I’m a Creative Technologist and Product Developer who thrives on problem solving and rapid prototyping. With 15+ years of experience across creative software/hardware in VFX and Spatial computing, I’ve worked across the full development spectrum—from QA to Product Management. I excel when crafting unique customer experiences that delight, collaborating in cross-functional teams at the interface of R&D, design and product development. I’m seeking a role that blends my love of music production with a creative+engineering mindset in an environment that encourages exploration and play. I’m drawn to roles that unite music, technology and storytelling, and I enjoy building tools and experiences that push the boundaries of how people create and interact. My background spans studio and industry contexts, from indie projects to tech-driven R&D partnerships, and I’m motivated by exploring new workflows and prototyping concepts with real users.

Antony Nascè

I’m a Creative Technologist and Product Developer who thrives on problem solving and rapid prototyping. With 15+ years of experience across creative software/hardware in VFX and Spatial computing, I’ve worked across the full development spectrum—from QA to Product Management. I excel when crafting unique customer experiences that delight, collaborating in cross-functional teams at the interface of R&D, design and product development. I’m seeking a role that blends my love of music production with a creative+engineering mindset in an environment that encourages exploration and play. I’m drawn to roles that unite music, technology and storytelling, and I enjoy building tools and experiences that push the boundaries of how people create and interact. My background spans studio and industry contexts, from indie projects to tech-driven R&D partnerships, and I’m motivated by exploring new workflows and prototyping concepts with real users.

Available to hire

I’m a Creative Technologist and Product Developer who thrives on problem solving and rapid prototyping. With 15+ years of experience across creative software/hardware in VFX and Spatial computing, I’ve worked across the full development spectrum—from QA to Product Management. I excel when crafting unique customer experiences that delight, collaborating in cross-functional teams at the interface of R&D, design and product development. I’m seeking a role that blends my love of music production with a creative+engineering mindset in an environment that encourages exploration and play.

I’m drawn to roles that unite music, technology and storytelling, and I enjoy building tools and experiences that push the boundaries of how people create and interact. My background spans studio and industry contexts, from indie projects to tech-driven R&D partnerships, and I’m motivated by exploring new workflows and prototyping concepts with real users.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

German
Intermediate
English
Fluent

Work Experience

Co-founder, Product Director at 5OF12
January 1, 2024 - Present
Founded a new spatial design studio specialising in spatial interaction, haptic design and audio technology; focused on rapid prototyping and delivering bespoke software solutions in automotive, energy and entertainment sectors; primarily using Unity and web technologies to demonstrate novel hand-tracking XR experiences.
Senior Haptics + Spatial Interaction Engineer at Ultraleap
December 31, 2024 - October 19, 2025
Utilising Unity/C# for R&D and design tooling for haptics, audio and spatial interaction. Developed a design timeline tool to sync haptic, audio and interaction design elements; produced Mobile AR demos for iOS and prototypes for trade shows and customers.
Product Manager at Ultraleap
December 31, 2020 - October 19, 2025
Defined and launched an app to bring touchless screen interaction to digital out of home screens; defined roadmap and feature set for software tools; partnered with Dev, UX and BizDev to deliver responses to COVID-19 and created launch collateral including product video.
Software Developer, Product Architect at Ultraleap
December 31, 2019 - October 19, 2025
Initially built automated test frameworks (GUI, performance) for haptics output; later interfaced between developers, R&D and product teams; prototyped UIs, conducted user testing, gathered requirements, presented sprint reviews and produced content for BizDev and Marketing; created demos/tutorials for mid-air haptic hardware using Unity, Python & HTML5/JavaScript.
Product Manager at Disguise
December 31, 2021 - October 19, 2025
Primary Product Manager for Film and Virtual Production XR designer software and hardware; drove products across Live Events, Fixed Installations, Virtual Production and Broadcast; led to ACES Product Partner status for tooling leveraging colour grading tech.
Proof of Concept Engineer
December 31, 2017 - October 19, 2025
Creative-technical role combining client interaction and development; designed and developed technical solutions for animation pipelines and provided input to product roadmap; worked with VFX tools such as Nuke, Katana, Modo, Mari and Flix.
Lead Automation Engineer
December 31, 2014 - October 19, 2025
Led a QA team focused on automated testing; increased test coverage with regression and performance test suites; developed tools for automated UI testing of desktop apps including 3D, node-based compositing and timeline tools for VFX artists.
Product Manager
December 31, 2012 - October 19, 2025
Launched two new visual effects video timeline/pipeline apps; engaged with clients to understand needs and developed product roadmaps based on demand and features.
QA Engineer, QA Manager, R&D Engineer (IOS)
December 31, 2011 - October 19, 2025
Roles across QA and R&D; gained Python experience; formalised beta programs and developed iOS companion app for multi-touch remote interaction with host software.
Music Composer, Audio Producer, Software Developer
January 1, 2009 - Present
Producing podcasts, audiobooks, videos and music+FX for clients; published five iOS apps; developed a custom music player for a mixtape site; worked across Unity and web tech for creative projects.
Senior Haptics + Spatial Interaction Engineer at Ultraleap
January 1, 2022 - December 31, 2024
Utilised Unity/C# for R&D and the creation of design tooling for haptics, audio and spatial interaction. Developed a design timeline tool to sync haptic, audio and interaction design elements to allow customers and researchers to refine spatial interaction experiences. Produced Mobile AR demos for iOS and prototypes for trade shows and customers to demonstrate cutting-edge spatial computing interactions.
Product Manager at Ultraleap
January 1, 2019 - December 31, 2020
Defined and launched an app to bring touchless screen interaction to digital out of home screens. Defined the roadmap and feature set for software tools across the company. Worked with Dev and UX teams to deliver a product solution for the COVID-19 outbreak as well as marketing teams to define (and produce) launch collateral, including product launch video. Interfaced regularly with BizDev and customers, to get feedback for the next release cycle.
Software Developer, Product Architect at Ultraleap
January 1, 2017 - December 31, 2019
Initially developing automated test frameworks, including GUI and performance evaluation testing of desktop software that produced haptics output. I later moved into a role which interfaced between developers, R&D and product teams, prototyping user interfaces, conducting user testing, gaining requirements from internal and external stakeholders, presenting sprint reviews and producing content for BizDev and Marketing. Producing demos, tutorials and prototypes to showcase Ultrahaptics’ mid-air haptic hardware. Responsibilities included creating example content, rapid-prototyping, tools development and haptic experience design in Unity, Python & HTML5+Javascript. This role involved combined both software and physical, interaction design, with Leap Motion tracking and holographic hardware.
Proof of Concept Engineer
January 1, 2015 - December 31, 2017
Creative team role combining client interaction and dev work. Identified, designed and developed technical solutions for clients' animation pipelines and fed into the product roadmap. Worked with VFX tools such as Nuke, Katana, Modo, Mari and Flix.
Lead Automation Engineer at Ultraleap
January 1, 2012 - December 31, 2014
Led a team of QA engineers with a focus on automated testing. Increased test coverage through the design of regression and loop performance test suites, including image quality assessment and quantifying video playback performance. Produced tools to provide automated UI testing of desktop applications, including 3D, node-based timeline tools for visual effects artists.
Product Manager
January 1, 2011 - December 31, 2012
Launched two new visual effects video timeline + pipeline Apps to market. Regular interaction with clients to understand their needs and produced product requirement documents. Developed product roadmaps based on customer demand and features.
QA Engineer, QA Manager, R&D Engineer (IOS) at Ultraleap
January 1, 2008 - December 31, 2011
Roles across QA, QA Management and R&D engineering on iOS. Gained Python experience, formalised and managed public beta programmes. Also undertook an R&D project to develop an iOS companion application for multi-touch, remote interaction with host software.
Co-founder / Product Director at 5OF12
January 1, 2024 - Present
Founded a new spatial design studio specialising in spatial interaction, haptic design and audio technology. 5of12 specialise in rapid prototyping, working closely with R&D teams to realise bespoke software solutions, in fields such as automotive, energy and entertainment. Primarily using Unity, Swift and web technologies to produce demonstrators that exhibit novel hand tracking for screen-based and XR experiences.
Proof of Concept Engineer at Creative Team (Freelance / Client-Facing R&D)
January 1, 2015 - January 1, 2017
Role in the Creative team combining client interaction and dev work. Identified, designed and developed technical solutions for clients' animation pipelines and fed into the product roadmap. Worked with VFX tools such as Nuke, Katana, Modo, Mari and Flix.
Lead Automation Engineer at R&D / QA Organization
January 1, 2012 - January 1, 2014
Led a team of QA engineers with a focus on automated testing. Increased test coverage through regression and loop performance test suites, including image quality assessment and quantifying video playback performance. Produced tools to provide automated UI testing of desktop applications, including 3D, node-based compositing and timeline tools for visual effects artists.
Product Manager at Independent / Various Clients
January 1, 2011 - January 1, 2012
Launched two new visual effects video timeline+pipeline Apps to market. Regular interaction with clients to understand their needs and produced product requirement documents. Developed product roadmaps based on customer demand and features.
QA Engineer, QA Manager, R&D Engineer (IOS) at R&D / QA Group
January 1, 2008 - January 1, 2011
Roles in QA, progressing from junior engineer to QA Manager for multiple product teams. Gained Python experience, formalised and managed public beta programmes. Also undertook an R&D project to develop an iOS companion application for multi-touch, remote interaction with the host software.
Music Composer, Audio Producer, Software Developer at Freelance / Self-Employed
January 1, 2009 - Present
Producing podcasts, audiobooks, videos and music+FX composition for clients. Published five iOS Applications to the App Store for iPhone/iPad in Swift and Objective-C, including a custom music player for a mix-tape website.
Proof of Concept Engineer at Ultrahaptics
January 1, 2015 - December 31, 2017
Role in the Creative team combining client interaction and dev work. Identify, design and develop technical solutions for clients' animation pipelines and feedback into the product roadmap. Working with VFX tools such as Nuke, Katana, Modo, Mari and Flix.
Lead Automation Engineer at Ultrahaptics
January 1, 2012 - December 31, 2014
Led a team of QA engineers with a focus on automated testing. Increased test coverage through design of regression and loop performance test suites. These included image quality assessment & quantifying video playback performance. Produced tools to provide automated UI testing of desktop applications, including 3D, node-based compositing and timeline tools for visual effects artists.
Product Manager at Ultrahaptics
January 1, 2011 - December 31, 2012
Launched two new visual effects video timeline+pipeline Apps to market. Regular interaction with clients to understand their needs and produced product requirement documents. Developed product roadmaps based on customer demand and features.
QA Engineer / QA Manager / R&D Engineer (iOS) at Ultrahaptics
January 1, 2008 - December 31, 2011
Roles in QA, progressing from junior engineer to QA Manager for multiple product teams. Learned Python, formalised and managed public beta programmes. Also undertook an R&D project to develop an iOS companion application for multi-touch, remote interaction with our host software.
Music Composer, Audio Producer, Software Developer at Self-employed / Freelance
January 1, 2009 - Present
Producing podcasts, audiobooks, videos and music+FX composition for clients. Published five iOS applications to the App Store for iPhone/iPad in Swift and Objective-C, including a custom music player for a mix-tape website.
Freelance Creative Technologist at Pervasive Media Studio (Resident)
January 1, 2009 - Present
Proficient audio+video editor for podcasts, audiobooks, promo video and music for clients. Published 5 Apps to the App Store for iPhone/iPad, including a stems/mix-tape music player. iOS and Android development focusing on audio and novel interaction. UI design and development across desktop, web and embedded systems.
Lead Automation Engineer
January 1, 2012 - December 31, 2014
Led a team of QA engineers focused on automated testing; increased test coverage through regression and performance test suites. Produced tools for automated UI testing of desktop applications, including 3D, node-based compositing and timeline tools for VFX artists.
QA Engineer / QA Manager / R&D Engineer (iOS)
January 1, 2008 - December 31, 2011
Roles across QA, QA management and R&D engineering for iOS; learned Python, formalised and managed public beta programmes. Undertook an R&D project to develop an iOS companion application for multi-touch, remote interaction with host software.

Education

PhD - Non-contact Audio Signal Reproduction for Archival Purposes at University of Southampton
January 1, 2002 - January 1, 2009
BEng (2:1) - Acoustical Engineering at University of Southampton
January 11, 2030 - October 19, 2025
PhD at University of Southampton
January 1, 2002 - December 31, 2009
BEng (2:1) in Acoustical Engineering at University of Southampton
January 1, 2002 - January 1, 2005
PhD at University of Southampton
January 1, 2002 - January 1, 2009
BEng (2:1) Acoustical Engineering at University of Southampton
January 11, 2030 - December 29, 2025
PhD at University of Southampton
January 1, 2002 - December 31, 2009
BEng (2:1) Acoustical Engineering at University of Southampton
January 11, 2030 - December 29, 2025
PhD - Non-contact Audio Signal Reproduction for Archival Purposes at University of Southampton
January 1, 2002 - December 31, 2009
BEng (2:1) - Acoustical Engineering at University of Southampton
January 1, 2002 - December 31, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Computers & Electronics, Education, Manufacturing, Energy & Utilities, Professional Services, Other