Programmer with experience in games with Unreal Engine and Unity. Experience with synthetic data generation in Unreal Engine and building CI and content management pipelines

Nicholas Lucchesi

Programmer with experience in games with Unreal Engine and Unity. Experience with synthetic data generation in Unreal Engine and building CI and content management pipelines

Available to hire

Programmer with experience in games with Unreal Engine and Unity. Experience with synthetic data generation in Unreal Engine and building CI and content management pipelines

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Lead Engineer for Client Projects at AI Reverie
October 1, 2018 - August 1, 2021
Led client-facing AR/AI data generation projects, developing scalable pipelines for synthetic data in Unreal Engine 4; coordinated with cross-functional teams, set project timelines and risk assessments, and mentored engineers across multiple client engagements.
Software Engineer - Procedural Environments / Synthetic Data at Meta Reality Labs
August 1, 2021 - June 1, 2025
Built procedural environments and synthetic data pipelines using Unreal Engine and Python; ported projects to Meta's source control and standards; managed code migrations, optimized pipelines for cost efficiency, and implemented CI/CD in Unreal workflows; contributed to VR/AR data generation needs.
Software Engineer - Augmented Reality Integration at Meta Reality Labs
June 1, 2025 - November 1, 2025
Developed AR experiences using Unity and Python; collaborated with XFN teams to build AR unit features and backend integration; enhanced AR interactions with LLM integrations and data transfer pipelines; contributed to demo builds and internal tooling.
Lead Game Programmer at Elephant Mouse LLC
August 1, 2016 - October 1, 2018
Led core gameplay programming for multiple client projects; defined timelines, prototyped features, and collaborated with artists and designers to implement AI, gameplay systems, and multiplayer networking.
Lead Game Programmer at Mighty Rabbit Studios
August 1, 2017 - October 1, 2018
Led gameplay programming and feature prototyping; oversaw engine decisions, asset purchasing to accelerate development, and collaboration with artists/designers across projects.
Contract Game Programmer at Mighty Rabbit Studios
May 1, 2014 - June 1, 2015
Contract work including Blended development for Breach & Clear: Deadline; contributed to cross-OS development (Windows, Mac, Linux) and gameplay components.
Contract Game Programmer at Mighty Rabbit Studios
February 1, 2017 - April 1, 2017
Contract work for Breach & Clear: Freedom (Unity for iOS/Android); rapid prototyping and ensuring stability for daily multiplayer tests; developed online features for competitive multiplayer games.
Contract Game Programmer at De Bello Grammatico
November 1, 2013 - June 1, 2014
Remote contract work; converted a physical educational card game into a digital iOS game; designed and developed user interfaces and digital gameplay; recommended monetization strategies and implemented in-app purchases.
Lead Game Programmer at Hansel & Gretel: Witch Hunters Slots
September 1, 2016 - August 1, 2017
Led development for iOS slot game adaptation of Hansel & Gretel; prototyped features, maintained stability for daily tests, and collaborated with designers to refine AI behavior and game pacing.
Contract Game Programmer at Star Trek Rivals
August 1, 2013 - December 1, 2013
Contract work on iOS Star Trek Rivals; contributed to gameplay features, AI scripting, boss fights, pathfinding, and feedback loops for different scenarios.

Education

Bachelor of Science – Computer Science at Stony Brook University
August 1, 2009 - May 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

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