Edson Nicolau Ferrão
My name is Edson Ferrão, and I am a game developer with nearly 15 years of experience working on mobile, PC, web, and land-based games. js, PHP, Java, and LibGDX.
About
My name is Edson Ferrão, and I am a game developer with nearly 15 years of experience working on mobile, PC, web, and land-based games. Throughout my career, I have participated in the development and publication of a wide variety of projects, working with technologies such as Unity 3D, C#, TypeScript, Pixi.js, Three.js, Cocos2D, React, Node.js, PHP, Java, and LibGDX. My experience covers the full development lifecycle, including gameplay programming, framework architecture, backend integration, performance optimization, live operations, bug analysis, hotfixes, and post-release support. I have collaborated with multidisciplinary teams and international companies, contributing both as a gameplay programmer and as a full-stack developer when needed.
What makes me stand out is my strong focus on scalable architecture, maintainable code, and long-term project sustainability. I specialize in SOLID principles and in creating reusable systems and frameworks that improve development speed and code quality across multiple projects. In addition to technical expertise, I value communication and teamwork highly, maintaining close collaboration with developers, artists, managers, and non-technical stakeholders to ensure efficient decision-making and successful feature delivery. I am recognized for combining technical versatility, problem-solving skills, performance-oriented development, and the ability to adapt quickly to different technologies and production environments.
- 12 years' experience
- Joined May 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 9 roles
Lead the frontend team for the flagship product, focusing on modernizing legacy applications and developing high-performance Unity-based solutions. Define software architecture and implementation scope for new features, manage technical debt, and collaborate with Product Manager and Scrum Master to translate business requirements into technical specs.
Initially focused on game client development with Unity 3D; expanded to full-stack responsibilities to support game stability, backend integration, and internal tooling. Developed and optimized the game client with native integration and performance; assisted in server-side API development and maintained critical internal admin portals and Docker containers for isolated server environments.
Developed gameplay features and app services such as advertising, in-app purchases, social logins, analytics, and local databases. Built framework structures for reuse across new projects and emphasized high-quality OOP practices and software architecture.
Education
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