I’m Kyaw Moe Hein, a 2D/3D artist and game/level designer based in Bangkok, Thailand. I’m focused on art-first game development—building worlds, mechanics, and levels that read clearly and feel intentional. With experience across horror, puzzle, and tactical projects, I enjoy turning ideas into playable experiences from game jams to production work.
I’ve worked with Unity, Unreal Engine, and UEFN, and I’m comfortable leading art and gameplay-related systems such as combat effects VFX, NPC conversation/event flows, phase-change mechanics, and custom minigames. I create character and environment art in both pixel and 3D styles using tools like Blender and Aseprite/Procreate/Krita, and I’m excited to keep shipping polished, player-focused experiences.
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