I’m Sajid Ali, a Senior 3D Animator and Character Rigger with 5+ years of professional experience creating production-ready character rigs and expressive animation for games, cinematics, and digital content. I focus on believable performance, clean deformation, body mechanics, and detailed facial animation that helps characters feel alive on screen.
I’ve worked across humanoid, creature, and quadruped character rigs, and I enjoy building reliable full-body and facial systems in Autodesk Maya while collaborating in Unreal Engine and Unity pipelines. From rigging costumes and props to delivering sequence-based game cinematics and facial/body performances, I aim to turn strong character intent into smooth, natural motion.
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