I am a senior character artist and 3D generalist with a passion for crafting high-fidelity organic assets and production-ready pipelines for AAA titles and XR platforms. I excel at bridging artistic vision with technical constraints, collaborating closely with engineering to optimize asset performance and workflows for VR/AR and console hardware. I thrive on end-to-end asset development, from precise digital sculpting and garment authoring to advanced PBR texturing, rigging, and implementation. My experience spans multiple studios and teams, where I contribute to scalable pipelines, cross-disciplinary communication, and storytelling through character work and wardrobe systems.

Yusue (Leon) Chen

I am a senior character artist and 3D generalist with a passion for crafting high-fidelity organic assets and production-ready pipelines for AAA titles and XR platforms. I excel at bridging artistic vision with technical constraints, collaborating closely with engineering to optimize asset performance and workflows for VR/AR and console hardware. I thrive on end-to-end asset development, from precise digital sculpting and garment authoring to advanced PBR texturing, rigging, and implementation. My experience spans multiple studios and teams, where I contribute to scalable pipelines, cross-disciplinary communication, and storytelling through character work and wardrobe systems.

Available to hire

I am a senior character artist and 3D generalist with a passion for crafting high-fidelity organic assets and production-ready pipelines for AAA titles and XR platforms. I excel at bridging artistic vision with technical constraints, collaborating closely with engineering to optimize asset performance and workflows for VR/AR and console hardware.

I thrive on end-to-end asset development, from precise digital sculpting and garment authoring to advanced PBR texturing, rigging, and implementation. My experience spans multiple studios and teams, where I contribute to scalable pipelines, cross-disciplinary communication, and storytelling through character work and wardrobe systems.

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Language

Chinese
Fluent
English
Advanced

Work Experience

Character Artist at Aquent (Contracted at Meta)
July 1, 2022 - December 31, 2024
Developed high-fidelity avatar assets for Meta Horizon and Facebook Economy, optimizing for extreme VR performance while preserving visual quality. Led USD workflow validation and metadata QA, ensuring pipeline compliance and artistic intent. Collaborated with engineering to resolve asset ingestion, weighting, and deformation issues. Delivered end-to-end avatar components across modeling, texturing, rigging, and skinning.
Character Artist at Aquent (Contracted at Meta)
June 1, 2025 - December 31, 2025
Rejoined Meta avatar projects, focusing on production-ready asset components optimized for VR performance; managed vendor asset validation under USD pipelines; partnered with engineering to refine weighting and deformation; delivered end-to-end avatar workflows.
3D Generalist / Tech Artist at Dreamium Labs
September 1, 2020 - March 31, 2022
Built a modular avatar system for mobile AR; oversaw 30+ outfits and hairstyles. Implemented automated workflow (Maya/Blender) to generate 1,000+ unique NFT variations. Troubleshot integration issues for peak mobile performance. Directed end-to-end character art development and produced cinematic Unity animations for the NFT Mutant Project.
Senior Artist at Cimu Games
September 1, 2019 - April 30, 2020
Created high-quality 2D character animations for Unformed using Spine; produced marketing assets and trailers with After Effects to boost studio visibility.
Lead 3D Artist at BitLoft
September 1, 2017 - August 31, 2019
Led a 15+ artist team delivering assets with style consistency; designed a modular UMA 2 avatar system in Unity to optimize production and user customization; directed in-game cinematics from storyboard to integration.
Asset Builder at The Third Floor
August 1, 2017 - September 1, 2017
Film Previsualization: Created critical 3D assets for Gemini Man and Final Fantasy XV, delivering precision-scale characters, vehicles, and environments under tight deadlines. Rapid Iteration: Executed scene layouts for camera blocking, integrating storyboards and set dimensions for accurate spatial visualization.
Lead 3D Artist at Artigen Corporation
November 1, 2015 - August 31, 2017
VR innovation & leadership: Directed a team of 3D artists, architecting a VR Home Remodeling platform using Unreal Engine Blueprints and Photogrammetry. Delivered enterprise VR solutions for Huawei and developed character-driven concepts for China Construction Bank’s VR customer service.
Character Technical Artist at Zindagi Games (Sony Partner)
November 1, 2008 - June 30, 2014
Technical rigging & simulation: Real-time hair and cloth workflows using Maya nHair and Havok Cloth for PlayStation titles. Next‑Gen character art R&D, facial blend shapes, and a large character customization library (90+ hair/beard assets). Acted as a technical bridge between artists and engineering to integrate assets into proprietary engines and Unity.
Senior Artist at Left Field Productions
March 1, 2008 - November 1, 2008
Cross‑Platform optimization: Engineered polygon distributions and shader logic to maintain frame rates across Xbox 360, PS3, Wii, and PS2. Asset scalability: Modular asset workflows enabling high detail on new hardware while ensuring performance on older platforms.
Senior Character Artist at 2K LA / Kush Games
October 1, 2002 - March 1, 2008
Pipeline automation for MLB 2K: Automated generation of 500+ team uniforms using decal and normal maps. Facial and skeleton rigs with cloth simulation: 32-joint facial rig and emotional expression library; specialized rigs for real-time cloth; large-scale asset management with 4-level LODs for crowds; high-volume character art (120+ characters) including ESPN College Hoops 2K4.
3D Modeler at M5 Industries
January 1, 2001 - September 1, 2002
Film production (ILM): assisted in high-resolution 3D scanning and digital reconstruction for Star Wars: Episode II – Attack of the Clones. Commercial modeling: Geico 'Action Figure' CG model.

Education

Bachelor of Fine Arts in Computer Art 3D Animation at Academy of Art University
January 11, 2030 - January 1, 2001

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet, Professional Services