Nova is a creative technologist and spatial audio practitioner with hands-on experience across immersive audio production, XR development, 360 video capture, Unity, and live event engineering. She works across practice and research with a consistent focus: designing technology that is ethical, human-centered, and genuinely useful. She brings strong collaborative instincts, a proven ability to lead, mentor, and identify the right people for the right tasks, and a self-directed approach to learning. If she does not know a tool yet, she will have it figured out by the end of the week.

Nova Oughton

Nova is a creative technologist and spatial audio practitioner with hands-on experience across immersive audio production, XR development, 360 video capture, Unity, and live event engineering. She works across practice and research with a consistent focus: designing technology that is ethical, human-centered, and genuinely useful. She brings strong collaborative instincts, a proven ability to lead, mentor, and identify the right people for the right tasks, and a self-directed approach to learning. If she does not know a tool yet, she will have it figured out by the end of the week.

Available to hire

Nova is a creative technologist and spatial audio practitioner with hands-on experience across immersive audio production, XR development, 360 video capture, Unity, and live event engineering. She works across practice and research with a consistent focus: designing technology that is ethical, human-centered, and genuinely useful. She brings strong collaborative instincts, a proven ability to lead, mentor, and identify the right people for the right tasks, and a self-directed approach to learning. If she does not know a tool yet, she will have it figured out by the end of the week.

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Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

Guest Lecturer – Immersive Audio at dBs Institute
February 1, 2026 - Present
Delivered an immersive audio workshop and Q&A as part of the dBs Industry Week programme, alongside working industry professionals. Built a reputation for deep practical expertise in immersive audio and supported staff and peers.
Live Sound Engineer / Production Assistant at Various
January 1, 2025 - Present
Assisted rigging, de-rigging, and operational support at a two-day festival (200-300 guests) and a community gig (500 guests). Delivered a live mix for an acoustic artist at the dBs Freshers event and engineered a spatial audio live set at a 150-person industry networking event (South Hams, May 2026).
Commissioned Works at dBs Pro
January 1, 2025 - Present
Commissioned to deliver a Dolby Atmos spatial audio mix for a folk/shanty recording at Bristol Museum, tied to an official William Turner exhibition. Mix presented at an official release listening party and received strong feedback. Assisted with audio production for a project developed for the Devonport FullDome, gaining familiarity with the dome environment and its technical systems.
Founder & Creative Technologist at Niroverse
January 1, 2025 - Present
Building a new model for artist-fan connection rooted in spatial audio and immersive technology. Designed live capture workflows, immersive audio production pipelines, and interactive experiences at the edge of sound and XR. Produced ALC1 (A Little Concert) including planning, risk assessment, venue liaison, MOUs, equipment hire liaison, live mix, multitrack spatial recording, post-production, and workflow documentation. In pre-production for ALC2, continuing the format with 2D/3D video capture, spatial audio recording, and Dolby Atmos post-production. Published ALC1 content to YouTube and tested cuts against platform formats. Managed all production, administration, artist liaison, technical planning, and team coordination. In active discussions with venues to expand the live capture concept into new formats and locations.
Studio Recording Engineer at Independent / dBs Pro / Unit 3 Studios
January 1, 2024 - Present
Running one to two studio sessions per week across a range of projects, developing a consistent and professional recording practice. Freelancing at Unit 3 Studios; assisted on commercial recording sessions at dBs Pro through a Neve Genesys console; peers consider her the go-to engineer within the cohort.
People & Operations at Various
January 1, 2014 - January 1, 2022
Roles in private security (six years), hospitality venue management (five years), and personal training, building leadership under pressure, team management, stakeholder-facing professionalism, and operational organisation that underpin current work.

Education

BA (Hons) Music Production & Sound Engineering (First Class Honours) at Falmouth University / dBs Institute, Plymouth
January 1, 2023 - January 1, 2026
Virtual Reality Specialisation (in progress) at Goldsmiths, University of London / Coursera
January 1, 2025 - June 19, 2026
Introduction to Virtual Reality at Goldsmiths, University of London / Coursera
January 1, 2025 - June 19, 2026
Introduction to Computer Science and Programming (in progress) at Goldsmiths, University of London / Coursera
January 1, 2025 - June 19, 2026
Access to Higher Education Diploma at Further Education
January 1, 2018 - June 19, 2026
Level 3 Personal Training Certificate at YMCA Awards / Ofqual Regulated
January 1, 2016 - June 19, 2026

Qualifications

IEEE Member
January 1, 2025 - June 19, 2026
AES Member
January 1, 2025 - June 19, 2026

Industry Experience

Media & Entertainment, Professional Services, Education, Software & Internet