I’m Sajid Ali, a Senior 3D Animator and Character Rigger with 5+ years of professional experience creating production-ready character rigs and expressive animation for games, cinematics, and digital content. I focus on believable performance, clean deformation, body mechanics, and detailed facial animation that helps characters feel alive on screen. I’ve worked across humanoid, creature, and quadruped character rigs, and I enjoy building reliable full-body and facial systems in Autodesk Maya while collaborating in Unreal Engine and Unity pipelines. From rigging costumes and props to delivering sequence-based game cinematics and facial/body performances, I aim to turn strong character intent into smooth, natural motion.…

SAJID ALI

I’m Sajid Ali, a Senior 3D Animator and Character Rigger with 5+ years of professional experience creating production-ready character rigs and expressive animation for games, cinematics, and digital content. I focus on believable performance, clean deformation, body mechanics, and detailed facial animation that helps characters feel alive on screen. I’ve worked across humanoid, creature, and quadruped character rigs, and I enjoy building reliable full-body and facial systems in Autodesk Maya while collaborating in Unreal Engine and Unity pipelines. From rigging costumes and props to delivering sequence-based game cinematics and facial/body performances, I aim to turn strong character intent into smooth, natural motion.…

Available to hire

I’m Sajid Ali, a Senior 3D Animator and Character Rigger with 5+ years of professional experience creating production-ready character rigs and expressive animation for games, cinematics, and digital content. I focus on believable performance, clean deformation, body mechanics, and detailed facial animation that helps characters feel alive on screen.

I’ve worked across humanoid, creature, and quadruped character rigs, and I enjoy building reliable full-body and facial systems in Autodesk Maya while collaborating in Unreal Engine and Unity pipelines. From rigging costumes and props to delivering sequence-based game cinematics and facial/body performances, I aim to turn strong character intent into smooth, natural motion.

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Language

Urdu
Fluent
English
Advanced

Work Experience

Senior 3D Animator & Rigger at The Trustee for Adrian Law
July 1, 2025 - Present
Build production-ready full-body and facial rigs for humanoid characters with reliable deformation and animation workflows, and create natural, fluid, expressive body and facial animation that supports believable performance and character appeal.
Senior 3D Animator & Rigger at Mirage Studios Pvt. Ltd.
November 1, 2024 - June 30, 2025
Rigged full humanoid characters including body and facial systems, as well as creatures, quadrupeds, costumes, and props; produced natural body and facial animation for character-driven 3D content.
3D Animator & Rigger at Noborders Innovation
March 1, 2024 - October 31, 2024
Created body and facial rigs for humanoid and custom characters including creatures and quadrupeds, plus costumes and props; animated expressive body and facial performances with fluid, production-ready movement.
3D Animator & Rigger at Terafort (formerly The Knights Pvt. Ltd.)
November 1, 2021 - March 31, 2024
Developed custom 3D animation for game cinematics and sequence-based content, and created facial and body animation for game characters by producing frames and sequences to support cinematic storytelling.
Freelance 2D/3D Animator & Digital Artist at Upwork & Fiverr
February 1, 2021 - Present
Delivered freelance projects across 2D animation, 3D modeling and animation, graphic design, video editing, Photoshop work, motion graphics, and visual effects.
Animator at Design Bytes
February 1, 2021 - October 31, 2021
Planned and created animated narrative sequences under tight deadlines using digital animation and drawing techniques, producing motion through character/object animation and controlling lighting, color, texture, shadow, transparency, and image manipulation.

Education

Bachelor of Computer Arts at Foundation University, Rawalpindi Campus
February 6, 2017 - February 5, 2021
Bachelor of Arts in Computer Arts - Major in Animation at Foundation University Islamabad (Rawalpindi Campus)
February 1, 2021 - September 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Other, Software & Internet, Professional Services