I’m a senior software engineer with 15+ years of experience building scalable web platforms, backend systems and APIs across startups and high-traffic environments. I founded yilmaz.games and lead game production, multiplayer infrastructure and cross-functional coordination to ship complex products. I’ve delivered architecture, APIs and cloud infrastructure for production systems, including a shipped multiplayer title, okey.gg, and built internal tools such as translation platforms and SEO-focused web portals. I actively integrate AI-assisted development into my workflow and view it as a fundamental shift in software engineering. With a solid foundation built long before AI tools, I use modern AI coding assistants to accelerate development, explore new stacks efficiently, and deliver complete systems while owning the architecture and maintaining engineering discipline.

Mücahit Yılmaz

I’m a senior software engineer with 15+ years of experience building scalable web platforms, backend systems and APIs across startups and high-traffic environments. I founded yilmaz.games and lead game production, multiplayer infrastructure and cross-functional coordination to ship complex products. I’ve delivered architecture, APIs and cloud infrastructure for production systems, including a shipped multiplayer title, okey.gg, and built internal tools such as translation platforms and SEO-focused web portals. I actively integrate AI-assisted development into my workflow and view it as a fundamental shift in software engineering. With a solid foundation built long before AI tools, I use modern AI coding assistants to accelerate development, explore new stacks efficiently, and deliver complete systems while owning the architecture and maintaining engineering discipline.

Available to hire

I’m a senior software engineer with 15+ years of experience building scalable web platforms, backend systems and APIs across startups and high-traffic environments. I founded yilmaz.games and lead game production, multiplayer infrastructure and cross-functional coordination to ship complex products. I’ve delivered architecture, APIs and cloud infrastructure for production systems, including a shipped multiplayer title, okey.gg, and built internal tools such as translation platforms and SEO-focused web portals.

I actively integrate AI-assisted development into my workflow and view it as a fundamental shift in software engineering. With a solid foundation built long before AI tools, I use modern AI coding assistants to accelerate development, explore new stacks efficiently, and deliver complete systems while owning the architecture and maintaining engineering discipline.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
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Expert
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Expert
Expert
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Expert
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Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Beginner
Turkish
Fluent

Work Experience

Founder & GM at yilmaz.games
May 1, 2024 - Present
Founded and led a product-focused game studio, owning architecture, engineering and delivery. Defined technical direction and product roadmap; led a small internal engineering team and coordinated outsourced artists. Designed and implemented backend services, APIs and cloud infrastructure for production systems, including the commercially released multiplayer title okey.gg. Delivered the game from concept to public early access launch, covering gameplay systems, backend architecture, deployment and release management, demonstrating full product lifecycle ownership. Built internal tools to support development and operations, including a Django-based translation management platform, React and Next.js based iOS applications integrated with OpenAI APIs, an online ranked matchmaking system and SEO-focused web platforms. Worked across PHP, C#, JavaScript, TypeScript and Node.js depending on system requirements, delivering complete solutions from architecture to deployment for in-house use wh
Software Engineer at Flaschenpost SE
May 1, 2022 - February 1, 2024
Member of the company’s PHP development team, customizing and extending PimCore to support complex in-house product information workflows. Developed backend services and APIs in a Scrum-based microservices environment. Contributed to the architectural transition from PimCore to CommerceTools, shifting to C# development and strengthening expertise in distributed backend systems. Worked extensively with Terraform, Kubernetes, Azure DevOps and ElasticSearch to improve deployment automation, scalability and operational reliability.
Software Engineer at Goldland-Media GmbH
July 1, 2021 - January 1, 2022
Developed API integrations for WordPress based client platforms using Flowfact and other third party APIs. Implemented backend logic and frontend components using HTML5, CSS3 and JS.
Software Engineer at Wordliner GmbH
November 1, 2020 - May 1, 2021
Developed premium WordPress plugins and themes for the German real estate market, integrating CRM systems such as Flowfact, OnOffice, Propstack and Geomap via APIs. Implemented OpenImmo standards and supervised outsourced developers.
Software Engineer at Aeria Games GmbH
July 1, 2019 - August 1, 2020
Developed internal tooling for the Deutschland-Spielt portal, including a campaign management system that significantly reduced promotion setup time. Contributed to WordPress and Drupal-based corporate platforms within Gamigo Group and coordinated between business and engineering teams for release planning and delivery.
Freelance Software Engineer at Freelance
August 1, 2009 - June 1, 2019
Designed and delivered custom web platforms, backend services for mobile applications, e-commerce systems and performance optimization projects. Responsible for architecture, frontend and backend implementation, deployment and long-term maintenance.
Software Engineer at Artbees
April 1, 2015 - March 1, 2016
Developed backend components and APIs for a WordPress-focused support and outsourcing marketplace and contributed to a premium theme, Jupiter, highlighted by the Envato ecosystem.
Software Engineer at Nokta
January 1, 2014 - July 1, 2014
Maintained and developed large scale content platforms operating under high traffic conditions, gaining experience in performance optimization and reliability.
Software Engineer at BerilTech
May 1, 2010 - February 1, 2013
Contributed to multiple web platforms focusing on backend development and performance.
Web Developer at Denker Electronics / TOBB ETU IT Center / Istanbul Chamber of Industry
January 1, 2007 - January 1, 2010
Delivered web applications, e-commerce implementations and custom software solutions for SMEs and corporate clients.
Software Engineer at Freelance
August 1, 2009 - June 1, 2019
Designed and delivered custom web platforms, backend services for mobile applications, e-commerce systems and performance optimization projects. Responsible for architecture, frontend and backend implementation, deployment and long-term maintenance.
Web Developer at Denker Electronics, TOBB ETU IT Center, Istanbul Chamber of Industry
January 1, 2007 - January 1, 2010
Delivered web applications, e-commerce implementations and custom software solutions for SMEs and corporate clients.

Education

Bachelor’s Degree in Computer Engineering at TOBB ETU
January 11, 2030 - January 1, 2009
High School - Science at Fen Lisesi
January 11, 2030 - January 1, 2004
Bachelor's Degree in Computer Engineering at TOBB ETU
January 1, 2004 - January 1, 2009
High School (Science) at Fen Lisesi
January 1, 2000 - January 1, 2004
Bachelor's Degree in Computer Engineering at TOBB ETU (TOBB University of Economics and Technology)
January 11, 2030 - January 1, 2009
Science High School at Fen Lisesi
January 11, 2030 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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