Games Artist and developer with over 8 years in the craft _Website not available. Sign in: https://www.twine.net/signup_

Rafael Sousa

Games Artist and developer with over 8 years in the craft _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Games Artist and developer with over 8 years in the craft

Website not available. Sign in: https://www.twine.net/signup

Language

Portuguese
Fluent
English
Fluent

Work Experience

3D Character Artist / Technical Artist at Babaroga LLC
July 15, 2020 - Present
• Character and prop creation in 2D and 2D, concept art, technical art (shaders), development in Unity3D and Unreal 4/5. • Notable Contributions: • Lord of the Rings: Return to Moria for PC and PS5 • Not for Broadcast VR for Meta Quest 2 • Tarzan VR for Meta Quest 2 • Bounce VR for Meta Quest 2 • Others still in development.
GAME DEVELOPER (FREELANCE) at Criadora de Mundos
October 10, 2018 - Present
Sourcing clients complete games, apps, or just the art, creating of experiences in augmented and virtual reality. Notable contributions: Jornada no Bosque for Android and iOS A Palavrinha for Android and iOS SEBRAE RN for Android and iOS Pinball Ville GO!RN for Android and iOS.
Senior Functionality Quality Assurance at Side Inc
August 11, 2025 - Present
• Building test cases • Running regression and general functionality tests • Finding and filing bu • Leading QA teams and tests
UNITY DEVELOPER / TECHNICAL ARTIST (FREELANCE) at VRJAM
December 15, 2024 - June 10, 2025
Creating concepts, characters, props, environments and other assets. Developing solutions for engine and asset optimizations. Leading and creating development and optimization pipelines for a team of 3D artists. Optimizing meshes, UVs, textures and effects porting game Creating shaders for models, environments and camera effects

Education

Game Development at Master D
April 10, 2023 - August 8, 2025
Visual Arts at Northern Virginia Community College
March 10, 2013 - March 9, 2014
Graphic Design at Universidade Potiguar
February 6, 2012 - March 5, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    uniE621 Stuffin' Up!
    Stuffin' Up! is a local multiplayer "hero fighter" where you control a squirrel and try to survive the winter collecting the most food of all. This game is still in pre-alpha development https://youtu.be/uYLGF7U9OPQ
    uniE621 High Priestess head
    This is a work in progress for a high priestess from a game concept I created a couple of years ago. I'm currently moving to the Body and will be working on her hair at the end hoping to get it all into 160k tris. Will implement it into Unreal afterwards. I used a face displacement map to project tertiary details onto the mesh. Current time spent = ~1 week Current tri count = ~17k https://www.twine.net/signin
    uniE621 Unnanouced game (Pre-production shots)
    I worked on the rendering, post, look dev and characters for these pieces. They were made to be used on a pitch deck for an unnanounced game. Developed by Babaroga LLC. https://www.twine.net/signin
    uniE621 Mero - A Writer's Tale
    Mero is a character from a personal project, a game called A Writer's Tale. Organic parts were sculpted in Zbrush. Most of the hardsurface parts were initially made in Maya. Texturing in substance painter. Created from the ground up. Game-ready model with a total of 203,394 tris. Total execution time: 2 months. https://www.twine.net/signin