Available to hire
With over a decade of consulting experience across studios and production teams, I bring a strong blend of technical expertise and cross-disciplinary perspective. As a senior game developer specializing in immersive and real-time experiences, I bridge art and engineering to empower creative visions with goal-driven solutions. I’m also actively exploring how generative AI can evolve and streamline modern workflows.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
French
Fluent
Work Experience
Senior Programmer - Unreal Engine at Felix & Paul Studios
November 1, 2024 - July 1, 2025VR/MR development using hand gestures (Meta XR Interaction SDK); extensive work with animated sequences and camera shots; code refactor and performance optimizations; proficient with Blueprint and C++.
Unreal Engine Developer | Cinematic Specialist at Redpill VR
July 1, 2021 - May 1, 20243Cs and UI (UMG); create camera shots using Sequencer optimized for stereoscopic viewing; develop a virtual camera system to simulate live event recordings; integrate audio reactive visuals with Niagara and Blueprint; hands-on with virtual mounted cameras; automated broadcast-focused camera system; spectator view feature; Level design with Lumen and Nanite; Blueprint and C++.
Unreal Engine Generalist (AR/VR) at Reflector Entertainment
January 1, 2018 - January 1, 2020Real-time 360 projection infrastructure on PY1 with Unreal; AR development with Magic Leap and HoloLens; spatial computing prototyping; video playback / 360 stereoscopic; MIDI timecode synchronization and Unreal Genlock; automation producing daily renders; TouchOSC interface + OSC protocol data exchange; Perforce-based workflow.
Senior Gameplay Programmer at SOF Studios
August 1, 2013 - March 1, 2016Collaborated with creative director, implemented gameplay features, character navigation, camera interaction, and player controls; led gameplay-related systems and pipelines; worked with Steam Leaderboards and matchmaking; Perforce integration and build processes.
Senior Software Developer at Electronic Arts
February 1, 2013 - July 1, 2013iOS and Android development (Unity); localization system; monetization implementation (Google Ads).
Technical Narrative Designer | Cinematic at Eidos
January 1, 2011 - January 1, 2012Collaborated on integration of story and gameplay features; worked with audio on narrative systems and sound-FX pipeline; interactive in-game tutorials, cinematics, and narrative-driven experiences.
CG Artist at Ubisoft
January 1, 2002 - January 1, 2004Character modeling, texturing, rigging and hair simulation for AAA titles.
Education
Design (AEC / DEP or Skilled Trade Certificate) at Ubisoft Campus
January 1, 2009 - January 1, 2010Animation (AEC / DEP or Skilled Trade Certificate) at ICARI Institute
January 1, 1996 - January 1, 1997Design Art (Bachelor) at Concordia University
January 1, 1994 - January 1, 1995Graphic Design (DCS / DEC) at Ahuntsic College
January 1, 1991 - January 1, 1994Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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