Experience Level
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Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Producer/ Designer at AVR Well
December 2, 2024 - PresentCurrently working with the founders of an XR software company to build up their line of physical therapy products.
Self-Employed Game Designer at Independent / Contract
June 1, 2021 - October 24, 2025Designed games and wrote dialogue for multiple clients during the COVID-19 pandemic. Notably full-time on Sam & Max - This Time It’s Virtual, a VR adventure game.
Managing Editor at Fog Bank Entertainment
January 1, 2020 - October 24, 2025Joined the editorial staff of a company producing branching narrative stories for Storyscape. Edited branching scripts, recruited writers, oversaw production of multi-episode story breakdowns, and contributed across development before the company shut down.
Creative Director/ Project Leader at MunkyFun Games
October 1, 2019 - October 24, 2025Led development for League of War: Mercenaries (mobile RPG). Oversaw releases for further titles including Alpha Squad 5, The Truth Comes Out, and Genie’s.
Creative Director/ Project Leader at MunkyFun Games
June 1, 2021 - October 24, 2025Rejoined or continued leadership in 2021 for selected projects, overseeing creative direction and project milestones.
Lead Game Designer/ Writer at LucasArts Entertainment
June 1, 1990 - October 1, 2004Led game design and wrote narrative content for classic action/adventure RPG projects; contributed to multiple high-profile titles and storylines.
Lead Game Designer/ Writer at Perpetual Entertainment
January 1, 2005 - January 1, 2008Led game design and wrote narrative for ongoing RPG projects; contributed to core gameplay and storytelling.
Lead Game Designer/ Writer at Telltale Games
February 1, 2008 - May 1, 2014Led game design and wrote narrative for episodic RPG titles; contributed to dialog, branching narratives, and overall storytelling across the product line.
Game Design Manager at Penumbra Inc.
May 27, 2021 - October 27, 2024Managed a team of designers and gameplay engineers to design, build, debug, and maintain a library of VR products for a medical device company expanding into the games-as-medicine field.
Education
Bachelor of Science in Computer Science at Stanford University
October 1, 1985 - June 1, 1989Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
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Intermediate
Intermediate
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