I am a senior character artist and 3D generalist with a passion for crafting high-fidelity organic assets and production-ready pipelines for AAA titles and XR platforms. I excel at bridging artistic vision with technical constraints, collaborating closely with engineering to optimize asset performance and workflows for VR/AR and console hardware.
I thrive on end-to-end asset development, from precise digital sculpting and garment authoring to advanced PBR texturing, rigging, and implementation. My experience spans multiple studios and teams, where I contribute to scalable pipelines, cross-disciplinary communication, and storytelling through character work and wardrobe systems.
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