Passionate about crafting engaging and intentional gameplay experiences, I bring a strong foundation in core game design principles and a hands-on approach to implementing using Unreal Engine 5 and Blueprints. I thrive in collaborative environments where creative problem-solving, adaptability, and clear communication drive iteration. With a holistic view of game systems and player experience, I balance ambitious ideas with realistic scope, making informed decisions about what features to prioritize or cut. I'm energized by challenges, open to feedback, and always looking for opportunities to refine both my designs and my process.

Daniel Richardson

Passionate about crafting engaging and intentional gameplay experiences, I bring a strong foundation in core game design principles and a hands-on approach to implementing using Unreal Engine 5 and Blueprints. I thrive in collaborative environments where creative problem-solving, adaptability, and clear communication drive iteration. With a holistic view of game systems and player experience, I balance ambitious ideas with realistic scope, making informed decisions about what features to prioritize or cut. I'm energized by challenges, open to feedback, and always looking for opportunities to refine both my designs and my process.

Available to hire

Passionate about crafting engaging and intentional gameplay experiences, I bring a strong foundation in core game design principles and a hands-on approach to implementing using Unreal Engine 5 and Blueprints.

I thrive in collaborative environments where creative problem-solving, adaptability, and clear communication drive iteration. With a holistic view of game systems and player experience, I balance ambitious ideas with realistic scope, making informed decisions about what features to prioritize or cut. I’m energized by challenges, open to feedback, and always looking for opportunities to refine both my designs and my process.

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Language

English
Fluent

Work Experience

Gameplay Programmer at Forbidden Kemono Studio LLC
March 1, 2025 - June 30, 2025
Served as the primary bug fixer on a team-based Unreal Engine 5 project, proactively identifying, diagnosing, and resolving gameplay and scripting issues using Blueprints. Collaborated closely with designers and programmers to ensure intended design features were functioning as expected, maintaining design vision while resolving technical blockers.
Support Engineer Tier 2 at CB20
September 1, 2024 - June 20, 2024
Reverse engineered undocumented proprietary software and legacy systems to restore and enhance operational capabilities. Diagnosed and resolved chronic network issues, eliminating downtime for production and administrative functions.
NPC and Combat Programmer Intern at T'sarE LLC
August 1, 2024 - September 30, 2024
Designed and implemented a mid-level enemy (snail) with unique combat behaviors, contributing to gameplay variety and pacing in a currently unreleased Unreal action game aimed for release to children. Diagnosed and resolved hit detection issues with player attacks, improving gameplay responsiveness and player feedback. Collaborated closely with animators and level designers to ensure the enemy’s behavior fit cohesively into the overall encounter design and game flow.
Infrastructure Engineer at Fisher Titus Medical Center
October 1, 2022 - April 30, 2024
Dealt with IP phone call dropping issue by identifying and rectifying system misinterpretation of incoming calls as faxes, leading to vendor engagement and a swift resolution.
Network Operations Center Technician at F.N.B. Corporation
September 1, 2019 - March 31, 2022
Established comprehensive documentation system for Tech Desk, creating templates and building robust knowledge base utilized extensively by team for years, culminating in standardization of knowledge base prior to departure.
Technical Support Specialist at F.N.B. Corporation
November 1, 2018 - September 30, 2019
Produced 80% of technical documentation, comprising manuals, reports, and user guides, and provided valuable insights for pending document implementation.
Support Engineer Tier 2 at CB 20
September 20, 2024 - Present
Reverse engineered undocumented proprietary software and legacy systems to restore and enhance operational capabilities. Diagnosed and resolved chronic network issues, eliminating downtime for production and administrative functions.
NPC and Combat Programmer Intern at TsarE LLC
August 1, 2024 - September 2, 2024
Diagnosed and implemented mid-level enemy (snail) with unique combat behaviors, contributing to gameplay variety and pacing in a currently unreleased Unreal action game aimed for release to children. Diagnosed and resolved hit detection issues with player attacks, improving gameplay responsiveness and player feedback. Collaborated closely with animators and level designers to ensure the enemy's behavior fit cohesively into the overall encounter design and game flow.

Education

Bachelor of Science at Full Sail University
January 1, 2015 - December 31, 2015
Bachelor of Science in Game & Interactive Media Design at Full Sail University
January 1, 2015 - January 26, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Healthcare, Telecommunications, Professional Services, Software & Internet, Media & Entertainment