Hi, I'm Murad Mirzayev, a passionate 3D artist and character designer based in Big Rapids, Michigan. I specialize in creating stylized and semi-realistic characters for games and films, blending artistic storytelling with technical precision. With experience in multiple software tools like ZBrush, Blender, and Maya, I strive to enhance player engagement and bring unique characters to life. I have a strong background in digital animation and game design, having worked on over 50 characters and led teams to produce top-quality assets efficiently. I love mentoring junior artists and continuously improving workflows to boost productivity while maintaining high artistic standards.

Murad Mirzayev

Hi, I'm Murad Mirzayev, a passionate 3D artist and character designer based in Big Rapids, Michigan. I specialize in creating stylized and semi-realistic characters for games and films, blending artistic storytelling with technical precision. With experience in multiple software tools like ZBrush, Blender, and Maya, I strive to enhance player engagement and bring unique characters to life. I have a strong background in digital animation and game design, having worked on over 50 characters and led teams to produce top-quality assets efficiently. I love mentoring junior artists and continuously improving workflows to boost productivity while maintaining high artistic standards.

Available to hire

Hi, I’m Murad Mirzayev, a passionate 3D artist and character designer based in Big Rapids, Michigan. I specialize in creating stylized and semi-realistic characters for games and films, blending artistic storytelling with technical precision. With experience in multiple software tools like ZBrush, Blender, and Maya, I strive to enhance player engagement and bring unique characters to life.

I have a strong background in digital animation and game design, having worked on over 50 characters and led teams to produce top-quality assets efficiently. I love mentoring junior artists and continuously improving workflows to boost productivity while maintaining high artistic standards.

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Language

Azerbaijani
Fluent
English
Fluent
Russian
Fluent
Turkish
Fluent
French
Intermediate

Work Experience

3D Model/Character Designer at Palm Product Studio
December 1, 2024 - Present
Character Designer/Hard Surface Modeler at Michael Lynn
November 30, 2023 - July 19, 2025
Designed and textured 3D models, ensuring adherence to the game's art style and technical specifications for over 20+ unique game assets. Led a team of 3D artists to develop high-quality assets and ensured consistency in style and technical optimization. Provided mentorship to junior modelers by reviewing their work, offering constructive feedback, and guiding them through complex modeling workflows. Developed high-resolution hard surface models for promotional renders, increasing asset quality scores by 35% and exceeding studio expectations in visual fidelity. Standardized the character creation pipeline by designing 20+ reusable modular components, resulting in a 40% acceleration in character asset production. Took initiative in improving the studio's modeling guidelines to ensure consistency in topology, UV mapping, and texturing across all assets.
3D/2D Character Designer at Faycrest Studio LLC
December 31, 2022 - July 19, 2025
Developed 12+ unique character concepts per month, each possessing individual backstories and visual characteristics, contributing to a richer game world and increasing asset production efficiency by 15%. Produced 15+ 2D character designs for NPCs weekly, optimizing visual clarity and reducing file sizes by 20%, ensuring seamless integration within the game's rendering pipeline. Led a team of 5 modelers to interpret 2D character sketches into fully realized 3D assets, resolving design challenges and ensuring a cohesive visual style across the game.

Education

Bachelor of Applied Science at Ferris State University
August 29, 2021 - December 17, 2025
Degree: Digital Animation and Game Design
Bachelors of Applied Science at Ferris State University
January 1, 2021 - December 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Psycho Girl
    Creation of High poly, Low poly, Unwrap, 4K Textures, Posing, Rendering from scratch. For more renders and technical breakdowns: https://www.twine.net/signin graphicdesigner designer characterdesign character 3d 3ddesign