I am Muhammad Talal, a Senior Game Developer with 6+ years of experience delivering high-performance gameplay systems across Unreal Engine, Unity, and C++. I have led end-to-end feature delivery, mentored junior engineers, and helped set engineering standards to keep development fast, stable, and maintainable. I enjoy collaborating across design, art, and QA to translate product goals into clear technical plans and polished, reliable features. Beyond technical work, I build scalable gameplay frameworks, network synchronization, and clean modular codebases to support long-term production and future expansion. I'm comfortable working across cross-disciplinary teams and take pride in shipping robust features that enhance player experiences while maintaining quality and maintainability.

Muhammad Talal

I am Muhammad Talal, a Senior Game Developer with 6+ years of experience delivering high-performance gameplay systems across Unreal Engine, Unity, and C++. I have led end-to-end feature delivery, mentored junior engineers, and helped set engineering standards to keep development fast, stable, and maintainable. I enjoy collaborating across design, art, and QA to translate product goals into clear technical plans and polished, reliable features. Beyond technical work, I build scalable gameplay frameworks, network synchronization, and clean modular codebases to support long-term production and future expansion. I'm comfortable working across cross-disciplinary teams and take pride in shipping robust features that enhance player experiences while maintaining quality and maintainability.

Available to hire

I am Muhammad Talal, a Senior Game Developer with 6+ years of experience delivering high-performance gameplay systems across Unreal Engine, Unity, and C++. I have led end-to-end feature delivery, mentored junior engineers, and helped set engineering standards to keep development fast, stable, and maintainable. I enjoy collaborating across design, art, and QA to translate product goals into clear technical plans and polished, reliable features.

Beyond technical work, I build scalable gameplay frameworks, network synchronization, and clean modular codebases to support long-term production and future expansion. I’m comfortable working across cross-disciplinary teams and take pride in shipping robust features that enhance player experiences while maintaining quality and maintainability.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Senior Unreal Engine Developer / Senior Game Developer at Sovrun Philippines
March 1, 2024 - Present
Contributed to the development of an AA title as part of a cross-functional team, delivering gameplay and online systems with a strong focus on performance and reliability. Lead end-to-end feature delivery, mentoring junior engineers through code reviews and hands-on guidance, and setting engineering standards to keep development fast, stable, and maintainable.
Unreal Engine Developer at The Virtual Lab
February 1, 2023 - February 1, 2024
Worked on a multi-player VR project, enabling collaboration across three players to execute rescue operations. Implemented online multiplayer via Unreal Online Subsystem, VOIP for voice, and advanced VR frameworks.
Back-End Developer / Unreal Engine 5 Developer at MAIA Tech Systems
November 1, 2022 - February 1, 2023
Contract backend development and UE5 gameplay work, focusing on server-side features, networking, API handling, and replication to support stable multiplayer gameplay.
Unity Game Developer at SNAVE UK
August 1, 2022 - November 1, 2022
Contract Unity game development, implementing new gameplay features and optimizing existing mechanics.
C++ Developer (Research Assistant) at University of Bradford
March 1, 2022 - July 1, 2022
System development for processing blueprints of small items, enabling automated task allocation and robotic manufacturing workflows.
Software Engineer (Unreal Engine Developer) at Narsun Studios
October 1, 2019 - September 1, 2021
Full-time Unreal Engine development role in Lahore, focusing on MOBA/shooter game features, AI enemies, cinematic scripting, and gameplay mechanics.

Education

Master's in Big Data Science and Technology at University of Bradford
October 1, 2021 - September 30, 2022
Bachelor's in Computer Science at National University of Computing and Emerging Sciences - FAST
August 1, 2019 - September 30, 2020
Master of Big Data Science and Technology at University of Bradford
September 1, 2021 - September 1, 2022
Bachelor of Computer Science at FAST Lahore, National University of Computing and Emerging Sciences, Pakistan
August 1, 2016 - July 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Computers & Electronics, Media & Entertainment, Professional Services