experience with animation software like Maya, Motion Builder, Blender, and 3Ds Max, and I enjoy importing animations into game engines like Unreal Engine 5. Working in a team environment excites me because it allows me to learn from others, get constructive feedback, and contribute to making better products overall.
I am passionate about creating animations and collaborating on game projects. I especially love hand-keyed animation and procedural techniques, and I enjoy bringing characters and creatures to life in games. I’m always eager to improve my skills and work with people who share my enthusiasm for game design and animation.
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I was the main animator for this game made in UE5. I animated most of the enemies which varied in shape and design. I was in close contact with the head man so that he could tell me when it wasn’t quite how he wanted and I would change it so that he could have his game and characters exactly how he had imagined. I am fine iterating and redoing parts (preferably I can do it first try) but people’s minds visualise things differently. I thoroughly enjoyed the project and would like to animate mor for people with a strong passion and exact thoughts on what the y want.
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