I’m Kyaw Moe Hein, a 2D/3D artist and game/level designer based in Bangkok, Thailand. I’m focused on art-first game development—building worlds, mechanics, and levels that read clearly and feel intentional. With experience across horror, puzzle, and tactical projects, I enjoy turning ideas into playable experiences from game jams to production work. I’ve worked with Unity, Unreal Engine, and UEFN, and I’m comfortable leading art and gameplay-related systems such as combat effects VFX, NPC conversation/event flows, phase-change mechanics, and custom minigames. I create character and environment art in both pixel and 3D styles using tools like Blender and Aseprite/Procreate/Krita, and I’m excited to keep shipping polished, player-focused experiences.

Kyaw Myoe Hein

I’m Kyaw Moe Hein, a 2D/3D artist and game/level designer based in Bangkok, Thailand. I’m focused on art-first game development—building worlds, mechanics, and levels that read clearly and feel intentional. With experience across horror, puzzle, and tactical projects, I enjoy turning ideas into playable experiences from game jams to production work. I’ve worked with Unity, Unreal Engine, and UEFN, and I’m comfortable leading art and gameplay-related systems such as combat effects VFX, NPC conversation/event flows, phase-change mechanics, and custom minigames. I create character and environment art in both pixel and 3D styles using tools like Blender and Aseprite/Procreate/Krita, and I’m excited to keep shipping polished, player-focused experiences.

Available to hire

I’m Kyaw Moe Hein, a 2D/3D artist and game/level designer based in Bangkok, Thailand. I’m focused on art-first game development—building worlds, mechanics, and levels that read clearly and feel intentional. With experience across horror, puzzle, and tactical projects, I enjoy turning ideas into playable experiences from game jams to production work.

I’ve worked with Unity, Unreal Engine, and UEFN, and I’m comfortable leading art and gameplay-related systems such as combat effects VFX, NPC conversation/event flows, phase-change mechanics, and custom minigames. I create character and environment art in both pixel and 3D styles using tools like Blender and Aseprite/Procreate/Krita, and I’m excited to keep shipping polished, player-focused experiences.

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Work Experience

Freelance (Art & Design Lead) at Outsource Freelance
January 1, 2025 - December 31, 2025
Supported pixel/tactical art production and VFX creation for game assets, collaborating with production needs from art style to in-game usage. (Freelance scope based on the resume entry.)
2D Pixel Artist / Animator at Corecell Games (Banchou Tactics: Lionheart 2)
January 1, 2025 - December 31, 2025
Created pixel art character sprites and animations for a tactical turn-based game. Designed combat effect VFX and redrew existing 2D characters into a consistent pixel-art style to match the project’s visual direction.

Education

B.Sc. Information and Communication Technology (Expected) at Rangsit International University
January 1, 2023 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming