Available to hire
Worked extensively on casual games, horror games and educational during my university career.
Currently doing research into procedural rhetoric can be used to explore jobs and working in video games.
Experience Level
Language
English
Fluent
Work Experience
Game Play Designer, UX Designer at Bottle O'Fish
September 1, 2025 - December 1, 2025Conducted audience research for a live event to inform game design decisions and balanced event engagement with standalone playability. Iterated folk game mechanics to improve pacing, flow, and accessibility. Performed gameplay testing to refine user experience and address fatigue, enhancing overall usability.
Game Play Designer, Narrative Designer at Bottle O'Fish
September 1, 2025 - December 1, 2025Designed and developed a short gameplay experience based on a brief addressing men's mental health. Used procedural rhetoric to explore themes of seeking support, struggle and burnout in a way accessible to all ages. Delivered the project in response to a client brief for Whale Song Park outside of V&A.
Producer at HECATON CHIRES STUDIOS
January 1, 2025 - May 1, 2025Built and led a multi-disciplinary team (art, design and programming) to design and develop a professional design project. Applied Scrum and Agile methodologies, using JIRA to track tasks and plan sprints. Managed client communication, gathered feedback, ran daily standups to improve alignment and delivery speed. Coordinated QA testing and bug-tracking. Received an A+ for the project.
Education
BSc (Hons) in Game Design and Production at Abertay University
September 1, 2022 - May 1, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Experience Level
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