To be part of the gamers' world as a developer, a brutal tide in the industry. To keep ahead of the trends and bring fun things to the games. 15+ years seasoned Animator, 10+ years of leadership. Shipped several AAA and Indie game titles from Artistic and Technical perspectives.

Nacerilu

To be part of the gamers' world as a developer, a brutal tide in the industry. To keep ahead of the trends and bring fun things to the games. 15+ years seasoned Animator, 10+ years of leadership. Shipped several AAA and Indie game titles from Artistic and Technical perspectives.

Available to hire

To be part of the gamers’ world as a developer, a brutal tide in the industry. To keep ahead of the trends and bring fun things to the games.

15+ years seasoned Animator, 10+ years of leadership. Shipped several AAA and Indie game titles from Artistic and Technical perspectives.

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Language

English
Fluent
Chinese
Fluent

Work Experience

Animation Director at OFFWORLD INDUSTRIES Ltd
March 15, 2020 - Present
• Team Leadership: Lead animator and manage on each project, providing mentorship, guidance, and support to help them excel in their roles. • Pitch & Design: Develop creative content from the Animation perspective, including hand-keying and motion capture in various styles; Ensure the quality and quantity in a balanced way to meet the game release at its best. • Animation & Features Implementation: Tailor and optimize the Blueprint/Animation Blueprint to meet the demand of the project; Collaborate closely with designer and programmer teams to drive the seamless integration of animation assets, focusing on developing new features to support the gameplay. • Collaboration: Working closely with diverse disciplines to make games work functionally. • Outsource Management: Planed and tailored strategic initiatives related to animation outsourcing, quality, and workflow assessment. • People Management and Recruiting
Associate Animation Director at Virtuos
October 7, 2018 - March 15, 2020
• In charge of the whole animation department, full-scale management/orientation. • Build up a whole new animation team, sharing and teaching knowledge and experience in the studio. • Supervising all the animation/rigging outsourcing stuff in the studio; Managing manpower and schedules in each project. Directly respond to the head of Art director in Virtuos studio. • Supervising animation with various software (Maya, 3dsMax, MotionBuilder, Unreal, Unity Engine, Spine) for quality console and mobile games. Competent in 3D animation, rigging, and the game engine. • Animation-related problem solver and method cooker in the studio. • Acting Rigging supervisor in the studio.
Animation Art Lead/ Principal Animator at HTC VIVE
July 1, 2017 - October 6, 2018
2 Bears studio, an Internal developing VR studio. Working on game development and platforms, take responsibility for: • Create, design, and set up all the animation/rigging things in this game. Brainstorming with the producer and the design director to figure out what we want and hit the AAA quality. • Making an animation with various software (Maya, Unity Engine) for quality VR melee games. competent in 3D animation, rigging, and the game engine. • Make the improvement of model topology and facial expressions. • Refine and improve the AI system in the game engine.
Lead 3D Animator at Zombot Studio
July 1, 2016 - July 1, 2017
Supervising animation/rigging team. Creating, design, and setup all the animation/rigging things in this game. Brainstorm with the producer and planner lead and find the best way to let players experience the game well. Making animations with various software (Maya, Unity Engine) for quality mobile game. Competent in 3D animation, rigging, and the game engine. Also familiar with model topology.
Senior Animator at XPEC Entertainment Inc.
July 1, 2014 - July 1, 2016
* Making the animation with various software (Maya, Motion Builder, Luminous Engine) for AAA Title console games. Communicated with the art director and was knowledgeable in 3D animation, rigging, and game engine. * Character Animation Prototyping in the game engine - Animation System, Behavior, and AnimGraph. * Mocap cleanup and acting as the facial expression team lead.
CGI Artist/Senior Animator at CGCG Inc.
January 1, 2010 - July 1, 2014
* Worked on over 7 projects for high-quality TV animated series via Maya. ---------------------- Project Experience: Dragons: Defenders of Berk. Animated in various styles (Human, dragons, vehicles, props, etc.), over 100 shots. Dragons: Race to the Edge. Animated in various styles (Human, dragons, vehicles, props, etc.), over 40 shots. Star Wars: The Clone Wars. Animated in various styles (Human, droids, vehicles, props, etc.), over 100 shots. Green Lantern: The Animated Series. Animated in various styles (Human, vehicles, VFX weapons, props, etc.), over 100 shots. LEGO Super Hero: DC Comic. Animated in various styles (Lego Toys, vehicles, props, etc.), over 50 shots. Vic the Viking. Animated in various styles (Human, vehicles, props, etc.), over 50 shots. LEGO Hero Factory. Animated in various styles (Mechanical characters, vehicles, props, etc.), over 50 shots.

Education

Master's Degree in Multimedia at National Chiayi University
September 1, 2005 - June 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Computers & Electronics, Software & Internet
    paper Final Fantasy XV
    • Making the animation with various software (Maya, Motion Builder, Luminous Engine) for AAA Title console games. Communicated with the art director and was knowledgeable in 3D animation, rigging, and game engine.
    • Character Animation Prototyping in the game engine - Animation System, Behavior, and AnimGraph.
    • Mocap cleanup and acting as the facial expression team lead.
    paper Star Wars: Hunters

    Supervising all the animation/rigging outsourcing stuff in the studio; Managing manpower and
    schedules in each project. Directly respond to the head of Art director in Virtuos studio.
    • Supervising animation with various software (Maya, 3dsMax, MotionBuilder, Unreal, Unity Engine,
    Spine) for quality console and mobile games. Competent in 3D animation, rigging, and the game
    engine.
    • Animation-related problem solver and method cooker in the studio.
    • Acting Rigging supervisor in the studio.

    paper Until Dawn

    • Supervising all the animation/rigging outsourcing stuff in the studio; Managing manpower and
    schedules in each project. Directly respond to the head of Art director in Virtuos studio.
    • Supervising animation with various software (Maya, 3dsMax, MotionBuilder, Unreal, Unity Engine,
    Spine) for quality console and mobile games. Competent in 3D animation, rigging, and the game
    engine.
    • Animation-related problem solver and method cooker in the studio.
    • Acting Rigging supervisor in the studio.

    paper The Dark Pictures: Little Hope

    • Supervising all the animation/rigging outsourcing stuff in the studio; Managing manpower and
    schedules in each project. Directly respond to the head of Art director in Virtuos studio.
    • Supervising animation with various software (Maya, 3dsMax, MotionBuilder, Unreal, Unity Engine,
    Spine) for quality console and mobile games. Competent in 3D animation, rigging, and the game
    engine.
    • Animation-related problem solver and method cooker in the studio.
    • Acting Rigging supervisor in the studio.

    paper Roller Champion

    • In charge of the whole animation department, full-scale management/orientation.
    • Build up a whole new animation team, sharing and teaching knowledge and experience in the studio.
    • Supervising all the animation/rigging outsourcing stuff in the studio; Managing manpower and
    schedules in each project. Directly respond to the head of Art director in Virtuos studio.
    • Supervising animation with various software (Maya, 3dsMax, MotionBuilder, Unreal, Unity Engine,
    Spine) for quality console and mobile games. Competent in 3D animation, rigging, and the game
    engine.
    • Animation-related problem solver and method cooker in the studio.
    • Acting Rigging supervisor in the studio.

    paper Starship Troopers: Extermination

    • Team Leadership:
    Lead animator and manage on each project, providing mentorship, guidance, and support to help
    them excel in their roles.
    • Pitch & Design:
    Develop creative content from the Animation perspective, including hand-keying and motion capture
    in various styles; Ensure the quality and quantity in a balanced way to meet the game release at its
    best.
    • Animation & Features Implementation:
    Tailor and optimize the Blueprint/Animation Blueprint to meet the demand of the project;
    Collaborate closely with designer and programmer teams to drive the seamless integration of
    animation assets, focusing on developing new features to support the gameplay.
    • Collaboration:
    Working closely with diverse disciplines to make games work functionally.
    • Outsource Management:
    Planed and tailored strategic initiatives related to animation outsourcing, quality, and workflow assessment.
    • People Management and Recruiting

    paper SQUAD

    • Team Leadership:
    Lead animator and manage on each project, providing mentorship, guidance, and support to help
    them excel in their roles.
    • Pitch & Design:
    Develop creative content from the Animation perspective, including hand-keying and motion capture
    in various styles; Ensure the quality and quantity in a balanced way to meet the game release at its
    best.
    • Animation & Features Implementation:
    Tailor and optimize the Blueprint/Animation Blueprint to meet the demand of the project;
    Collaborate closely with designer and programmer teams to drive the seamless integration of
    animation assets, focusing on developing new features to support the gameplay.
    • Collaboration:
    Working closely with diverse disciplines to make games work functionally.
    • Outsource Management:
    Planed and tailored strategic initiatives related to animation outsourcing, quality, and workflow assessment.
    • People Management and Recruiting