To be part of the gamers’ world as a developer, a brutal tide in the industry. To keep ahead of the trends and bring fun things to the games.
15+ years seasoned Animator, 10+ years of leadership. Shipped several AAA and Indie game titles from Artistic and Technical perspectives.
Experience Level
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Work Experience
Education
Qualifications
Industry Experience
- Making the animation with various software (Maya, Motion Builder, Luminous Engine) for AAA Title console games. Communicated with the art director and was knowledgeable in 3D animation, rigging, and game engine.
- Character Animation Prototyping in the game engine - Animation System, Behavior, and AnimGraph.
- Mocap cleanup and acting as the facial expression team lead.
Supervising all the animation/rigging outsourcing stuff in the studio; Managing manpower and
schedules in each project. Directly respond to the head of Art director in Virtuos studio.
• Supervising animation with various software (Maya, 3dsMax, MotionBuilder, Unreal, Unity Engine,
Spine) for quality console and mobile games. Competent in 3D animation, rigging, and the game
engine.
• Animation-related problem solver and method cooker in the studio.
• Acting Rigging supervisor in the studio.
• Supervising all the animation/rigging outsourcing stuff in the studio; Managing manpower and
schedules in each project. Directly respond to the head of Art director in Virtuos studio.
• Supervising animation with various software (Maya, 3dsMax, MotionBuilder, Unreal, Unity Engine,
Spine) for quality console and mobile games. Competent in 3D animation, rigging, and the game
engine.
• Animation-related problem solver and method cooker in the studio.
• Acting Rigging supervisor in the studio.
• Supervising all the animation/rigging outsourcing stuff in the studio; Managing manpower and
schedules in each project. Directly respond to the head of Art director in Virtuos studio.
• Supervising animation with various software (Maya, 3dsMax, MotionBuilder, Unreal, Unity Engine,
Spine) for quality console and mobile games. Competent in 3D animation, rigging, and the game
engine.
• Animation-related problem solver and method cooker in the studio.
• Acting Rigging supervisor in the studio.
• In charge of the whole animation department, full-scale management/orientation.
• Build up a whole new animation team, sharing and teaching knowledge and experience in the studio.
• Supervising all the animation/rigging outsourcing stuff in the studio; Managing manpower and
schedules in each project. Directly respond to the head of Art director in Virtuos studio.
• Supervising animation with various software (Maya, 3dsMax, MotionBuilder, Unreal, Unity Engine,
Spine) for quality console and mobile games. Competent in 3D animation, rigging, and the game
engine.
• Animation-related problem solver and method cooker in the studio.
• Acting Rigging supervisor in the studio.
• Team Leadership:
Lead animator and manage on each project, providing mentorship, guidance, and support to help
them excel in their roles.
• Pitch & Design:
Develop creative content from the Animation perspective, including hand-keying and motion capture
in various styles; Ensure the quality and quantity in a balanced way to meet the game release at its
best.
• Animation & Features Implementation:
Tailor and optimize the Blueprint/Animation Blueprint to meet the demand of the project;
Collaborate closely with designer and programmer teams to drive the seamless integration of
animation assets, focusing on developing new features to support the gameplay.
• Collaboration:
Working closely with diverse disciplines to make games work functionally.
• Outsource Management:
Planed and tailored strategic initiatives related to animation outsourcing, quality, and workflow assessment.
• People Management and Recruiting
• Team Leadership:
Lead animator and manage on each project, providing mentorship, guidance, and support to help
them excel in their roles.
• Pitch & Design:
Develop creative content from the Animation perspective, including hand-keying and motion capture
in various styles; Ensure the quality and quantity in a balanced way to meet the game release at its
best.
• Animation & Features Implementation:
Tailor and optimize the Blueprint/Animation Blueprint to meet the demand of the project;
Collaborate closely with designer and programmer teams to drive the seamless integration of
animation assets, focusing on developing new features to support the gameplay.
• Collaboration:
Working closely with diverse disciplines to make games work functionally.
• Outsource Management:
Planed and tailored strategic initiatives related to animation outsourcing, quality, and workflow assessment.
• People Management and Recruiting
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