Available to hire
Creative Technologist with Unity and Swift focus. Musician and audiovisual tinkerer with Technical Product Management experience.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
German
Intermediate
Work Experience
Co-founder, Product Director at 5OF12
January 1, 2024 - PresentFounded a new spatial design studio specialising in spatial interaction, haptic design and audio technology; focused on rapid prototyping and delivering bespoke software solutions in automotive, energy and entertainment sectors; primarily using Unity and web technologies to demonstrate novel hand-tracking XR experiences.
Senior Haptics + Spatial Interaction Engineer at Ultraleap
December 31, 2024 - October 19, 2025Utilising Unity/C# for R&D and design tooling for haptics, audio and spatial interaction. Developed a design timeline tool to sync haptic, audio and interaction design elements; produced Mobile AR demos for iOS and prototypes for trade shows and customers.
Product Manager at Ultraleap
December 31, 2020 - October 19, 2025Defined and launched an app to bring touchless screen interaction to digital out of home screens; defined roadmap and feature set for software tools; partnered with Dev, UX and BizDev to deliver responses to COVID-19 and created launch collateral including product video.
Software Developer, Product Architect at Ultraleap
December 31, 2019 - October 19, 2025Initially built automated test frameworks (GUI, performance) for haptics output; later interfaced between developers, R&D and product teams; prototyped UIs, conducted user testing, gathered requirements, presented sprint reviews and produced content for BizDev and Marketing; created demos/tutorials for mid-air haptic hardware using Unity, Python & HTML5/JavaScript.
Product Manager at Disguise
December 31, 2021 - October 19, 2025Primary Product Manager for Film and Virtual Production XR designer software and hardware; drove products across Live Events, Fixed Installations, Virtual Production and Broadcast; led to ACES Product Partner status for tooling leveraging colour grading tech.
Proof of Concept Engineer
December 31, 2017 - October 19, 2025Creative-technical role combining client interaction and development; designed and developed technical solutions for animation pipelines and provided input to product roadmap; worked with VFX tools such as Nuke, Katana, Modo, Mari and Flix.
Lead Automation Engineer
December 31, 2014 - October 19, 2025Led a QA team focused on automated testing; increased test coverage with regression and performance test suites; developed tools for automated UI testing of desktop apps including 3D, node-based compositing and timeline tools for VFX artists.
Product Manager
December 31, 2012 - October 19, 2025Launched two new visual effects video timeline/pipeline apps; engaged with clients to understand needs and developed product roadmaps based on demand and features.
QA Engineer, QA Manager, R&D Engineer (IOS)
December 31, 2011 - October 19, 2025Roles across QA and R&D; gained Python experience; formalised beta programs and developed iOS companion app for multi-touch remote interaction with host software.
Music Composer, Audio Producer, Software Developer
January 1, 2009 - PresentProducing podcasts, audiobooks, videos and music+FX for clients; published five iOS apps; developed a custom music player for a mixtape site; worked across Unity and web tech for creative projects.
Education
PhD - Non-contact Audio Signal Reproduction for Archival Purposes at University of Southampton
January 1, 2002 - January 1, 2009BEng (2:1) - Acoustical Engineering at University of Southampton
January 11, 2030 - October 19, 2025Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Computers & Electronics, Education, Manufacturing
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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