Hi, I'm Nick Zhou, a passionate concept artist and entertainment designer with a strong background in visual development, character and creature design, and environment creation. I recently graduated with honors from Art Center College of Design in Pasadena with a Bachelor of Science in Entertainment Design, focusing on concept design. I've been fortunate to work on various exciting projects, including PC and mobile games, where I lead concept art and contribute to multiple design facets. I pride myself on my versatile artistic skills across various styles—from stylized fantasy to semi-realistic retro sci-fi—and my proficiency in industry-standard tools like Photoshop, Procreate, and Blender. Being fluent in English and Mandarin, I communicate effectively in collaborative professional settings. I'm always eager to bring my creative ideas to life and contribute meaningfully to any project I join.

Yihan (Nick) Zhou

Hi, I'm Nick Zhou, a passionate concept artist and entertainment designer with a strong background in visual development, character and creature design, and environment creation. I recently graduated with honors from Art Center College of Design in Pasadena with a Bachelor of Science in Entertainment Design, focusing on concept design. I've been fortunate to work on various exciting projects, including PC and mobile games, where I lead concept art and contribute to multiple design facets. I pride myself on my versatile artistic skills across various styles—from stylized fantasy to semi-realistic retro sci-fi—and my proficiency in industry-standard tools like Photoshop, Procreate, and Blender. Being fluent in English and Mandarin, I communicate effectively in collaborative professional settings. I'm always eager to bring my creative ideas to life and contribute meaningfully to any project I join.

Available to hire

Hi, I’m Nick Zhou, a passionate concept artist and entertainment designer with a strong background in visual development, character and creature design, and environment creation. I recently graduated with honors from Art Center College of Design in Pasadena with a Bachelor of Science in Entertainment Design, focusing on concept design. I’ve been fortunate to work on various exciting projects, including PC and mobile games, where I lead concept art and contribute to multiple design facets.

I pride myself on my versatile artistic skills across various styles—from stylized fantasy to semi-realistic retro sci-fi—and my proficiency in industry-standard tools like Photoshop, Procreate, and Blender. Being fluent in English and Mandarin, I communicate effectively in collaborative professional settings. I’m always eager to bring my creative ideas to life and contribute meaningfully to any project I join.

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Language

Chinese
Fluent
English
Fluent

Work Experience

Freelancer at Jiangsu Juvenile & Children’s Publishing House / Advertising Companies
January 1, 2018 - January 1, 2024
Part-time designer and illustrator for Jiangsu Juvenile & Children’s Publishing House and advertising companies, contributing creative visual designs and illustrations for various projects from 2018 to 2024.
Character Concept Artist at Gylee Games
September 1, 2018 - January 1, 2024
Worked on PC and mobile game projects, specifically Blue Sky, focusing on visual development and character design, contributing high-quality concept art from 2018 onwards.
Lead Concept Artist at Digital Hazard Studio
September 1, 2024 - April 27, 2025
Lead artist for a PC project involved in character, creature, and environment design as well as game asset creation, contributing leadership and artistic expertise from September 2024 until now.

Education

One Year Freshman at University of Michigan Ann Arbor
September 4, 2018 - May 6, 2019
Bachelor of Science at ArtCenter College of Design
September 10, 2020 - April 22, 2024
Concept Track Major
Bachelor of Science at Art Center College of Design
January 1, 2020 - May 31, 2024
Bachelor of Arts at University of Michigan
September 1, 2018 - May 31, 2019

Qualifications

Recognition Letter from Senator Mark R. Warner for achievement in art
January 1, 2017 - December 31, 2017

Industry Experience

Gaming, Media & Entertainment, Consumer Goods, Education, Professional Services