Young French game programmer passionate about video games. With a solid technical background from a bachelor in web development, he evolved into game development and enjoys overcoming technical challenges to deliver memorable experiences for players.

Noam Sebahoun

Young French game programmer passionate about video games. With a solid technical background from a bachelor in web development, he evolved into game development and enjoys overcoming technical challenges to deliver memorable experiences for players.

Available to hire

Young French game programmer passionate about video games. With a solid technical background from a bachelor in web development, he evolved into game development and enjoys overcoming technical challenges to deliver memorable experiences for players.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Work Experience

Game programming intern (student project) at Nanterre
January 1, 2026 - January 1, 2026
Online side project game developed as a shooter built in Unreal Engine. Implemented backend features for account/session management using EOS. Built weapon mechanics through an online API (PHP/Symphony). Focus: online weapon mechanics and API integration.
Game programming intern (student project) at Nanterre
January 1, 2026 - February 1, 2026
Project with a team of 9 focusing on a narrative video game built in Unity. Implemented an in-game UI including menu and settings with save functionality using Unity UI (UGUI). Used the Dialogue Graph tool with Unity GraphView. Managed the project technical aspects with Trello. Duration: one month in 2026.
Gameplay programming intern (student project) at Nanterre
January 1, 2025 - February 1, 2025
Game engine programming using Unreal Engine and Unity. Implemented gameplay using Blueprint, C++, and C#. Built interactive gameplay systems including GUIs (menus, settings, game buttons) with UGUI. Also handled technical project management with Trello for organized development.
Game programming intern (student project) at Nanterre
January 1, 2025 - January 1, 2025
Lead game programming student project with a team of 9 developing a narrative game in Unity. Implemented UI (menu/settings) with save functionality using UGUI. Used Dialogue Graph with Unity GraphView. Planned and tracked tasks using Trello for technical project management.
Game programming intern (student project) at Nanterre
January 1, 2025 - April 1, 2025
Worked as part of a student team (about 13 people) on a party game in Unreal Engine. Implemented third-person driving physics in Unreal (carrying on spline mesh component and roads generation). Created and integrated mechanics/tooling for vehicle movement and gameplay features.
Gameplay programmer (student project) at Josh Digital Agency
January 1, 2024 - January 1, 2026
Apprenticeship focused on gameplay programming and student project support using Unity. Worked on student game development tasks and collaboration in a team environment.
Full-stack developer (web development student experience) at Champs sur Marne
January 1, 2021 - January 1, 2024
Web development experience in JavaScript/VueJS and Cordova/JS for mobile and shipping. Developed business applications with Angular/Symfony. Built full-stack solutions including front-end and back-end development, and contributed to deploying features.

Education

Technicical Bachelor’s in Web development and interactive devices at Gustave Eiffel University
January 11, 2030 - August 4, 2026
Technical Bachelor’s in Game Programming at IMD Digital School
January 1, 2024 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more