With over a decade of consulting experience across studios and production teams, I bring a strong blend of technical expertise and cross-disciplinary perspective. As a senior game developer specializing in immersive and real-time experiences, I bridge art and engineering to empower creative visions with goal-driven solutions. I’m also actively exploring how generative AI can evolve and streamline modern workflows.

Yves Perron

With over a decade of consulting experience across studios and production teams, I bring a strong blend of technical expertise and cross-disciplinary perspective. As a senior game developer specializing in immersive and real-time experiences, I bridge art and engineering to empower creative visions with goal-driven solutions. I’m also actively exploring how generative AI can evolve and streamline modern workflows.

Available to hire

With over a decade of consulting experience across studios and production teams, I bring a strong blend of technical expertise and cross-disciplinary perspective. As a senior game developer specializing in immersive and real-time experiences, I bridge art and engineering to empower creative visions with goal-driven solutions. I’m also actively exploring how generative AI can evolve and streamline modern workflows.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
French
Fluent

Work Experience

Senior Programmer - Unreal Engine at Felix & Paul Studios
November 1, 2024 - July 1, 2025
VR/MR development using hand gestures (Meta XR Interaction SDK); extensive work with animated sequences and camera shots; code refactor and performance optimizations; proficient with Blueprint and C++.
Unreal Engine Developer | Cinematic Specialist at Redpill VR
July 1, 2021 - May 1, 2024
3Cs and UI (UMG); create camera shots using Sequencer optimized for stereoscopic viewing; develop a virtual camera system to simulate live event recordings; integrate audio reactive visuals with Niagara and Blueprint; hands-on with virtual mounted cameras; automated broadcast-focused camera system; spectator view feature; Level design with Lumen and Nanite; Blueprint and C++.
Unreal Engine Generalist (AR/VR) at Reflector Entertainment
January 1, 2018 - January 1, 2020
Real-time 360 projection infrastructure on PY1 with Unreal; AR development with Magic Leap and HoloLens; spatial computing prototyping; video playback / 360 stereoscopic; MIDI timecode synchronization and Unreal Genlock; automation producing daily renders; TouchOSC interface + OSC protocol data exchange; Perforce-based workflow.
Senior Gameplay Programmer at SOF Studios
August 1, 2013 - March 1, 2016
Collaborated with creative director, implemented gameplay features, character navigation, camera interaction, and player controls; led gameplay-related systems and pipelines; worked with Steam Leaderboards and matchmaking; Perforce integration and build processes.
Senior Software Developer at Electronic Arts
February 1, 2013 - July 1, 2013
iOS and Android development (Unity); localization system; monetization implementation (Google Ads).
Technical Narrative Designer | Cinematic at Eidos
January 1, 2011 - January 1, 2012
Collaborated on integration of story and gameplay features; worked with audio on narrative systems and sound-FX pipeline; interactive in-game tutorials, cinematics, and narrative-driven experiences.
CG Artist at Ubisoft
January 1, 2002 - January 1, 2004
Character modeling, texturing, rigging and hair simulation for AAA titles.

Education

Design (AEC / DEP or Skilled Trade Certificate) at Ubisoft Campus
January 1, 2009 - January 1, 2010
Animation (AEC / DEP or Skilled Trade Certificate) at ICARI Institute
January 1, 1996 - January 1, 1997
Design Art (Bachelor) at Concordia University
January 1, 1994 - January 1, 1995
Graphic Design (DCS / DEC) at Ahuntsic College
January 1, 1991 - January 1, 1994

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate

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